Mercurial > sdl-ios-xcode
diff src/audio/dsp/SDL_dspaudio.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device
Removed distinction between "available" and "init" in audio backends, since
both had to be checked for success as a pair at the higher level and several
of the Available methods were just always-succeed placeholders anyhow. Now
the availability check is done in the init code, and the higher level tries
all possible drivers until one manages to initialize successfully.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Oct 2006 09:09:21 +0000 |
parents | 5b483ce86357 |
children |
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--- a/src/audio/dsp/SDL_dspaudio.c Tue Oct 17 08:04:51 2006 +0000 +++ b/src/audio/dsp/SDL_dspaudio.c Tue Oct 17 09:09:21 2006 +0000 @@ -93,17 +93,6 @@ } -static int -DSP_Available(void) -{ - int available = 0; - build_device_lists(); - available = ((outputDeviceCount > 0) || (inputDeviceCount > 0)); - free_device_lists(); - return available; -} - - static void DSP_Deinitialize(void) { @@ -388,8 +377,7 @@ AudioBootStrap DSP_bootstrap = { - DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", - DSP_Available, DSP_Init, 0 + DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", DSP_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */