Mercurial > sdl-ios-xcode
diff src/audio/SDL_audio_c.h @ 2844:70b63882d2ef
The YCbCr texture extension works now that bytes_per_pixel() returns the
correct value for YUV textures. Yay!
I'm still cheering for Ryan's pixel shader instead, since once it works
different shaders can handle all the YUV formats.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 18:37:06 +0000 |
parents | 3b4ce57c6215 |
children | 344c8da164f4 99210400e8b9 |