Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 1724:6c63fc2bd986 SDL-1.3
Proof of concept done - Win32 GDI implementation mostly complete.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 06 Jul 2006 07:17:11 +0000 |
parents | 5daa04d862f1 |
children | 98a3207ddde8 |
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--- a/include/SDL_video.h Thu Jul 06 05:53:32 2006 +0000 +++ b/include/SDL_video.h Thu Jul 06 07:17:11 2006 +0000 @@ -148,6 +148,7 @@ SDL_WINDOWEVENT_NONE, /**< Never used */ SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ + SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be redrawn */ SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1,data2 */ SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */ SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ @@ -157,6 +158,7 @@ SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */ SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */ SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */ + SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ } SDL_WindowEventID; /** @@ -1419,6 +1421,13 @@ */ extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); +/* + * Calculate the intersection of two rectangles + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * intersection); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */