diff src/video/SDL_renderer_sw.c @ 3685:64ce267332c6

Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 21 Jan 2010 06:21:52 +0000
parents 0f958e527e5e
children f7b03b6838cb
line wrap: on
line diff
--- a/src/video/SDL_renderer_sw.c	Thu Jan 21 05:49:41 2010 +0000
+++ b/src/video/SDL_renderer_sw.c	Thu Jan 21 06:21:52 2010 +0000
@@ -201,7 +201,7 @@
 SDL_Renderer *
 SW_CreateRenderer(SDL_Window * window, Uint32 flags)
 {
-    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_VideoDisplay *display = window->display;
     SDL_DisplayMode *displayMode = &display->current_mode;
     SDL_Renderer *renderer;
     SW_RenderData *data;
@@ -243,7 +243,7 @@
     renderer->DestroyRenderer = SW_DestroyRenderer;
     renderer->info.name = SW_RenderDriver.info.name;
     renderer->info.flags = 0;
-    renderer->window = window->id;
+    renderer->window = window;
     renderer->driverdata = data;
     Setup_SoftwareRenderer(renderer);
 
@@ -321,7 +321,7 @@
 SW_ActivateRenderer(SDL_Renderer * renderer)
 {
     SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
-    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+    SDL_Window *window = renderer->window;
     int i, n;
 
     if (data->renderer && data->renderer->ActivateRenderer) {
@@ -794,7 +794,7 @@
               const SDL_Rect * srcrect, const SDL_Rect * dstrect)
 {
     SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
-    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
+    SDL_Window *window = renderer->window;
     int status;
 
     if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
@@ -928,8 +928,8 @@
 SW_DestroyRenderer(SDL_Renderer * renderer)
 {
     SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
-    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
-    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_Window *window = renderer->window;
+    SDL_VideoDisplay *display = window->display;
     int i;
 
     if (data) {