Mercurial > sdl-ios-xcode
diff TODO @ 3702:6604099437ac
Migrated most of the TODO list to the SDL 1.3 Roadmap wiki
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 01 Feb 2010 02:52:19 +0000 |
parents | e431b888ac6c |
children | 0bfda420c936 |
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--- a/TODO Mon Feb 01 01:19:37 2010 +0000 +++ b/TODO Mon Feb 01 02:52:19 2010 +0000 @@ -1,53 +1,7 @@ 1.3 release checklist: - * Create jobs@libsdl.org - * Implement landscape mode for iPhone port - * Add higher precision timers for profiling - * Implement YUV texture support - - in progress, software support is done, Ryan is working on OpenGL shaders - * Implement desktop video mode change notification? - * Add OpenGL 3.0 context support - * Finish multiple display support - * Open windows on display that is selected when creating a window - * Create testing plan - becoming more and more important... - - unit tests for each feature and combination with expected output - and actual output comparison. - * Public license for SDL_compat.c, tests, and SDL_main* - * Verify mouse grab support - * Properly handle mouse grab with Vista DPI scaling - * Make sure the mouse is where it's supposed to be when un-grabbed - * Plan how to handle events on foreign windows - * Add keyboard enumeration / name query API - * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?) - - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS - * Add a timeout parameter for SDL_WaitEvent() (?) - - http://lists.libsdl.org/pipermail/sdl-libsdl.org/2008-May/thread.html#65067 - * Implement key repeat at the driver level - * Add name -> keysym and name -> scancode lookup functions - * Fix building haptic system on win32 - * Add always on top window styles - * Add video modes that have an alpha channel? - * Implement SDL_RenderReadPixels() for screenshots and automated testing - * Create extended set of (negative) error codes and have the API functions document and return them. - * Add clipboard support (from scrap demo) - * Add support for desktop windows? - With Qt, I can do this by the codes as follows: + * http://wiki.libsdl.org/moin.cgi/Roadmap - setAttribute(Qt::WA_X11NetWmWindowTypeDesktop); - setWindowFlags(Qt::SplashScreen); - - Qt::WindowFlags flags = 0; - flags |= Qt::FramelessWindowHint; - flags |= Qt::Tool; - flags |= Qt::WindowStaysOnBottomHint; - - setWindowFlags(flags); - * Add support for synchronizing 2D updates with vblank (bug #406) - * Add support for real-time threads and/or adjusting thread priority? - * Add support for querying the number of CPUs and binding threads to them? - * Allow setting multiple icon sizes - - * Add concept of viewport to fullscreen windows * See why windows are being rearranged. Is the shield window not up? * Make sure you can create and show a fullscreen window in one step * Figure out how to handle OpenGL context lost on Mac OS X (does it happen?) @@ -63,23 +17,3 @@ 4484, 4485 - Verify that SDL's Windows keyboard handling works correctly 4865 - See if this is still needed (mouse coordinate clamping) 4866 - See if this is still needed (blocking window repositioning) - -Wish list for the 1.3 development branch: -http://bugzilla.libsdl.org/ - - * Add a way to register custom events - * DirectInput joystick support needs to be implemented - * Explicit vertical retrace wait (maybe separate from SDL_Flip?) - * Shaped windows, windows without borders - * Multiple display support - * Add a timestamp to events - * Add audio input API - * Add modifier state to key and button events - -In the jump from 1.2 to 1.3, we should change the SDL_Rect members to -int and evaluate all the rest of the datatypes. This is the only place -we should do it though, since the 1.2 series should not break binary -compatibility in this way. - -Requests: - * PCM volume control (deprecated, but possible)