Mercurial > sdl-ios-xcode
diff include/SDL_mouse.h @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | f8816ffa210b |
children | f7b03b6838cb |
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--- a/include/SDL_mouse.h Thu Jan 21 05:49:41 2010 +0000 +++ b/include/SDL_mouse.h Thu Jan 21 06:21:52 2010 +0000 @@ -75,7 +75,7 @@ /** * \brief Get the window which currently has focus for the specified mouse. */ -extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(int index); +extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocusWindow(int index); /** * \brief Set relative mouse mode for the specified mouse. @@ -126,13 +126,13 @@ /** * \brief Moves the currently selected mouse to the given position within the window. * - * \param windowID The window to move the mouse into, or 0 for the current mouse focus + * \param window The window to move the mouse into, or NULL for the current mouse focus * \param x The x coordinate within the window * \param y The y coordinate within the window * * \note This function generates a mouse motion event */ -extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID, +extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, int x, int y); /**