Mercurial > sdl-ios-xcode
diff test/common.c @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | 19691cebb866 |
children | 3e69e077cb95 |
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--- a/test/common.c Thu Jan 21 05:49:41 2010 +0000 +++ b/test/common.c Thu Jan 21 06:21:52 2010 +0000 @@ -761,7 +761,7 @@ fullscreen_mode.refresh_rate = state->refresh_rate; state->windows = - (SDL_WindowID *) SDL_malloc(state->num_windows * + (SDL_Window **) SDL_malloc(state->num_windows * sizeof(*state->windows)); if (!state->windows) { fprintf(stderr, "Out of memory!\n");