Mercurial > sdl-ios-xcode
diff Xcode-iPhoneOS/Demos/src/fireworks.c @ 3685:64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 21 Jan 2010 06:21:52 +0000 |
parents | 20326ba2bda2 |
children | 06c7423f8c60 |
line wrap: on
line diff
--- a/Xcode-iPhoneOS/Demos/src/fireworks.c Thu Jan 21 05:49:41 2010 +0000 +++ b/Xcode-iPhoneOS/Demos/src/fireworks.c Thu Jan 21 06:21:52 2010 +0000 @@ -363,8 +363,7 @@ int main(int argc, char *argv[]) { - - SDL_WindowID windowID; /* ID of main window */ + SDL_Window *window; /* main window */ Uint32 startFrame; /* time frame began to process */ Uint32 endFrame; /* time frame ended processing */ Uint32 delay; /* time to pause waiting to draw next frame */ @@ -389,10 +388,10 @@ SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); /* create main window and renderer */ - windowID = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, + window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS); - SDL_CreateRenderer(windowID, 0, 0); + SDL_CreateRenderer(window, 0, 0); /* load the particle texture */ initializeTexture();