diff src/video/win32/SDL_win32window.h @ 4569:e1664f94f026

Andrey A. I made a video driver GAPI/RAW for WinCE (SDL-1.3). RAW mode has a priority, and also, GAPI mode works with environment "SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw". I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA, + tested all modes with WindowsMobile Emulator. Also, correctly draws the pointer position and the scale of the pointer for VGA/WVGA modes, correctly draws top left position for DM orientation screen, and portrait/landscape/square geometry the screen also correct. Also, I added a small fix for GDI fullscreen mode. Patch for latest revision SDL-1.3 in an attachment. Also added small path for mingw32ce build.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 27 Jul 2010 21:31:28 -0700
parents f7b03b6838cb
children
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line diff
--- a/src/video/win32/SDL_win32window.h	Fri Jul 23 21:33:00 2010 -0700
+++ b/src/video/win32/SDL_win32window.h	Tue Jul 27 21:31:28 2010 -0700
@@ -24,6 +24,15 @@
 #ifndef _SDL_win32window_h
 #define _SDL_win32window_h
 
+#ifdef _WIN32_WCE
+#define SHFS_SHOWTASKBAR        0x0001
+#define SHFS_HIDETASKBAR        0x0002
+#define SHFS_SHOWSIPBUTTON      0x0004
+#define SHFS_HIDESIPBUTTON      0x0008
+#define SHFS_SHOWSTARTICON      0x0010
+#define SHFS_HIDESTARTICON      0x0020
+#endif
+
 typedef struct
 {
     SDL_Window *window;