Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzVideo.h @ 777:6f4fe7f2063b
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 06 Jan 2004 17:16:02 +0000 |
parents | ac44ddb84f6f |
children | 68c8da837fc0 |
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--- a/src/video/quartz/SDL_QuartzVideo.h Tue Jan 06 04:07:12 2004 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.h Tue Jan 06 17:16:02 2004 +0000 @@ -36,7 +36,6 @@ - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) - Find out what events should be sent/ignored if window is minimized - Find a way to deal with external resolution/depth switch while app is running - - Resizeable windows (done) - Check accuracy of QZ_SetGamma() Problems: - OGL not working in full screen with software renderer