Mercurial > sdl-ios-xcode
diff include/SDL_endian.h @ 2844:70b63882d2ef
The YCbCr texture extension works now that bytes_per_pixel() returns the
correct value for YUV textures. Yay!
I'm still cheering for Ryan's pixel shader instead, since once it works
different shaders can handle all the YUV formats.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 18:37:06 +0000 |
parents | 8055185ae4ed |
children | e1da92da346c 99210400e8b9 |