Mercurial > sdl-ios-xcode
diff src/video/SDL_surface.c @ 2786:6bacfecbf27e
indent
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Nov 2008 02:21:53 +0000 |
parents | fa1095d42a5b |
children | 93764fe8601a |
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--- a/src/video/SDL_surface.c Tue Nov 25 02:12:19 2008 +0000 +++ b/src/video/SDL_surface.c Tue Nov 25 02:21:53 2008 +0000 @@ -271,68 +271,68 @@ /* This is a fairly slow function to switch from colorkey to alpha */ void -SDL_ConvertColorkeyToAlpha(SDL_Surface *surface) +SDL_ConvertColorkeyToAlpha(SDL_Surface * surface) { - int x, y; + int x, y; - if (!surface) { - return; - } + if (!surface) { + return; + } - if (!(surface->map->info.flags & SDL_COPY_COLORKEY) || - !surface->format->Amask) { - return; - } + if (!(surface->map->info.flags & SDL_COPY_COLORKEY) || + !surface->format->Amask) { + return; + } - SDL_LockSurface(surface); + SDL_LockSurface(surface); - switch (surface->format->BytesPerPixel) { - case 2: - { - Uint16 *row, *spot; - Uint16 ckey = (Uint16)surface->map->info.colorkey; - Uint16 mask = (Uint16)(~surface->format->Amask); + switch (surface->format->BytesPerPixel) { + case 2: + { + Uint16 *row, *spot; + Uint16 ckey = (Uint16) surface->map->info.colorkey; + Uint16 mask = (Uint16) (~surface->format->Amask); - row = (Uint16 *)surface->pixels; - for (y = surface->h; y--; ) { - spot = row; - for (x = surface->w; x--; ) { - if (*spot == ckey) { - *spot &= mask; - } - ++spot; - } - row += surface->pitch / 2; - } - } - break; - case 3: - /* FIXME */ - break; - case 4: - { - Uint32 *row, *spot; - Uint32 ckey = surface->map->info.colorkey; - Uint32 mask = ~surface->format->Amask; + row = (Uint16 *) surface->pixels; + for (y = surface->h; y--;) { + spot = row; + for (x = surface->w; x--;) { + if (*spot == ckey) { + *spot &= mask; + } + ++spot; + } + row += surface->pitch / 2; + } + } + break; + case 3: + /* FIXME */ + break; + case 4: + { + Uint32 *row, *spot; + Uint32 ckey = surface->map->info.colorkey; + Uint32 mask = ~surface->format->Amask; - row = (Uint32 *)surface->pixels; - for (y = surface->h; y--; ) { - spot = row; - for (x = surface->w; x--; ) { - if (*spot == ckey) { - *spot &= mask; - } - ++spot; - } - row += surface->pitch / 4; - } - } - break; - } + row = (Uint32 *) surface->pixels; + for (y = surface->h; y--;) { + spot = row; + for (x = surface->w; x--;) { + if (*spot == ckey) { + *spot &= mask; + } + ++spot; + } + row += surface->pitch / 4; + } + } + break; + } - SDL_UnlockSurface(surface); + SDL_UnlockSurface(surface); - SDL_SetColorKey(surface, 0, 0); + SDL_SetColorKey(surface, 0, 0); } int