Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_d3drender.c @ 2786:6bacfecbf27e
indent
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Nov 2008 02:21:53 +0000 |
parents | e33ad7ebb7eb |
children | 27cb878a278e |
line wrap: on
line diff
--- a/src/video/win32/SDL_d3drender.c Tue Nov 25 02:12:19 2008 +0000 +++ b/src/video/win32/SDL_d3drender.c Tue Nov 25 02:21:53 2008 +0000 @@ -27,7 +27,7 @@ /* Direct3D renderer implementation */ -#if 1 /* This takes more memory but you won't lose your texture data */ +#if 1 /* This takes more memory but you won't lose your texture data */ #define D3DPOOL_SDL D3DPOOL_MANAGED #define SDL_MEMORY_POOL_MANAGED #else @@ -633,7 +633,8 @@ d3drect.top = rect->y; d3drect.bottom = rect->y + rect->h; - result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); + result = + IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0); if (FAILED(result)) { D3D_SetError("LockRect()", result); return -1;