Mercurial > sdl-ios-xcode
diff src/audio/disk/SDL_diskaudio.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device
Removed distinction between "available" and "init" in audio backends, since
both had to be checked for success as a pair at the higher level and several
of the Available methods were just always-succeed placeholders anyhow. Now
the availability check is done in the init code, and the higher level tries
all possible drivers until one manages to initialize successfully.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Oct 2006 09:09:21 +0000 |
parents | 9d070c1a45fa |
children |
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--- a/src/audio/disk/SDL_diskaudio.c Tue Oct 17 08:04:51 2006 +0000 +++ b/src/audio/disk/SDL_diskaudio.c Tue Oct 17 09:09:21 2006 +0000 @@ -57,13 +57,6 @@ return devname; } -/* Audio driver bootstrap functions */ -static int -DISKAUD_Available(void) -{ - return 1; /* always available. */ -} - /* This function waits until it is possible to write a full sound buffer */ static void DISKAUD_WaitDevice(_THIS) @@ -158,9 +151,6 @@ static int DISKAUD_Init(SDL_AudioDriverImpl *impl) { - /* Initialize all variables that we clean on shutdown */ - SDL_memset(impl, '\0', sizeof (SDL_AudioDriverImpl)); - /* Set the function pointers */ impl->OpenDevice = DISKAUD_OpenDevice; impl->WaitDevice = DISKAUD_WaitDevice; @@ -172,8 +162,7 @@ } AudioBootStrap DISKAUD_bootstrap = { - DISKAUD_DRIVER_NAME, "direct-to-disk audio", - DISKAUD_Available, DISKAUD_Init, 1 + DISKAUD_DRIVER_NAME, "direct-to-disk audio", DISKAUD_Init, 1 }; /* vi: set ts=4 sw=4 expandtab: */