diff src/video/win32/SDL_gapirender.c @ 3168:6338b7f2d024

Hi, I have prepared a set of patches to readd WindowsCE support to SDL 1.3. I've created a new GAPI/Rawframebuffer and a DirectDraw renderer. Both renderers are work in progress and there are several unimplemented cases. (Notably RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and texture blending ) Nevertheless I am successfully using these renderers together with the SDL software renderer. (On most devices the SDL software renderer will be much faster as there are only badly optimized vendor drivers available) I send these patches now in this unpolished state because there seems to be some interest in win ce and someone has to start supporting SDL 1.3 Now on to the patches: wince_events_window_fixes.patch fixes some wince incompatibilities and adds fullscreen support via SHFullScreen. NOTE: This patch shouldn't have any side effects on Windows, but I have NOT tested it on Windows, so please double-check. This patch doesn't dependent on the following ones. wince_renderers_system.patch This patch does all necessary modifications to the SDL system. - it adds the renderers to the configure system - it adds the renderers to win32video SDL_ceddrawrender.c SDL_ceddrawrender.h SDL_gapirender_c.h SDL_gapirender.c SDL_gapirender.h these files add the new render drivers and should be placed in src/video/win32 Some notes to people who want to test this: - I have only compiled sdl with ming32ce, so the VisualC files are not up to date - As mingw32ce has no ddraw.h this file must be taken from the MS SDK and modified to work with gcc - I had to modify line 2611 in configure.in to EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer -Wl,--image-base -Wl,0x10000" otherwise GetCPinfo wouldn't link. If someone knows whats causing this I'd be happy to hear about it. It would be great if these patches could make their way into SVN as this would make collaboration much much easier. I'm out of office for the next week and therefore will be unavailable via email. Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 Jun 2009 02:44:46 +0000
parents
children 83518f8fcd61
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/win32/SDL_gapirender.c	Sun Jun 07 02:44:46 2009 +0000
@@ -0,0 +1,646 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+    
+    Stefan Klug
+    klug.stefan@gmx.de
+*/
+#include "SDL_config.h"
+
+#if SDL_VIDEO_RENDER_GAPI
+
+#include "SDL_win32video.h"
+//#include "../SDL_sysvideo.h"
+#include "../SDL_yuv_sw_c.h"
+#include "../SDL_renderer_sw.h"
+
+#include "SDL_gapirender_c.h"
+
+#define GAPI_RENDERER_DEBUG 1
+
+/* GAPI renderer implementation */
+
+static SDL_Renderer *GAPI_CreateRenderer(SDL_Window * window, Uint32 flags);
+static int GAPI_RenderPoint(SDL_Renderer * renderer, int x, int y);
+static int GAPI_RenderLine(SDL_Renderer * renderer, int x1, int y1,
+                           int x2, int y2);
+static int GAPI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
+static int GAPI_RenderCopy(SDL_Renderer * renderer,
+                           SDL_Texture * texture,
+                           const SDL_Rect * srcrect,
+                           const SDL_Rect * dstrect);
+static void GAPI_RenderPresent(SDL_Renderer * renderer);
+static void GAPI_DestroyRenderer(SDL_Renderer * renderer);
+
+
+SDL_RenderDriver GAPI_RenderDriver = {
+    GAPI_CreateRenderer,
+    {
+     "gapi",
+     (SDL_RENDERER_SINGLEBUFFER),
+     }
+};
+
+static HMODULE g_hGapiLib = 0;
+
+// for testing with GapiEmu
+#define USE_GAPI_EMU 0
+#define EMULATE_AXIM_X30 0
+
+#if 0
+#define GAPI_LOG(...) printf(__VA_ARGS__)
+#else
+#define GAPI_LOG(...)
+#endif
+
+
+#if USE_GAPI_EMU && !REPORT_VIDEO_INFO
+#pragma message("Warning: Using GapiEmu in release build. I assume you'd like to set USE_GAPI_EMU to zero.")
+#endif
+
+
+static void
+GAPI_SetError(const char *prefix, HRESULT result)
+{
+    const char *error;
+
+    switch (result) {
+    default:
+        error = "UNKNOWN";
+        break;
+    }
+    SDL_SetError("%s: %s", prefix, error);
+}
+
+void
+GAPI_AddRenderDriver(_THIS)
+{
+    /* TODO: should we check for support of GetRawFramebuffer here?
+     */
+#if USE_GAPI_EMU
+    g_hGapiLib = LoadLibrary(L"GAPI_Emu.dll");
+#else
+    g_hGapiLib = LoadLibrary(L"\\Windows\\gx.dll");
+#endif
+
+    if (g_hGapiLib) {
+#define LINK(name,import) gx.name = (PFN##name)GetProcAddress( g_hGapiLib, L##import );
+
+        LINK(GXOpenDisplay, "?GXOpenDisplay@@YAHPAUHWND__@@K@Z")
+            LINK(GXCloseDisplay, "?GXCloseDisplay@@YAHXZ")
+            LINK(GXBeginDraw, "?GXBeginDraw@@YAPAXXZ")
+            LINK(GXEndDraw, "?GXEndDraw@@YAHXZ")
+            LINK(GXOpenInput, "?GXOpenInput@@YAHXZ")
+            LINK(GXCloseInput, "?GXCloseInput@@YAHXZ")
+            LINK(GXGetDisplayProperties,
+                 "?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ")
+            LINK(GXGetDefaultKeys, "?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z")
+            LINK(GXSuspend, "?GXSuspend@@YAHXZ")
+            LINK(GXResume, "?GXResume@@YAHXZ")
+            LINK(GXSetViewport, "?GXSetViewport@@YAHKKKK@Z")
+            LINK(GXIsDisplayDRAMBuffer, "?GXIsDisplayDRAMBuffer@@YAHXZ")
+
+            /* wrong gapi.dll */
+            if (!gx.GXOpenDisplay) {
+            FreeLibrary(g_hGapiLib);
+            g_hGapiLib = 0;
+        }
+#undef LINK
+    }
+
+    SDL_AddRenderDriver(0, &GAPI_RenderDriver);
+}
+
+typedef enum
+{
+    USAGE_GX_FUNCS = 0x0001,    /* enable to use GXOpen/GXClose/GXBeginDraw... */
+    USAGE_DATA_PTR_CONSTANT = 0x0002    /* the framebuffer is at a constant location, don't use values from GXBeginDraw() */
+} GAPI_UsageFlags;
+
+
+
+typedef struct
+{
+    int w;
+    int h;
+    int xPitch;                 /* bytes to move to go to the next pixel */
+    int yPitch;                 /* bytes to move to go to the next line */
+    int offset;                 /* data offset, to add to the data returned from GetFramebuffer, before processing */
+
+    void *data;
+    Uint32 usageFlags;          /* these flags contain options to define screen handling and to reliably workarounds */
+
+    Uint32 format;              /* pixel format as defined in SDL_pixels.h */
+
+} GAPI_RenderData;
+
+
+static Uint32
+GuessPixelFormatFromBpp(int bpp)
+{
+    switch (bpp) {
+    case 15:
+        return SDL_PIXELFORMAT_RGB555;
+    case 16:
+        return SDL_PIXELFORMAT_RGB565;
+    default:
+        return SDL_PIXELFORMAT_UNKNOWN;
+        break;
+    }
+}
+
+static GAPI_RenderData *
+FillRenderDataRawFramebuffer(SDL_Window * window)
+{
+    RawFrameBufferInfo rbi;
+    GAPI_RenderData *renderdata;
+    HDC hdc;
+
+    //TODO should we use the hdc of the window?
+    hdc = GetDC(NULL);
+    int result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL,
+                           sizeof(RawFrameBufferInfo),
+                           (char *) &rbi);
+    ReleaseDC(NULL, hdc);
+
+    if (!(result > 0)) {
+        return NULL;
+    }
+
+    /* Asus A696 returns wrong results so we do a sanity check
+       See:
+       http://groups.google.com/group/microsoft.public.smartphone.developer/browse_thread/thread/4fde5bddd477de81
+     */
+    if (rbi.cxPixels <= 0 ||
+        rbi.cyPixels <= 0 ||
+        rbi.cxStride == 0 || rbi.cyStride == 0 || rbi.pFramePointer == 0) {
+        return NULL;
+    }
+
+
+    renderdata = (GAPI_RenderData *) SDL_calloc(1, sizeof(*renderdata));
+    if (!renderdata) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    //Try to match the window size
+    //TODO add rotation support
+    if (rbi.cxPixels != window->w || rbi.cyPixels != window->h) {
+        SDL_free(renderdata);
+        return NULL;
+    }
+    //Check that the display uses a known display format
+    switch (rbi.wFormat) {
+    case FORMAT_565:
+        renderdata->format = SDL_PIXELFORMAT_RGB565;
+        break;
+    case FORMAT_555:
+        renderdata->format = SDL_PIXELFORMAT_RGB555;
+        break;
+    default:
+        //TODO we should add support for other formats
+        SDL_free(renderdata);
+        return NULL;
+    }
+
+    renderdata->usageFlags = USAGE_DATA_PTR_CONSTANT;
+    renderdata->data = rbi.pFramePointer;
+    renderdata->w = rbi.cxPixels;
+    renderdata->h = rbi.cyPixels;
+    renderdata->xPitch = rbi.cxStride;
+    renderdata->yPitch = rbi.cyStride;
+
+    return renderdata;
+
+}
+
+
+static GAPI_RenderData *
+FillRenderDataGAPI(SDL_Window * window)
+{
+    GAPI_RenderData *renderdata;
+    struct GXDisplayProperties gxdp;
+    int tmp;
+
+#ifdef _ARM_
+    WCHAR oemstr[100];
+#endif
+
+    if (!g_hGapiLib) {
+        return NULL;
+    }
+
+    renderdata = (GAPI_RenderData *) SDL_calloc(1, sizeof(GAPI_RenderData));
+    if (!renderdata) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    gxdp = gx.GXGetDisplayProperties();
+    renderdata->usageFlags = USAGE_GX_FUNCS;
+    renderdata->w = gxdp.cxWidth;
+    renderdata->h = gxdp.cyHeight;
+    renderdata->xPitch = gxdp.cbxPitch;
+    renderdata->yPitch = gxdp.cbyPitch;
+
+    //Check that the display uses a known display format
+    if (gxdp.ffFormat & kfDirect565) {
+        renderdata->format = SDL_PIXELFORMAT_RGB565;
+    } else if (gxdp.ffFormat & kfDirect555) {
+        renderdata->format = SDL_PIXELFORMAT_RGB555;
+    } else {
+        renderdata->format = SDL_PIXELFORMAT_UNKNOWN;
+    }
+
+    /* apply some device specific corrections */
+#ifdef _ARM_
+    SystemParametersInfo(SPI_GETOEMINFO, sizeof(oemstr), oemstr, 0);
+
+    // buggy iPaq38xx
+    if ((oemstr[12] == 'H') && (oemstr[13] == '3')
+        && (oemstr[14] == '8')
+        && (gxdp.cbxPitch > 0)) {
+        renderdata->data = (void *) 0xac0755a0;
+        renderdata->xPitch = -640;
+        renderdata->yPitch = 2;
+    }
+#if (EMULATE_AXIM_X30 == 0)
+    // buggy Dell Axim X30
+    if (_tcsncmp(oemstr, L"Dell Axim X30", 13) == 0)
+#endif
+    {
+        GXDeviceInfo gxInfo = { 0 };
+        HDC hdc = GetDC(NULL);
+        int result;
+
+        gxInfo.Version = 100;
+        result =
+            ExtEscape(hdc, GETGXINFO, 0, NULL, sizeof(gxInfo),
+                      (char *) &gxInfo);
+        if (result > 0) {
+            renderdata->usageFlags = USAGE_DATA_PTR_CONSTANT;   /* no more GAPI usage from now */
+            renderdata->data = gxInfo.pvFrameBuffer;
+            this->hidden->needUpdate = 0;
+            renderdata->xPitch = 2;
+            renderdata->yPitch = 480;
+            renderdata->w = gxInfo.cxWidth;
+            renderdata->h = gxInfo.cyHeight;
+
+            //Check that the display uses a known display format
+            switch (rbi->wFormat) {
+            case FORMAT_565:
+                renderdata->format = SDL_PIXELFORMAT_RGB565;
+                break;
+            case FORMAT_555:
+                renderdata->format = SDL_PIXELFORMAT_RGB555;
+                break;
+            default:
+                //TODO we should add support for other formats
+                SDL_free(renderdata);
+                return NULL;
+            }
+        }
+    }
+#endif
+
+
+    if (renderdata->format == SDL_PIXELFORMAT_UNKNOWN) {
+        SDL_SetError("Gapi Pixelformat is unknown");
+        SDL_free(renderdata);
+        return NULL;
+    }
+
+    /* Gapi always returns values in standard orientation, so we manually apply
+       the current orientation 
+     */
+
+    DEVMODE settings;
+    SDL_memset(&settings, 0, sizeof(DEVMODE));
+    settings.dmSize = sizeof(DEVMODE);
+
+    settings.dmFields = DM_DISPLAYORIENTATION;
+    ChangeDisplaySettingsEx(NULL, &settings, NULL, CDS_TEST, NULL);
+
+    if (settings.dmDisplayOrientation == DMDO_90) {
+
+        tmp = renderdata->w;
+        renderdata->w = renderdata->h;
+        renderdata->h = tmp;
+
+        tmp = renderdata->xPitch;
+        renderdata->xPitch = -renderdata->yPitch;
+        renderdata->yPitch = tmp;
+
+        renderdata->offset = -renderdata->w * renderdata->xPitch;
+
+    } else if (settings.dmDisplayOrientation == DMDO_180) {
+
+        renderdata->xPitch = -renderdata->xPitch;
+        renderdata->yPitch = -renderdata->yPitch;
+
+        renderdata->offset = -renderdata->h * renderdata->yPitch
+            - renderdata->w * renderdata->xPitch;
+
+    } else if (settings.dmDisplayOrientation == DMDO_270) {
+
+        tmp = renderdata->w;
+        renderdata->w = renderdata->h;
+        renderdata->h = tmp;
+
+        tmp = renderdata->xPitch;
+        renderdata->xPitch = renderdata->yPitch;
+        renderdata->yPitch = -tmp;
+
+        renderdata->offset = -renderdata->h * renderdata->yPitch;
+
+    }
+
+    if (renderdata->w != window->w || renderdata->h != window->h) {
+        GAPI_LOG("GAPI open failed, wrong size %i %i %i %i\n", renderdata->w,
+                 renderdata->h, renderdata->xPitch, renderdata->yPitch);
+        SDL_free(renderdata);
+        return NULL;
+    }
+
+    return renderdata;
+
+}
+
+
+/* This function does the whole encapsulation of Gapi/RAWFRAMEBUFFER
+   it should handle all the device dependent details and fill the device INDEPENDENT
+   RenderData structure.
+ */
+GAPI_RenderData *
+FillRenderData(SDL_Window * window)
+{
+    /* We try to match the requested window to the modes available by GAPI and RAWFRAMEBUFFER.
+       First RAWFRAMEBUFFER is tried, as it is the most reliable one 
+       Look here for detailed discussions:
+       http://pdaphonehome.com/forums/samsung-i700/28087-just-saw.html
+       http://blogs.msdn.com/windowsmobile/archive/2007/08/13/have-you-migrated-to-directdraw-yet.aspx
+     */
+
+    GAPI_RenderData *res;
+
+    res = FillRenderDataRawFramebuffer(window);
+    GAPI_LOG("FillRenderDataRawFramebuffer: %p\n", res);
+    if (res) {
+        return res;
+    }
+    //Now we try gapi
+    res = FillRenderDataGAPI(window);
+    GAPI_LOG("FillRenderDataGAPI: %p\n", res);
+
+    return res;
+}
+
+void *
+GetFramebuffer()
+{
+
+}
+
+
+SDL_Renderer *
+GAPI_CreateRenderer(SDL_Window * window, Uint32 flags)
+{
+    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+    SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
+    SDL_DisplayMode *displayMode = &display->current_mode;
+    SDL_Renderer *renderer;
+    GAPI_RenderData *data;
+    int i, n;
+    int bpp;
+    Uint32 Rmask, Gmask, Bmask, Amask;
+
+    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
+        SDL_SetError("Gapi supports only fullscreen windows");
+        return NULL;
+    }
+
+    if (!SDL_PixelFormatEnumToMasks
+        (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
+        SDL_SetError("Unknown display format");
+        return NULL;
+    }
+
+    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
+    if (!renderer) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    data = FillRenderData(window);
+    if (!data) {
+        GAPI_DestroyRenderer(renderer);
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    renderer->RenderPoint = GAPI_RenderPoint;
+    renderer->RenderLine = GAPI_RenderLine;
+    renderer->RenderFill = GAPI_RenderFill;
+    renderer->RenderCopy = GAPI_RenderCopy;
+    renderer->RenderPresent = GAPI_RenderPresent;
+    renderer->DestroyRenderer = GAPI_DestroyRenderer;
+    renderer->info.name = GAPI_RenderDriver.info.name;
+    renderer->info.flags = 0;
+    renderer->window = window->id;
+    renderer->driverdata = data;
+
+    /* Gapi provides only a framebuffer so lets use software implementation */
+    Setup_SoftwareRenderer(renderer);
+
+#ifdef GAPI_RENDERER_DEBUG
+    printf("Created gapi renderer\n");
+    printf("use GX functions: %i\n", data->usageFlags & USAGE_GX_FUNCS);
+    printf("framebuffer is constant: %i\n",
+           data->usageFlags & USAGE_DATA_PTR_CONSTANT);
+    printf("w: %i h: %i\n", data->w, data->h);
+    printf("data ptr: %p\n", data->data);       /* this can be 0 in case of GAPI usage */
+    printf("xPitch: %i\n", data->xPitch);
+    printf("yPitch: %i\n", data->yPitch);
+    printf("offset: %i\n", data->offset);
+    printf("format: %x\n", data->format);
+#endif
+
+    if (data->usageFlags & USAGE_GX_FUNCS) {
+        if (gx.GXOpenDisplay(windowdata->hwnd, GX_FULLSCREEN) == 0) {
+            GAPI_DestroyRenderer(renderer);
+            return NULL;
+        }
+    }
+
+    return renderer;
+}
+
+static int
+GAPI_RenderPoint(SDL_Renderer * renderer, int x, int y)
+{
+    //TODO implement
+    return -1;
+}
+
+static int
+GAPI_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
+{
+    //TODO implement
+    return -11;
+}
+
+static int
+GAPI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
+{
+    //TODO implement
+    return -1;
+}
+
+/* Video memory is very slow so lets optimize as much as possible */
+static void
+updateLine16to16(char *src, int srcXPitch, int srcYPitch,
+                 char *dst, int dstXPitch, int dstYPitch, int width,
+                 int height)
+{
+    char *srcLine, *dstLine;
+    char *srcPix, *dstPix;
+
+    int x, y;
+
+    //First dumb solution
+    if (srcXPitch == 2 && dstXPitch == 2) {
+        srcLine = src;
+        dstLine = dst;
+        y = height;
+        while (y--) {
+            SDL_memcpy(dstLine, srcLine, width * sizeof(Uint16));
+            srcLine += srcYPitch;
+            dstLine += dstYPitch;
+        }
+    } else {
+        //printf("GAPI uses slow blit path %i, %i\n", dstXPitch, dstYPitch);
+        srcLine = src;
+        dstLine = dst;
+        y = height;
+        while (y--) {
+            srcPix = srcLine;
+            dstPix = dstLine;
+            x = width;
+            while (x--) {
+                *((Uint16 *) dstPix) = *((Uint16 *) srcPix);
+                dstPix += dstXPitch;
+                srcPix += srcXPitch;
+            }
+            srcLine += srcYPitch;
+            dstLine += dstYPitch;
+        }
+    }
+}
+
+static int
+GAPI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
+                const SDL_Rect * srcrect, const SDL_Rect * dstrect)
+{
+    GAPI_RenderData *data = (GAPI_RenderData *) renderer->driverdata;
+    int bpp;
+    int bytespp;
+    int status;
+    Uint32 Rmask, Gmask, Bmask, Amask;
+
+    if (texture->format != data->format) {
+        SDL_SetError("Gapi got wrong texture");
+        return -1;
+    }
+
+    GAPI_LOG("GAPI_RenderCopy\n");
+
+    if (data->usageFlags & USAGE_GX_FUNCS) {
+        char *buffer;
+        buffer = gx.GXBeginDraw();
+        if (!(data->usageFlags & USAGE_DATA_PTR_CONSTANT)) {
+            data->data = buffer;
+        }
+    }
+
+    GAPI_LOG("GAPI_RenderCopy blit\n");
+    /* If our framebuffer has an xPitch which matches the pixelsize, we
+       can convert the framebuffer to a SDL_surface and blit there,
+       otherwise, we have to use our own blitting routine
+     */
+    SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask, &Bmask,
+                               &Amask);
+    bytespp = bpp >> 3;
+    if (data->xPitch == bytespp && 0) {
+        SDL_Surface *screen =
+            SDL_CreateRGBSurfaceFrom(data->data, data->w, data->h,
+                                     bpp, data->yPitch, Rmask, Gmask, Bmask,
+                                     Amask);
+        status =
+            SDL_UpperBlit((SDL_Surface *) texture->driverdata, srcrect,
+                          screen, dstrect);
+        SDL_FreeSurface(screen);
+    } else {                    /* screen is rotated, we have to blit on our own */
+        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
+
+        char *src, *dst;
+        src = surface->pixels;
+        src += srcrect->y * surface->pitch + srcrect->x * 2;
+
+        dst = data->data + data->offset;
+        dst += dstrect->y * data->yPitch + dstrect->x * data->xPitch;
+
+        updateLine16to16(src, 2, surface->pitch,
+                         dst, data->xPitch, data->yPitch,
+                         srcrect->w, srcrect->h);
+
+    }
+
+    Uint32 ticks = SDL_GetTicks();
+    if (data->usageFlags & USAGE_GX_FUNCS) {
+        gx.GXEndDraw();
+    }
+    GAPI_LOG("GAPI_RenderCopy %i\n", SDL_GetTicks() - ticks);
+    return status;
+}
+
+static void
+GAPI_RenderPresent(SDL_Renderer * renderer)
+{
+    /* Nothing todo as we rendered directly to the screen on RenderCopy */
+}
+
+static void
+GAPI_DestroyRenderer(SDL_Renderer * renderer)
+{
+    GAPI_RenderData *data = (GAPI_RenderData *) renderer->driverdata;
+
+    if (data->usageFlags & USAGE_GX_FUNCS) {
+        gx.GXCloseDisplay();
+    }
+
+    if (data) {
+        SDL_free(data);
+    }
+    SDL_free(renderer);
+}
+
+#endif /* SDL_VIDEO_RENDER_GAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */