diff src/video/bwindow/SDL_BWin.h @ 3878:678576473849 SDL-1.2

Fixed bug #286 Date: Thu, 9 Feb 2006 17:06:51 +0300 From: "Oleg K [BeSman]" Subject: BeOS SDL patches Hello all. My name is Oleg K. [BeSman], Im a BeOS user from Russia.This mail contain a BeOs-specific patches to SDL (implementation of InputGrabbing and mouse_relative mode). See the source in attached file for details.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:31:42 +0000
parents 6162b8d921ce
children 4e29535b821b
line wrap: on
line diff
--- a/src/video/bwindow/SDL_BWin.h	Sun Sep 24 01:27:40 2006 +0000
+++ b/src/video/bwindow/SDL_BWin.h	Sun Sep 24 15:31:42 2006 +0000
@@ -40,6 +40,8 @@
 
 extern "C" {
 #include "../../events/SDL_events_c.h"
+
+extern int mouse_relative;
 };
 
 class SDL_BWin : public BDirectWindow
@@ -47,9 +49,7 @@
 public:
 	SDL_BWin(BRect bounds) :
 			BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {
-		InitKeyboard();
 		last_buttons = 0;
-
 		the_view = NULL;
 #if SDL_VIDEO_OPENGL
 		SDL_GLView = NULL;
@@ -82,118 +82,6 @@
 		}
 	}
 	
-	virtual void InitKeyboard(void) {
-		for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
-			keymap[i] = SDLK_UNKNOWN;
-
-		keymap[0x01]		= SDLK_ESCAPE;
-		keymap[B_F1_KEY]	= SDLK_F1;
-		keymap[B_F2_KEY]	= SDLK_F2;
-		keymap[B_F3_KEY]	= SDLK_F3;
-		keymap[B_F4_KEY]	= SDLK_F4;
-		keymap[B_F5_KEY]	= SDLK_F5;
-		keymap[B_F6_KEY]	= SDLK_F6;
-		keymap[B_F7_KEY]	= SDLK_F7;
-		keymap[B_F8_KEY]	= SDLK_F8;
-		keymap[B_F9_KEY]	= SDLK_F9;
-		keymap[B_F10_KEY]	= SDLK_F10;
-		keymap[B_F11_KEY]	= SDLK_F11;
-		keymap[B_F12_KEY]	= SDLK_F12;
-		keymap[B_PRINT_KEY]	= SDLK_PRINT;
-		keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;
-		keymap[B_PAUSE_KEY]	= SDLK_PAUSE;
-		keymap[0x11]		= SDLK_BACKQUOTE;
-		keymap[0x12]		= SDLK_1;
-		keymap[0x13]		= SDLK_2;
-		keymap[0x14]		= SDLK_3;
-		keymap[0x15]		= SDLK_4;
-		keymap[0x16]		= SDLK_5;
-		keymap[0x17]		= SDLK_6;
-		keymap[0x18]		= SDLK_7;
-		keymap[0x19]		= SDLK_8;
-		keymap[0x1a]		= SDLK_9;
-		keymap[0x1b]		= SDLK_0;
-		keymap[0x1c]		= SDLK_MINUS;
-		keymap[0x1d]		= SDLK_EQUALS;
-		keymap[0x1e]		= SDLK_BACKSPACE;
-		keymap[0x1f]		= SDLK_INSERT;
-		keymap[0x20]		= SDLK_HOME;
-		keymap[0x21]		= SDLK_PAGEUP;
-		keymap[0x22]		= SDLK_NUMLOCK;
-		keymap[0x23]		= SDLK_KP_DIVIDE;
-		keymap[0x24]		= SDLK_KP_MULTIPLY;
-		keymap[0x25]		= SDLK_KP_MINUS;
-		keymap[0x26]		= SDLK_TAB;
-		keymap[0x27]		= SDLK_q;
-		keymap[0x28]		= SDLK_w;
-		keymap[0x29]		= SDLK_e;
-		keymap[0x2a]		= SDLK_r;
-		keymap[0x2b]		= SDLK_t;
-		keymap[0x2c]		= SDLK_y;
-		keymap[0x2d]		= SDLK_u;
-		keymap[0x2e]		= SDLK_i;
-		keymap[0x2f]		= SDLK_o;
-		keymap[0x30]		= SDLK_p;
-		keymap[0x31]		= SDLK_LEFTBRACKET;
-		keymap[0x32]		= SDLK_RIGHTBRACKET;
-		keymap[0x33]		= SDLK_BACKSLASH;
-		keymap[0x34]		= SDLK_DELETE;
-		keymap[0x35]		= SDLK_END;
-		keymap[0x36]		= SDLK_PAGEDOWN;
-		keymap[0x37]		= SDLK_KP7;
-		keymap[0x38]		= SDLK_KP8;
-		keymap[0x39]		= SDLK_KP9;
-		keymap[0x3a]		= SDLK_KP_PLUS;
-		keymap[0x3b]		= SDLK_CAPSLOCK;
-		keymap[0x3c]		= SDLK_a;
-		keymap[0x3d]		= SDLK_s;
-		keymap[0x3e]		= SDLK_d;
-		keymap[0x3f]		= SDLK_f;
-		keymap[0x40]		= SDLK_g;
-		keymap[0x41]		= SDLK_h;
-		keymap[0x42]		= SDLK_j;
-		keymap[0x43]		= SDLK_k;
-		keymap[0x44]		= SDLK_l;
-		keymap[0x45]		= SDLK_SEMICOLON;
-		keymap[0x46]		= SDLK_QUOTE;
-		keymap[0x47]		= SDLK_RETURN;
-		keymap[0x48]		= SDLK_KP4;
-		keymap[0x49]		= SDLK_KP5;
-		keymap[0x4a]		= SDLK_KP6;
-		keymap[0x4b]		= SDLK_LSHIFT;
-		keymap[0x4c]		= SDLK_z;
-		keymap[0x4d]		= SDLK_x;
-		keymap[0x4e]		= SDLK_c;
-		keymap[0x4f]		= SDLK_v;
-		keymap[0x50]		= SDLK_b;
-		keymap[0x51]		= SDLK_n;
-		keymap[0x52]		= SDLK_m;
-		keymap[0x53]		= SDLK_COMMA;
-		keymap[0x54]		= SDLK_PERIOD;
-		keymap[0x55]		= SDLK_SLASH;
-		keymap[0x56]		= SDLK_RSHIFT;
-		keymap[0x57]		= SDLK_UP;
-		keymap[0x58]		= SDLK_KP1;
-		keymap[0x59]		= SDLK_KP2;
-		keymap[0x5a]		= SDLK_KP3;
-		keymap[0x5b]		= SDLK_KP_ENTER;
-		keymap[0x5c]		= SDLK_LCTRL;
-		keymap[0x5d]		= SDLK_LALT;
-		keymap[0x5e]		= SDLK_SPACE;
-		keymap[0x5f]		= SDLK_RALT;
-		keymap[0x60]		= SDLK_RCTRL;
-		keymap[0x61]		= SDLK_LEFT;
-		keymap[0x62]		= SDLK_DOWN;
-		keymap[0x63]		= SDLK_RIGHT;
-		keymap[0x64]		= SDLK_KP0;
-		keymap[0x65]		= SDLK_KP_PERIOD;
-		keymap[0x66]		= SDLK_LMETA;
-		keymap[0x67]		= SDLK_RMETA;
-		keymap[0x68]		= SDLK_MENU;
-		keymap[0x69]		= SDLK_EURO;
-		keymap[0x6a]		= SDLK_KP_EQUALS;
-		keymap[0x6b]		= SDLK_POWER;
-	}
 
 	/* Override the Show() method so we can tell when we've been shown */
 	virtual void Show(void) {
@@ -261,24 +149,6 @@
 	virtual void SetBitmap(BBitmap *bitmap) {
 		SDL_View->SetBitmap(bitmap);
 	}
-	virtual void SetXYOffset(int x, int y) {
-#if SDL_VIDEO_OPENGL
-		if ( the_view == SDL_GLView ) {
-			return;
-		}
-#endif
-		SDL_View->SetXYOffset(x, y);		
-	}
-	virtual void GetXYOffset(int &x, int &y) {
-#if SDL_VIDEO_OPENGL
-		if ( the_view == SDL_GLView ) {
-			x = 0;
-			y = 0;
-			return;
-		}
-#endif
-		SDL_View->GetXYOffset(x, y);
-	}
 	virtual bool BeginDraw(void) {
 		return(Lock());
 	}
@@ -367,179 +237,7 @@
 		return unicode;
 	}
 
-	virtual void DispatchMessage(BMessage *msg, BHandler *target) {
-		switch (msg->what) {
-			case B_MOUSE_MOVED:
-			{
-				BPoint where;
-				int32 transit;
-				if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
-					if (transit == B_EXITED_VIEW) {
-						if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
-							SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
-							be_app->SetCursor(B_HAND_CURSOR);
-						}
-					} else {
-						int x, y;
-						if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
-							SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
-							SDL_SetCursor(NULL);
-						}
-						GetXYOffset(x, y);
-						x = (int)where.x - x;
-						y = (int)where.y - y;
-						SDL_PrivateMouseMotion(0, 0, x, y);
-					}
-				}
-				break;
-			}
-
-			case B_MOUSE_DOWN:
-			{
-				/*	it looks like mouse down is send only for first clicked
-					button, each next is not send while last one is holded */
-				int32 buttons;
-				int sdl_buttons = 0;
-				if (msg->FindInt32("buttons", &buttons) == B_OK) {
-					/* Add any mouse button events */
-					if (buttons & B_PRIMARY_MOUSE_BUTTON) {
-						sdl_buttons |= SDL_BUTTON_LEFT;
-					}
-					if (buttons & B_SECONDARY_MOUSE_BUTTON) {
-						sdl_buttons |= SDL_BUTTON_RIGHT;
-					}
-					if (buttons & B_TERTIARY_MOUSE_BUTTON) {
-						sdl_buttons |= SDL_BUTTON_MIDDLE;
-					}
-					SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
-
-					last_buttons = buttons;
-				}
-				break;
-			}
-
-			case B_MOUSE_UP:
-			{
-				/*	mouse up doesn't give which button was released,
-					only state of buttons (after release, so it's always = 0),
-					which is not what we need ;]
-					So we need to store button in mouse down, and restore
-					in mouse up :(
-					mouse up is (similarly to mouse down) send only for
-					first button down (ie. it's no send if we click another button
-					without releasing previous one first) - but that's probably
-					because of how drivers are written?, not BeOS itself. */
-				int32 buttons;
-				int sdl_buttons = 0;
-				if (msg->FindInt32("buttons", &buttons) == B_OK) {
-					/* Add any mouse button events */
-					if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
-						sdl_buttons |= SDL_BUTTON_LEFT;
-					}
-					if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
-						sdl_buttons |= SDL_BUTTON_RIGHT;
-					}
-					if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
-						sdl_buttons |= SDL_BUTTON_MIDDLE;
-					}
-					SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
-
-					last_buttons = buttons;
-				}
-				break;
-			}
-
-			case B_MOUSE_WHEEL_CHANGED:
-			{
-				float x, y;
-				x = y = 0;
-				if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
-					if (x < 0 || y < 0) {
-						SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
-						SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
-					} else if (x > 0 || y > 0) {
-						SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
-						SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
-					}
-				}
-				break;
-			}
-
-			case B_KEY_DOWN:
-			case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
-			{
-				int32 key;
-				int32 modifiers;
-				int32 key_repeat;
-				/* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
-				if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
-					break;
-
-				if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
-					SDL_keysym keysym;
-					keysym.scancode = key;
-					if ((key > 0) && (key < 128)) {
-						keysym.sym = keymap[key];
-					} else {
-						keysym.sym = SDLK_UNKNOWN;
-					}
-					/*	FIX THIS?
-						it seems SDL_PrivateKeyboard() changes mod value
-						anyway, and doesn't care about what we setup here */
-					keysym.mod = KMOD_NONE;
-					keysym.unicode = 0;
-					if (SDL_TranslateUNICODE) {
-						const char *bytes;
-						if (msg->FindString("bytes", &bytes) == B_OK) {
-							/*	FIX THIS?
-								this cares only about first "letter",
-								so if someone maps some key to print
-								"BeOS rulez!" only "B" will be used. */
-							keysym.unicode = Translate2Unicode(bytes);
-						}
-					}
-					SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
-				}
-				break;
-			}
-
-			case B_KEY_UP:
-			case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
-			{
-				int32 key;
-				int32 modifiers;
-				if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
-					SDL_keysym keysym;
-					keysym.scancode = key;
-					if ((key > 0) && (key < 128)) {
-						keysym.sym = keymap[key];
-					} else {
-						keysym.sym = SDLK_UNKNOWN;
-					}
-					keysym.mod = KMOD_NONE; /* FIX THIS? */
-					keysym.unicode = 0;
-					if (SDL_TranslateUNICODE) {
-						const char *bytes;
-						if (msg->FindString("bytes", &bytes) == B_OK) {
-							keysym.unicode = Translate2Unicode(bytes);
-						}
-					}
-					SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
-				}
-				break;
-			}
-
-			default:
-				/* move it after switch{} so it's always handled
-					that way we keep BeOS feautures like:
-					- CTRL+Q to close window (and other shortcuts)
-					- PrintScreen to make screenshot into /boot/home
-					- etc.. */
-				//BDirectWindow::DispatchMessage(msg, target);
-				break;
-		}
-		BDirectWindow::DispatchMessage(msg, target);
-	}
+	virtual void DispatchMessage(BMessage *msg, BHandler *target);
 
 private:
 #if SDL_VIDEO_OPENGL
@@ -547,12 +245,9 @@
 #endif
 	SDL_BView *SDL_View;
 	BView *the_view;
-
 	bool shown;
 	bool inhibit_resize;
-
 	int32 last_buttons;
-	SDLKey keymap[128];
 };
 
 #endif /* _SDL_BWin_h */