Mercurial > sdl-ios-xcode
diff src/events/SDL_mouse.c @ 2860:6ce28e5287e9
Date: Sun, 07 Dec 2008 13:35:23 +0100
From: Couriersud
Subject: SDL: Mouse last_x, last_y into SDL_Mouse
the attached diff moves the static vars last_x and last_y into
SDL_Mouse. These, as far as I understand it, should be tied to the
individual mouse.
The patch also makes the code check for out of window conditions of
mouse->x,y when relative movements are passed to MouseSendMotion.
Also attached is the latest DirectFB code (dfb20081208) supporting
multiple mice and keyboards. This works quite well with sdlmame now. It
however needs more testing with different directfb configurations.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 08 Dec 2008 00:52:12 +0000 |
parents | 99210400e8b9 |
children | b93965a16fe0 |
line wrap: on
line diff
--- a/src/events/SDL_mouse.c Mon Dec 08 00:27:32 2008 +0000 +++ b/src/events/SDL_mouse.c Mon Dec 08 00:52:12 2008 +0000 @@ -33,7 +33,6 @@ static SDL_Mouse **SDL_mice = NULL; static int *SDL_IdIndex = NULL; static int SDL_highestId = -1; -static int last_x, last_y; /* the last reported x and y coordinates by the system cursor */ /* Public functions */ @@ -61,12 +60,15 @@ } if (id > SDL_highestId) { int *indexes; + int i; indexes = (int *) SDL_realloc(SDL_IdIndex, (id + 1) * sizeof(int)); if (!indexes) { SDL_OutOfMemory(); return -1; } SDL_IdIndex = indexes; + for (i = SDL_highestId + 1; i <= id; i++) + SDL_IdIndex[i] = -1; SDL_IdIndex[id] = index; SDL_highestId = id; } else { @@ -378,8 +380,8 @@ return 0; } - last_x = x; - last_y = y; + mouse->last_x = x; + mouse->last_y = y; if (SDL_ProcessEvents[type] == SDL_ENABLE) { SDL_Event event; event.proximity.which = (Uint8) index; @@ -405,6 +407,7 @@ int posted; int xrel; int yrel; + int x_max = 0, y_max = 0; if (!mouse || mouse->flush_motion) { return 0; @@ -412,8 +415,8 @@ /* if the mouse is out of proximity we don't to want to have any motion from it */ if (mouse->proximity == SDL_FALSE) { - last_x = x; - last_y = y; + mouse->last_x = x; + mouse->last_y = y; return 0; } @@ -421,11 +424,11 @@ if (relative) { xrel = x; yrel = y; - x = (last_x + x); - y = (last_y + y); + x = (mouse->last_x + x); + y = (mouse->last_y + y); } else { - xrel = x - last_x; - yrel = y - last_y; + xrel = x - mouse->last_x; + yrel = y - mouse->last_y; } /* Drop events that don't change state */ @@ -441,27 +444,26 @@ mouse->x = x; mouse->y = y; } else { - /* while using the relative mode and many windows, we have to be - sure that the pointers find themselves inside the windows */ - int x_max, y_max; + mouse->x += xrel; + mouse->y += yrel; + } - SDL_GetWindowSize(mouse->focus, &x_max, &y_max); + SDL_GetWindowSize(mouse->focus, &x_max, &y_max); - if (mouse->x + xrel > x_max) { - mouse->x = x_max; - } else if (mouse->x + xrel < 0) { - mouse->x = 0; - } else { - mouse->x += xrel; - } - if (mouse->y + yrel > y_max) { - mouse->y = y_max; - } else if (mouse->y + yrel < 0) { - mouse->y = 0; - } else { - mouse->y += yrel; - } + /* make sure that the pointers find themselves inside the windows */ + /* only check if mouse->xmax is set ! */ + if (x_max && mouse->x > x_max) { + mouse->x = x_max; + } else if (mouse->x < 0) { + mouse->x = 0; } + + if (y_max && mouse->y > y_max) { + mouse->y = y_max; + } else if (mouse->y < 0) { + mouse->y = 0; + } + mouse->xdelta += xrel; mouse->ydelta += yrel; mouse->pressure = pressure; @@ -491,8 +493,8 @@ event.motion.cursor = mouse->current_end; posted = (SDL_PushEvent(&event) > 0); } - last_x = x; - last_y = y; + mouse->last_x = x; + mouse->last_y = y; return posted; }