Mercurial > sdl-ios-xcode
diff src/haptic/darwin/SDL_syshaptic.c @ 2520:6aee9eb4fc6d gsoc2008_force_feedback
Adding initial darwin port of haptic subsystem - broken atm.
author | Edgar Simo <bobbens@gmail.com> |
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date | Tue, 15 Jul 2008 16:35:14 +0000 |
parents | |
children | 7aa91c21ce5f |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/haptic/darwin/SDL_syshaptic.c Tue Jul 15 16:35:14 2008 +0000 @@ -0,0 +1,693 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 2008 Edgar Simo + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifdef SDL_HAPTIC_IOKIT + +#include "SDL_haptic.h" +#include "../SDL_syshaptic.h" +#include "SDL_joystick.h" +#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */ +/*#include "../../joystick/dawrin/SDL_sysjoystick_c.h"*/ /* For joystick hwdata */ + +#include <ForceFeedback/ForceFeedback.h> +#include <ForceFeedback/ForceFeedbackConstants.h> + + +#define MAX_HAPTICS 32 + + +/* + * List of available haptic devices. + */ +static struct +{ + io_service_t dev; + SDL_Haptic *haptic; +} SDL_hapticlist[MAX_HAPTICS]; + + +/* + * Haptic system hardware data. + */ +struct haptic_hwdata +{ + FFDeviceObjectReference device; /* Hardware device. */ +}; + + +/* + * Haptic system effect data. + */ +struct haptic_hweffect +{ + FFEffectObjectReference ref; /* Reference. */ + struct FFEFFECT effect; /* Hardware effect. */ +}; + + +/* + * Initializes the haptic subsystem. + */ +int +SDL_SYS_HapticInit(void) +{ + int numhaptics; + IOReturn result; + io_iterator_t iter; + CFDictionaryRef match; + io_sercive_t device; + + /* Get HID devices. */ + match = IOServiceMatching(kIOHIDDeviceKey); + if (match == NULL) { + SDL_SetError("Haptic: Failed to get IOServiceMatching."); + return -1; + } + + /* Now search I/O Registry for matching devices. */ + result = IOServiceGetMatchingServices(kIOMasterPortDefault, match, &iter); + if (result != kIOReturnSuccess) { + SDL_SetError("Haptic: Couldn't create a HID object iterator."); + return -1; + } + /* IOServiceGetMatchingServices consumes dictionary. */ + + numhaptics = 0; + while ((device = IOIteratorNext(iter)) != IO_OBJECT_NULL) { + + /* Check for force feedback. */ + if (FFIsForceFeedback(device) == FF_OK) { + SDL_hapticlist[numhaptics].dev = device; + SDL_hapticlist[numhaptics].haptic = NULL; + numhaptics++; + } + + /* Reached haptic limit. */ + if (numhaptics >= MAX_HAPTICS) + break; + } + IOObjectRelease(iter); + + return numhaptics; +} + + +/* + * Return the name of a haptic device, does not need to be opened. + */ +const char * +SDL_SYS_HapticName(int index) +{ + return NULL; +} + + +#define FF_TEST(ff, s) \ +if (features.supportedEffects & ff) supported |= s +/* + * Gets supported features. + */ +static unsigned int +GetSupportedFeatures(FFDeviceObjectReference device, + int *neffects, int *nplaying) +{ + HRESULT ret; + FFCAPABILITIES features; + unsigned int supported; + Uint32 val; + + ret = FFDeviceGetForceFeedbackCapabilities(device, &features); + if (ret != FF_OK) { + SDL_SetError("Haptic: Unable to get device's supported features."); + return 0; + } + + supported = 0; + + /* Get maximum effects. */ + *neffects = features.storageCapacity; + *nplaying = features.playbackCapacity; + + /* Test for effects. */ + FF_TEST(FFCAP_ET_CONSTANTFORCE, SDL_HAPTIC_CONSTANT); + FF_TEST(FFCAP_ET_RAMPFORCE, SDL_HAPTIC_RAMP); + FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE); + FF_TEST(FFCAP_ET_SINE, SDL_HAPTIC_SINE); + FF_TEST(FFCAP_ET_TRIANGLE, SDL_HAPTIC_TRIANGLE); + FF_TEST(FFCAP_ET_SAWTOOTHUP, SDL_HAPTIC_SAWTOOTHUP); + FF_TEST(FFCAP_ET_SAWTOOTHDOWN, SDL_HAPTIC_SAWTOOTHDOWN); + FF_TEST(FFCAP_ET_SPRING, SDL_HAPTIC_SPRING); + FF_TEST(FFCAP_ET_DAMPER, SDL_HAPTIC_DAMPER); + FF_TEST(FFCAP_ET_INERTIA, SDL_HAPTIC_INERTIA); + FF_TEST(FFCAP_ET_FRICTION, SDL_HAPTIC_FRICTION); + FF_TEST(FFCAP_ET_CUSTOMFORCE, SDL_HAPTIC_CUSTOM); + + /* Check if supports gain. */ + ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_FFGAIN, + val, sizeof(val)); + if (ret == FF_OK) supported |= SDL_HAPTIC_GAIN; + else if (ret != FFERR_UNSUPPORTED) { + SDL_SetError("Haptic: Unable to get if device supports gain."); + return 0; + } + + /* Checks if supports autocenter. */ + ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_FFAUTOCENTER, + val, sizeof(val)); + if (ret == FF_OK) supported |= SDL_HAPTIC_AUTOCENTER; + else if (ret != FFERR_UNSUPPORTED) { + SDL_SetError("Haptic: Unable to get if device supports autocenter."); + return 0; + } + + /* Always supported features. */ + supported |= SDL_HAPTIC_STATUS; + return supported; +} + + +/* + * Opens the haptic device from the file descriptor. + */ +static int +SDL_SYS_HapticOpenFromService(SDL_Haptic * haptic, io_service_t service) +{ + /* Allocate the hwdata */ + haptic->hwdata = (struct haptic_hwdata *) + SDL_malloc(sizeof(*haptic->hwdata)); + if (haptic->hwdata == NULL) { + SDL_OutOfMemory(); + goto creat_err; + } + SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata)); + + /* Open the device */ + if (FFCreateDevice( &service, &haptic->hwdata->device ) != FF_OK) { + SDL_SetError("Haptic: Unable to create device from service."); + goto creat_err; + } + + /* Get supported features. */ + haptic->supported = GetSupportedFeatures(haptic->hwdata->device, + &haptic->neffects, &haptic->nplaying); + if (haptic->supported == 0) { /* Error since device supports nothing. */ + goto open_err; + } + haptic->effects = (struct haptic_effect *) + SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects); + if (haptic->effects == NULL) { + SDL_OutOfMemory(); + goto open_err; + } + /* Clear the memory */ + SDL_memset(haptic->effects, 0, + sizeof(struct haptic_effect) * haptic->neffects); + + return 0; + + /* Error handling */ +open_err: + FFReleaseDevice(haptic->hwdata->device); +creat_err: + if (haptic->hwdata != NULL) { + free(haptic->hwdata); + haptic->hwdata = NULL; + } + return -1; + +} + + +/* + * Opens a haptic device for usage. + */ +int +SDL_SYS_HapticOpen(SDL_Haptic * haptic) +{ + return SDL_SYS_HapticOpenFromService(haptic, + SDL_hapticlist[haptic->index].device); +} + + +/* + * Opens a haptic device from first mouse it finds for usage. + */ +int +SDL_SYS_HapticMouse(void) +{ + return -1; +} + + +/* + * Checks to see if a joystick has haptic features. + */ +int +SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) +{ + return SDL_FALSE; +} + + +/* + * Checks to see if the haptic device and joystick and in reality the same. + */ +int +SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + if (SDL_strcmp(joystick->name,haptic->name)==0) { + return 1; + } + return 0; +} + + +/* + * Opens a SDL_Haptic from a SDL_Joystick. + */ +int +SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + return -1; +} + + +/* + * Closes the haptic device. + */ +void +SDL_SYS_HapticClose(SDL_Haptic * haptic) +{ + int i; + + if (haptic->hwdata) { + + /* Clean up */ + FFReleaseDevice(haptic->hwdata->device); + + /* Free */ + SDL_free(haptic->hwdata); + haptic->hwdata = NULL; + for (i=0; i<haptic->neffects; i++) { + if (haptic->effects[i].hweffect != NULL) + SDL_free(haptic->effects[i].hweffect->effect.lpvTypeSpecificParams); + } + SDL_free(haptic->effects); + haptic->neffects = 0; + } +} + + +/* + * Clean up after system specific haptic stuff + */ +void +SDL_SYS_HapticQuit(void) +{ + int i; + + for (i=0; i < SDL_numhaptics; i++) { + IOObjectRelease(SDL_hapticlist[i].dev); + /* TODO free effects. */ + } +} + + +/* + * Sets the direction. + */ +static int +SDL_SYS_SetDirection( FFEFFECT * effect, SDL_HapticDirection *dir, int axes ) +{ + LONG *dir; + dir = SDL_malloc( sizeof(LONG) * axes ); + if (dir == NULL) { + SDL_OutOfMemory(); + return -1; + } + SDL_memset( dir, 0, sizeof(LONG) * axes ); + effect->rglDirection = dir; + + switch (dir->type) { + case SDL_HAPTIC_POLAR: + effect->dwFlags |= FFEFF_POLAR; + dir[0] = dir->dir[0]; + return 0; + case SDL_HAPTIC_CARTESIAN: + effects->dwFlags |= FFEFF_CARTESIAN; + dir[0] = dir->dir[0]; + dir[1] = dir->dir[1]; + dir[2] = dir->dir[2]; + return 0; + case SDL_HAPTIC_SHPERICAL: + effects->dwFlags |= FFEFF_SPHERICAL; + dir[0] = dir->dir[0]; + dir[1] = dir->dir[1]; + dir[2] = dir->dir[2]; + return 0; + + default: + SDL_SetError("Haptic: Unknown direction type."); + return -1; + } +} + +#define CONVERT(x) (((x)*10000) / 0xFFFF ) +/* + * Creates the FFStruct + */ +static int +SDL_SYS_ToFFEFFECT( FFEFFECT * dest, SDL_HapticEffect * src ) +{ + FFCONSTANTFORCE *constant; + FFPERIODIC *periodic; + FFCONDITION *condition; + FFRAMPFORCE *ramp; + FFCUSTOMFORCE *custom; + SDL_HapticConstant *hap_constant; + SDL_HapticPeriodic *hap-periodic; + SDL_HapticCondition *hap_condition; + SDL_HapticRamp *hap_ramp; + + /* Set global stuff. */ + SDL_memset(dest, 0, sizeof(FFEFFECT)); + dest->dwSize = sizeof(FFEFFECT); /* Set the structure size. */ + dest->dwSamplePeriod = 0; /* Not used by us. */ + dest->dwGain = 10000; /* Gain is set globally, not locally. */ + dest->lpEnvelope.dwSize = sizeof(FFENVELOPE); /* Always should be this. */ + + switch (src->type) { + case SDL_HAPTIC_CONSTANT: + hap_constant = &src->constant; + constant = SDL_malloc( sizeof(FFCONSTANTFORCE) ); + + /* Specifics */ + constant->lMagnitude = CONVERT(hap_constant->level); + dest->cbTypeSpecificParams = sizeof(FFCONSTANTFORCE); + dest->lpvTypeSpecificParams = constant; + + /* Generics */ + dest->dwDuration = src->length * 1000; /* In microseconds. */ + dest->dwTriggerButton = FFJOFS_BUTTON(hap_constant->button); + dest->dwTriggerRepeatInterval = hap_constant->interval; + dest->dwStartDelay = src->delay * 1000; /* In microseconds. */ + + /* Axes */ + dest->cAxes = 2; /* TODO handle */ + dest->rgdwAxes = 0; + + /* Direction. */ + if (SDL_SYS_SetDirection(dest, hap_constant->direction, dest->cAxes) < 0) { + return -1; + } + + /* Envelope */ + dest->lpEnvelope.dwAttackLevel = CONVERT(hap_constant->attack_level); + dest->lpEnvelope.dwAttackTime = hap_constant->attack_length * 1000; + dest->lpEnvelope.dwFadeLevel = CONVERT(hap_constant->fade_level); + dest->lpEnvelope.dwFadeTime = hap_constant->fade_length * 1000; + + break; + + /* TODO finish */ + + case SDL_HAPTIC_SINE: + case SDL_HAPTIC_SQUARE: + case SDL_HAPTIC_TRIANGLE: + case SDL_HAPTIC_SAWTOOTHUP: + case SDL_HAPTIC_SAWTOOTHDOWN: + periodic = &src->periodic; + + break; + + case SDL_HAPTIC_SPRING: + case SDL_HAPTIC_DAMPER: + case SDL_HAPTIC_INERTIA: + case SDL_HAPTIC_FRICTION: + condition = &src->condition; + + break; + + case SDL_HAPTIC_RAMP: + ramp = &src->ramp; + + break; + + + default: + SDL_SetError("Haptic: Unknown effect type."); + return -1; + } + + return 0; +} + + +/* + * Gets the effect type from the generic SDL haptic effect wrapper. + */ +CFUUIDRef SDL_SYS_HapticEffectType(struct haptic_effect * effect) +{ + switch (effect->effect->type) { + case SDL_HAPTIC_CONSTANT: + return kFFEffectType_ConstantForce_ID; + + case SDL_HAPTIC_RAMP: + return kFFEffectType_RampForce_ID; + + case SDL_HAPTIC_SQUARE: + return kFFEffectType_Square_ID; + + case SDL_HAPTIC_SINE: + return kFFEffectType_Sine_ID; + + case SDL_HAPTIC_TRIANGLE; + return kFFEffectType_Triangle_ID; + + case SDL_HAPTIC_SAWTOOTHUP: + return kFFEffectType_SawtoothUp_ID; + + case SDL_HAPTIC_SAWTOOTHDOWN: + return kFFEffectType_SawtoothDown_ID; + + case SDL_HAPTIC_SPRING: + return kFFEffectType_Spring_ID; + + case SDL_HAPTIC_DAMPER: + return kFFEffectType_Damper_ID; + + case SDL_HAPTIC_INERTIA: + return kFFEffectType_Inertia_ID; + + case SDL_HAPTIC_FRICTION: + return kFFEffectType_Friction_ID; + + case SDL_HAPTIC_CUSTOM: + return kFFEffectType_CustomForce_ID; + + default: + SDL_SetError("Haptic: Unknown effect type."); + return NULL; + } +} + + +/* + * Creates a new haptic effect. + */ +int +SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect * effect, + SDL_HapticEffect * base) +{ + HRESULT ret; + CFUUIDRef type; + + /* Alloc the effect. */ + effect->hweffect = (struct haptic_hweffect *) + SDL_malloc(sizeof(struct haptic_hweffect)); + if (effect->hweffect == NULL) { + SDL_OutOfMemory(); + return -1; + } + + /* Get the type. */ + type = SDL_SYS_HapticEffectType(effect); + if (type == NULL) { + SDL_free(effect->hweffect); + effect->hweffect = NULL; + return -1; + } + + /* Get the effect. */ + if (SDL_SYS_ToFFEFFECT( &effect->hweffect->effect, &haptic_effect->effect ) < 0) { + /* TODO cleanup alloced stuff. */ + return -1; + } + + ret = FFDeviceCreateEffect( haptic->hwdata->device, type, + &effect->hweffect->effect, &effect->hweffect->ref ); +} + + +/* + * Updates an effect. + */ +int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, + struct haptic_effect * effect, SDL_HapticEffect * data) +{ + /* TODO */ + return -1; +} + + +/* + * Runs an effect. + */ +int +SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect * effect, + Uint32 iterations) +{ + HRESULT ret; + Uint32 iter; + + /* Check if it's infinite. */ + if (iterations == SDL_HAPTIC_INFINITY) { + iter = INFINITE; + } + else + iter = iterations; + + /* Run the effect. */ + ret = FFEffectStart(effect->hweffect->ref, iter, 0); + if (ret != FF_OK) { + SDL_SetError("Haptic: Unable to run the effect."); + return -1; + } + + return 0; +} + + +/* + * Stops an effect. + */ +int +SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect * effect) +{ + HRESULT ret; + + ret = FFEffectStop(effect->hweffect->ref); + if (ret != FF_OK) { + SDL_SetError("Haptic: Unable to stop the effect."); + return -1; + } + + return 0; +} + + +/* + * Frees the effect. + */ +void +SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect * effect) +{ + HRESULT ret; + + ret = FFDeviceReleaseEffect(haptic->hwdata->device, effect->hweffect->ref); + if (ret != FF_OK) { + SDL_SetError("Haptic: Error removing the effect from the device."); + } + SDL_free(effect->hweffect->effect.lpvTypeSpecificParams); + effect->hweffect->effect.lpvTypeSpecificParams = NULL; + SDL_free(effect->hweffect); + effect->hweffect = NULL; +} + + +/* + * Gets the status of a haptic effect. + */ +int +SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect * effect) +{ + HRESULT ret; + FFEffectStatusFlag status; + + ret = FFEffectGetEffectStatus(effect->hweffect.ref, &status); + if (ret != FF_OK) { + SDL_SetError("Haptic: Unable to get effect status."); + return -1; + } + + if (status == 0) return SDL_FALSE; + return SDL_TRUE; /* Assume it's playing or emulated. */ +} + + +/* + * Sets the gain. + */ +int +SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) +{ + HRESULT ret; + Uint32 val; + + val = gain * 100; /* Mac OS X uses 0 to 10,000 */ + ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device, FFPROP_FFGAIN, &val); + if (ret != FF_OK) { + SDL_SetError("Haptic: Error setting gain."); + return -1; + } + + return 0; +} + + +/* + * Sets the autocentering. + */ +int +SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) +{ + HRESULT ret; + Uint32 val; + + /* Mac OS X only has 0 (off) and 1 (on) */ + if (autocenter == 0) val = 0; + else val = 1; + + ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device, + FFPROP_FFAUTOCENTER, &val); + if (ret != FF_OK) { + SDL_SetError("Haptic: Error setting autocenter."); + return -1; + } + + return 0; + +} + + +#endif /* SDL_HAPTIC_LINUX */