Mercurial > sdl-ios-xcode
diff src/video/nds/SDL_ndsrender.c @ 2670:6e4669f4db49 gsoc2008_nds
Fix for the previous commit: actually 'svn add'ed some files.
author | Darren Alton <dalton@stevens.edu> |
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date | Tue, 10 Jun 2008 06:57:57 +0000 |
parents | |
children | c3e7c0698cbb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/nds/SDL_ndsrender.c Tue Jun 10 06:57:57 2008 +0000 @@ -0,0 +1,285 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#include <stdio.h> +#include <stdlib.h> +#include <nds.h> + +#include "SDL_config.h" + +#include "SDL_video.h" +#include "../SDL_sysvideo.h" +#include "../SDL_yuv_sw_c.h" +#include "../SDL_renderer_sw.h" + + +/* SDL surface based renderer implementation */ + +static SDL_Renderer *SDL_NDS_CreateRenderer(SDL_Window * window, + Uint32 flags); +static int SDL_NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, + Uint8 b, Uint8 a, const SDL_Rect * rect); +static int SDL_NDS_RenderCopy(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect); +static void SDL_NDS_RenderPresent(SDL_Renderer * renderer); +static void SDL_NDS_DestroyRenderer(SDL_Renderer * renderer); + + +SDL_RenderDriver SDL_NDS_RenderDriver = { + SDL_NDS_CreateRenderer, + { "nds", SDL_RENDERER_PRESENTCOPY } +/* (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | + SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | + SDL_RENDERER_PRESENTDISCARD),*/ +}; + +typedef struct +{ + int current_screen; + SDL_Surface *screens[3]; + int ultimate_answer; +} SDL_NDS_RenderData; + +SDL_Renderer * +SDL_NDS_CreateRenderer(SDL_Window * window, Uint32 flags) +{ + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + SDL_DisplayMode *displayMode = &display->current_mode; + SDL_Renderer *renderer; + SDL_NDS_RenderData *data; + int i, n; + int bpp = 16; + Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000; + + printf("SDL_NDS_CreateRenderer(window, 0x%x)\n", flags); + printf(" window: (%d,%d), %dx%d\n", window->x, window->y, window->w, window->h); + + /* hard coded this to ARGB1555 for now + if (!SDL_PixelFormatEnumToMasks + (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { + SDL_SetError("Unknown display format"); + return NULL; + }*/ + + renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); + if (!renderer) { + SDL_OutOfMemory(); + return NULL; + } + + data = (SDL_NDS_RenderData *) SDL_malloc(sizeof(*data)); + if (!data) { + SDL_NDS_DestroyRenderer(renderer); + SDL_OutOfMemory(); + return NULL; + } + SDL_zerop(data); + + renderer->RenderFill = SDL_NDS_RenderFill; + renderer->RenderCopy = SDL_NDS_RenderCopy; + renderer->RenderPresent = SDL_NDS_RenderPresent; + renderer->DestroyRenderer = SDL_NDS_DestroyRenderer; + renderer->info.name = SDL_NDS_RenderDriver.info.name; + renderer->info.flags = 0; + renderer->window = window->id; + renderer->driverdata = data; + Setup_SoftwareRenderer(renderer); + + if (flags & SDL_RENDERER_PRESENTFLIP2) { + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; + n = 2; + } else if (flags & SDL_RENDERER_PRESENTFLIP3) { + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; + n = 3; + } else { + renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; + n = 1; + } + for (i = 0; i < n; ++i) { + data->screens[i] = + SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask, Amask); + if (!data->screens[i]) { + SDL_NDS_DestroyRenderer(renderer); + return NULL; + } + SDL_SetSurfacePalette(data->screens[i], display->palette); + } + + data->current_screen = 0; + data->ultimate_answer = 42; +#if 0 +#define blarg (data->screens[0]) + printf("hello?\n"); + if(!data || !(data->screens) || !blarg) { + printf("they're null.\n"); + } else { + printf("not null.\n"); + printf("%d\n%d\n%d\n%d\n%x\n%x\n%x\n%x\n", + blarg->w, blarg->h, blarg->pitch, + blarg->format->BitsPerPixel, + blarg->format->Rmask, + blarg->format->Gmask, + blarg->format->Bmask, + (u32)(blarg->pixels)); /* ARGH WHY DOESN'T THIS PRINT AT ALL? */ + printf("hurr\n"); + } +#undef blarg +#endif + return renderer; +} + +static int +SDL_NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, + Uint8 a, const SDL_Rect * rect) +{ + SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata; + SDL_Surface *target = data->screens[data->current_screen]; + Uint32 color; + SDL_Rect real_rect = *rect; + + color = SDL_MapRGBA(target->format, r, g, b, a); + + return SDL_FillRect(target, &real_rect, color); +} + +/* this is mainly for testing stuff to put a surface where I can see it */ +void sdlds_surf2vram(SDL_Surface *s) { + int i; + for(i = 0; i < 256*192; ++i) { + ((u16*)VRAM_A)[i] = ((u16*)(s->pixels))[i]; + } +} + +static int +SDL_NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcrect, const SDL_Rect * dstrect) +{ + SDL_NDS_RenderData *data = + (SDL_NDS_RenderData *) renderer->driverdata; + SDL_Window *window = SDL_GetWindowFromID(renderer->window); + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + printf("SDL_NDS_RenderCopy(renderer, texture, srcrect, dstrect)\n"); + printf(" renderer: %s\n", renderer->info.name); + printf(" texture: %dx%d\n", texture->w, texture->h); + printf(" srcrect: (%d,%d), %dx%d\n", srcrect->x, srcrect->y, srcrect->w, srcrect->h); + printf(" dstrect: (%d,%d), %dx%d\n", dstrect->x, dstrect->y, dstrect->w, dstrect->h); + + if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { + SDL_Surface *target = data->screens[data->current_screen]; + void *pixels = + (Uint8 *) target->pixels + dstrect->y * target->pitch + + dstrect->x * target->format->BytesPerPixel; + return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, + srcrect, display->current_mode.format, + dstrect->w, dstrect->h, pixels, + target->pitch); + } else { + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + SDL_Surface *target = data->screens[data->current_screen]; + SDL_Rect real_srcrect = *srcrect; + SDL_Rect real_dstrect = *dstrect; + printf("Rmask %x Gmask %x Bmask %x Amask %x\n" + "width %d, height %d, pitch %d\nbpp %d, pixels %x\n", + surface->format->Rmask, surface->format->Gmask, + surface->format->Bmask, surface->format->Amask, + surface->w, surface->h, surface->pitch, + surface->format->BitsPerPixel, (u32)(surface->pixels)); + sdlds_surf2vram(surface); + return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); + } +#if 0 +/* previous attempt to copy it directly to vram */ + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + int sx = srcrect->x, sy = srcrect->y, sw = srcrect->w, sh = srcrect->h; + int dx = dstrect->x, dy = dstrect->y, dw = dstrect->w, dh = dstrect->h; + int si,sj, di,dj; + /*printf("DEBUG: still alive!\n");*/ + for(sj=0, dj=0; sj<sh && dj<dh; ++sj, ++dj) { + for(si=0, di=0; si<sw && di<dw; ++si, ++di) { + ((uint16*)VRAM_A)[(dj+dy)*256 + di+dx] + = ((Uint16*)surface->pixels)[(sj+sy)*(surface->w) + si+sx]; + } + } + /*printf("DEBUG: still alive!\n");*/ + } + return 0; +#endif +} + +static void +SDL_NDS_RenderPresent(SDL_Renderer * renderer) +{ + SDL_NDS_RenderData *data = + (SDL_NDS_RenderData *) renderer->driverdata; + + printf("SDL_NDS_RenderPresent(renderer)\n"); + printf(" renderer: %s\n", renderer->info.name); + /* Send the data to the display */ + +#if 0 +/*testing to see if rectangles drawn get copied right*/ + { + SDL_Rect ra; + ra.x=0; ra.y=0; ra.w=256; ra.h=192; + SDL_FillRect(data->screens[data->current_screen], &ra, 0x250); + ra.x=32; ra.y=32; ra.w=192; ra.h=128; + SDL_FillRect(data->screens[data->current_screen], &ra, + SDL_MapRGBA(data->screens[data->current_screen]->format, + 255,255,255,255)); + } +/*okay so this works but why not when I do it in the main()? + for some reason the screen I get from screen=SDL_SetVideoMode(...) + doesn't get copied to renderer->driverdata? */ + for(i = 0; i < 30; ++i) swiWaitForVBlank(); /* delay for debug purpose */ +#endif + sdlds_surf2vram(data->screens[data->current_screen]); + + /* Update the flipping chain, if any */ + if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { + data->current_screen = (data->current_screen + 1) % 2; + } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { + data->current_screen = (data->current_screen + 1) % 3; + } +} + +static void +SDL_NDS_DestroyRenderer(SDL_Renderer * renderer) +{ + SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata; + int i; + + printf("SDL_NDS_DestroyRenderer(renderer)\n"); + printf(" renderer: %s\n", renderer->info.name); + if (data) { + for (i = 0; i < SDL_arraysize(data->screens); ++i) { + if (data->screens[i]) { + SDL_FreeSurface(data->screens[i]); + } + } + SDL_free(data); + } + SDL_free(renderer); +} + +/* vi: set ts=4 sw=4 expandtab: */