Mercurial > sdl-ios-xcode
diff src/video/ps2gs/SDL_gsmouse.c @ 136:717f739d6ec1
Added hardware stretching code to scale 640x480 to TV resolution
There's a bug of some kind in the 16bpp code. ??
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 01 Aug 2001 08:41:45 +0000 |
parents | f590dd383b5d |
children | e8157fcb3114 |
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--- a/src/video/ps2gs/SDL_gsmouse.c Wed Aug 01 05:01:08 2001 +0000 +++ b/src/video/ps2gs/SDL_gsmouse.c Wed Aug 01 08:41:45 2001 +0000 @@ -79,7 +79,7 @@ screen->pixels = mapped_mem + screen->offset; screen_updated = 0; if ( cursor_drawn ) { - SDL_EraseCursorNoLock(this->screen); + SDL_EraseCursorNoLock(screen); cursor_drawn = 0; screen_updated = 1; } @@ -114,10 +114,17 @@ mouse_y2 = area.y+area.h; } image = screen_image; - image.y = screen->offset / screen->pitch + mouse_y1; + image.y += screen->offset / screen->pitch + mouse_y1; image.h = mouse_y2 - mouse_y1; - image.ptr = mapped_mem + image.y * screen->pitch; + image.ptr = mapped_mem + + (image.y - screen_image.y) * screen->pitch; ioctl(console_fd, PS2IOC_LOADIMAGE, &image); + + /* Need to scale offscreen image to TV output */ + if ( image.y > 0 ) { + scaleimage_nonblock(console_fd, + tex_tags_mem, scale_tags_mem); + } } /* We're finished */