Mercurial > sdl-ios-xcode
diff Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/project.pbxproj @ 3339:62d208fd5f49
Eric Wing to Sam
Included is the fix for the missing SDL_revision.h in the framework.
Also, I include the project template fixes for the prefix header files. But since this is in SVN directly, you must rename the files named
SDLApp_Prefix.pch
to
___PROJECTNAMEASIDENTIFIER____Prefix.pch
in the TemplatesForXcodeSnowLeopard and TemplatesForXcodeLeopard directories. (Do not rename the Tiger ones.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Oct 2009 16:26:34 +0000 |
parents | d44a0a913aa2 |
children |
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--- a/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/project.pbxproj Sun Oct 04 09:55:20 2009 +0000 +++ b/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/project.pbxproj Sun Oct 04 16:26:34 2009 +0000 @@ -244,6 +244,8 @@ GCC_ENABLE_FIX_AND_CONTINUE = YES; GCC_MODEL_TUNING = G5; GCC_OPTIMIZATION_LEVEL = 0; + GCC_PRECOMPILE_PREFIX_HEADER = YES; + GCC_PREFIX_HEADER = "___PROJECTNAMEASIDENTIFIER____Prefix.pch"; INFOPLIST_FILE = Info.plist; INSTALL_PATH = "$(HOME)/Applications"; PRODUCT_NAME = "___PROJECTNAME___"; @@ -260,6 +262,8 @@ ); GCC_GENERATE_DEBUGGING_SYMBOLS = NO; GCC_MODEL_TUNING = G5; + GCC_PRECOMPILE_PREFIX_HEADER = YES; + GCC_PREFIX_HEADER = "___PROJECTNAMEASIDENTIFIER____Prefix.pch"; INFOPLIST_FILE = Info.plist; INSTALL_PATH = "$(HOME)/Applications"; PRODUCT_NAME = "___PROJECTNAME___"; @@ -277,6 +281,7 @@ /Library/Frameworks, "$(FRAMEWORK_SEARCH_PATHS)", ); + GCC_C_LANGUAGE_STANDARD = c99; GCC_VERSION = 4.0; GCC_WARN_ABOUT_RETURN_TYPE = YES; GCC_WARN_UNUSED_VARIABLE = YES; @@ -300,6 +305,7 @@ /Library/Frameworks, "$(FRAMEWORK_SEARCH_PATHS)", ); + GCC_C_LANGUAGE_STANDARD = c99; GCC_VERSION = 4.0; GCC_WARN_ABOUT_RETURN_TYPE = YES; GCC_WARN_UNUSED_VARIABLE = YES;