Mercurial > sdl-ios-xcode
diff src/video/cocoa/SDL_cocoamouse.m @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | 59ff7a2beb57 |
children | 3e69e077cb95 |
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--- a/src/video/cocoa/SDL_cocoamouse.m Thu Jan 21 05:49:41 2010 +0000 +++ b/src/video/cocoa/SDL_cocoamouse.m Thu Jan 21 06:21:52 2010 +0000 @@ -76,7 +76,7 @@ if (point.x < 0 || point.x >= candidate->w || point.y < 0 || point.y >= candidate->h) { /* The mouse is out of this fullscreen display */ - if (mouse->focus == candidate->id) { + if (mouse->focus == candidate) { SDL_SetMouseFocus(data->mouse, 0); } } else { @@ -91,8 +91,8 @@ } /* Set the focus appropriately */ - if (mouse->focus != window->id) { - SDL_SetMouseFocus(data->mouse, window->id); + if (mouse->focus != window) { + SDL_SetMouseFocus(data->mouse, window); } switch ([event type]) {