Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11mouse.c @ 2763:6fc50bdd88c0
Some cleanups on the new XInput code.
One or two things got moved around, but largely this is hooked up correctly
in the Unix configure system now: it can be dynamically loaded and fallback
gracefully if not available, or libXi can be directly linked to libSDL.
XInput support can be --disable'd from the configure script, too (defaults to
enabled).
Please note that while the framework is in place to gracefully fallback, the
current state of the source requires XInput. We'll need to adjust a few
things still to correct this.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 17 Sep 2008 08:20:57 +0000 |
parents | 44e49d3fa6cf |
children | f55c87ae336b |
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--- a/src/video/x11/SDL_x11mouse.c Mon Sep 15 20:48:51 2008 +0000 +++ b/src/video/x11/SDL_x11mouse.c Wed Sep 17 08:20:57 2008 +0000 @@ -20,22 +20,25 @@ slouken@libsdl.org */ #include "SDL_config.h" - #include "SDL_x11video.h" - #include "../../events/SDL_mouse_c.h" void X11_InitMouse(_THIS) { - extern XDevice **SDL_XDevices; +#if SDL_VIDEO_DRIVER_X11_XINPUT XDevice **newDevices; int i, j, index = 0, numOfDevices; - extern int SDL_NumOfXDevices; XDeviceInfo *DevList; XAnyClassPtr deviceClass; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + SDL_XDevices = NULL; + SDL_NumOfXDevices = 0; + + if (!SDL_X11_HAVE_XINPUT) + return; /* should have dynamically loaded, but wasn't available. */ + /* we're getting the list of input devices */ DevList = XListInputDevices(data->display, &numOfDevices); SDL_XDevices = (XDevice **) SDL_malloc(sizeof(XDevice)); @@ -92,6 +95,7 @@ XFreeDeviceList(DevList); SDL_NumOfXDevices = index; +#endif } void @@ -99,6 +103,8 @@ { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + /* !!! FIXME: use XCloseDevice()? Or maybe handle under SDL_MouseQuit()? */ + /* let's delete all of the mice */ SDL_MouseQuit(); }