Mercurial > sdl-ios-xcode
diff NOTES @ 2253:6d99edd791bf
Added notes on the next steps for SDL 1.3
Moved fill and copy routines to their own files.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 16 Aug 2007 21:43:19 +0000 |
parents | f6099efa3f0b |
children |
line wrap: on
line diff
--- a/NOTES Thu Aug 16 06:40:34 2007 +0000 +++ b/NOTES Thu Aug 16 21:43:19 2007 +0000 @@ -157,6 +157,16 @@ streaming textures are lockable and may have system memory pixels available. SDL_compat will use a streaming video texture, and will never be HWSURFACE, but may be PREALLOC, if system memory pixels are available. +*** DONE Thu Aug 16 14:18:42 PDT 2007 The software renderer will be abstracted so the surface management can be used by any renderer that provides functions to copy surfaces to the window. + +Blitters... +---- +Copy blit and fill rect are optimized with MMX and SSE now. + +Here are the pieces we still need: +- Merging SDL texture capabilities into the SDL surface system +- Generic fallback blitter architecture +- Custom fast path blitters