Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 1966:6472256c21eb
Removed old function
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Aug 2006 17:12:22 +0000 |
parents | a788656ca29a |
children | 01e29c3e9a29 |
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--- a/include/SDL_video.h Sat Aug 05 17:09:42 2006 +0000 +++ b/include/SDL_video.h Sat Aug 05 17:12:22 2006 +0000 @@ -948,7 +948,7 @@ * * \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access. * - * \param texture A texture to be queried, which was created with SDL_TextureAccess_Local + * \param texture A texture to be queried, which was created with SDL_TEXTUREACCESS_LOCAL * \param pixels A pointer filled with a pointer to the pixels for the texture * \param pitch A pointer filled in with the pitch of the pixel data * @@ -1003,7 +1003,7 @@ * * \return 0 on success, or -1 if the texture is not valid * - * \note This is a very slow function for textures not created with SDL_TextureAccess_Local. + * \note This is a very slow function for textures not created with SDL_TEXTUREACCESS_LOCAL. */ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect, @@ -1014,13 +1014,13 @@ * * \brief Lock a portion of the texture for pixel access. * - * \param texture The texture to lock for access, which must have been created with SDL_TextureAccess_Local. + * \param texture The texture to lock for access, which must have been created with SDL_TEXTUREACCESS_LOCAL. * \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked. * \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked. * \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area. * \param pitch This is filled in with the pitch of the locked pixels. * - * \return 0 on success, or -1 if the texture is not valid or was created with SDL_TextureAccess_Remote + * \return 0 on success, or -1 if the texture is not valid or was created with SDL_TEXTUREACCESS_REMOTe * * \sa SDL_DirtyTexture() * \sa SDL_UnlockTexture() @@ -1045,7 +1045,7 @@ * * \brief Mark the specified rectangles of the texture as dirty. * - * \note The texture must have been created with SDL_TextureAccess_Local. + * \note The texture must have been created with SDL_TEXTUREACCESS_LOCAL. * * \sa SDL_LockTexture() * \sa SDL_UnlockTexture() @@ -1055,15 +1055,6 @@ const SDL_Rect * rects); /** - * \fn void SDL_SelectRenderTexture(SDL_TextureID textureID) - * - * \brief Select a texture as the rendering target, or 0 to reselect the current window. - * - * \note The texture must have been created with SDL_TextureAccess_Render. - */ -extern DECLSPEC void SDLCALL SDL_SelectRenderTexture(SDL_TextureID textureID); - -/** * \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color) * * \brief Fill the current rendering target with the specified color.