Mercurial > sdl-ios-xcode
diff src/SDL_compat.c @ 1924:69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 22 Jul 2006 21:02:57 +0000 |
parents | 83420da906a5 |
children | 83946ee0ff1f |
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--- a/src/SDL_compat.c Sat Jul 22 19:51:48 2006 +0000 +++ b/src/SDL_compat.c Sat Jul 22 21:02:57 2006 +0000 @@ -469,7 +469,8 @@ height); if (!SDL_VideoTexture) { SDL_VideoTexture = - SDL_CreateTexture(0, SDL_TextureAccess_Local, width, height); + SDL_CreateTexture(SDL_PixelFormat_RGB888, SDL_TextureAccess_Local, + width, height); } if (!SDL_VideoTexture) { return NULL;