Mercurial > sdl-ios-xcode
diff src/audio/baudio/SDL_beaudio.cc @ 3846:66fb40445587 SDL-ryan-multiple-audio-device
Removed distinction between "available" and "init" in audio backends, since
both had to be checked for success as a pair at the higher level and several
of the Available methods were just always-succeed placeholders anyhow. Now
the availability check is done in the init code, and the higher level tries
all possible drivers until one manages to initialize successfully.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Oct 2006 09:09:21 +0000 |
parents | 7c9663fb0860 |
children |
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--- a/src/audio/baudio/SDL_beaudio.cc Tue Oct 17 08:04:51 2006 +0000 +++ b/src/audio/baudio/SDL_beaudio.cc Tue Oct 17 09:09:21 2006 +0000 @@ -39,12 +39,6 @@ } -static int BEOSAUDIO_Available(void) -{ - return 1; /* Always available on BeOS. */ -} - - /* !!! FIXME: have the callback call the higher level to avoid code dupe. */ /* The BeOS callback for handling the audio buffer */ static void @@ -215,8 +209,7 @@ extern "C" { extern AudioBootStrap BEOSAUDIO_bootstrap; } AudioBootStrap BEOSAUDIO_bootstrap = { - "baudio", "BeOS BSoundPlayer", - BEOSAUDIO_Available, BEOSAUDIO_Init, 0 + "baudio", "BeOS BSoundPlayer", BEOSAUDIO_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */