Mercurial > sdl-ios-xcode
diff Xcode-iPhoneOS/Demos/src/mixer.c @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | 20326ba2bda2 |
children | 06c7423f8c60 |
line wrap: on
line diff
--- a/Xcode-iPhoneOS/Demos/src/mixer.c Thu Jan 21 05:49:41 2010 +0000 +++ b/Xcode-iPhoneOS/Demos/src/mixer.c Thu Jan 21 06:21:52 2010 +0000 @@ -274,7 +274,7 @@ { int done; /* has user tried to quit ? */ - SDL_WindowID windowID; /* our main window */ + SDL_Window *window; /* main window */ SDL_Event event; Uint32 startFrame; /* holds when frame started processing */ Uint32 endFrame; /* holds when frame ended processing */ @@ -283,10 +283,10 @@ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { fatalError("could not initialize SDL"); } - windowID = + window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS); - SDL_CreateRenderer(windowID, 0, 0); + SDL_CreateRenderer(window, 0, 0); /* initialize the mixer */ SDL_memset(&mixer, 0, sizeof(mixer));