Mercurial > sdl-ios-xcode
diff src/video/cocoa/SDL_cocoashape.m @ 4829:7160e833c4ac
Implemented shaped windows for Cocoa. Still need to see if they actually work.
author | egottlieb |
---|---|
date | Tue, 03 Aug 2010 21:56:05 -0400 |
parents | 5660aac926e9 |
children | 3dfe779900f5 |
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--- a/src/video/cocoa/SDL_cocoashape.m Tue Aug 03 10:10:06 2010 -0400 +++ b/src/video/cocoa/SDL_cocoashape.m Tue Aug 03 21:56:05 2010 -0400 @@ -49,6 +49,23 @@ return result; } +typedef struct { + NSBezierPath* clipPath; + SDL_Window* window; +} SDL_PathConglomeration; + +NSRect convert_rect(SDL_Rect rect,SDL_Window* window) { + NSRect nsrect = NSMakeRect(rect.x,window->h-(rect.y+rect.h),rect.w,rect.h); + return [[((SDL_WindowData*)window->driverdata)->nswindow contentView] convertRectFromBase:nsrect]; +} + +void ConglomerateShapeTree(SDL_ShapeTree* tree,SDL_PathConglomeration cong) { + if(tree->kind == OpaqueShape) { + NSRect rect = convert_rect(tree->data.shape,cong->window); + [cong->clipPath appendBezierPathWithRect:rect]; + } +} + int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata; if(data->saved == SDL_TRUE) { @@ -59,10 +76,17 @@ [data->context saveGraphicsState]; data->saved = SDL_TRUE; - [[NSColor clearColor] set]; - NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]); + //[[NSColor clearColor] set]; + //NSRectFill([[((SDL_WindowData*)shaper->window->driverdata)->nswindow contentView] frame]); /* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the Windoze shape-calculation code: a list of rectangles. This will work... I think. */ + NSBezierPath* clipPath = [NSBezierPath bezierPath]; + + SDL_PathConglomeration cong = {clipPath,shaper->window}; + + SDL_TraverseShapeTree(data->shape,&ConglomerateShapeTree,cong); + + [clipPath addClip]; } int Cocoa_ResizeWindowShape(SDL_Window *window) {