Mercurial > sdl-ios-xcode
diff src/video/macdsp/SDL_dspvideo.c @ 1133:609c060fd2a2
The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails:
To: SDL Developers <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Mon, 30 May 2005 23:29:04 +0200
Subject: [SDL] Mac OS X Video Drivers [patch]
I've updated/added the Carbon and X11 video drivers
to the Mac OS X port of SDL 1.2 (the CVS version),
and made the Cocoa driver and runtime *optional*.
The default is still Cocoa, and the "Quartz" driver.
But you can now also use "toolbox" for Carbon, and
"x11" for running with Apple's (or other) X11 server:
export SDL_VIDEODRIVER=x11
export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib
It also checks if the frameworks are available, by a:
#include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h>
(this should make it configure on plain Darwin as well?)
Here are the new configure targets:
--enable-video-cocoa use Cocoa/Quartz video driver default=yes
--enable-video-carbon use Carbon/QuickDraw video driver default=yes
--enable-video-x11 use X11 video driver default=no
./configure --enable-video-cocoa --enable-video-carbon
--enable-video-x11 \
--x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib
The Carbon version is just an updated version of the old
SDL driver for Mac OS 9, and could probably be improved...
(but it does work, including the Carbon version of SDLmain)
If you disable cocoa, you can run with -framework Carbon only,
and the C version of SDL_main.c. And if you disable carbon too,
you can still use the X11 version which doesn't require SDLmain.
I updated the DrawSprocket version, but did not include it.
(no blitters or VRAM GWorlds etc. available on OS X anyway)
Besides for Mac OS 9, I don't think there's any use for it ?
And note that any performance on Mac OS X equals OpenGL anyway...
You can get "fair" software SDL results on captured CG displays,
but for decent frame rates you need to be using GL for rendering.
Finally, here is the patch itself:
http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch
--anders
PS. It says "video", but as usual it applies to mouse/keyboard too.
------
To: A list for developers using the SDL library <sdl@libsdl.org>
From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se>
Date: Sun, 4 Sep 2005 10:02:15 +0200
Subject: [SDL] Updated Mac patch
Updated the previous Mac patch to disable Carbon by default.
Also "fixed" the SDL.spec again, so that it builds on Darwin.
http://www.algonet.se/~afb/SDL-1.2.9-mac.patch
Also applied fine to SDL12 CVS, when I tried it.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 06:16:14 +0000 |
parents | c1c2efca4548 |
children | cf6133247d34 |
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--- a/src/video/macdsp/SDL_dspvideo.c Thu Aug 25 20:31:58 2005 +0000 +++ b/src/video/macdsp/SDL_dspvideo.c Thu Sep 08 06:16:14 2005 +0000 @@ -66,7 +66,7 @@ System requirements (* denotes optional): 1. DrawSprocket 1.7.3 - 2. *MacOS 9 or later for hardware accelerated blit / fill + 2. *MacOS 9 or later (but *not* Mac OS X) for hardware accelerated blit / fill 3. *May also require certain graphics hardware for (2). I trust that all Apple OEM hardware will work. Third party accelerators may work if they have QuickDraw acceleration in the drivers and the drivers have been updated for OS 9. The current @@ -130,14 +130,19 @@ #include <stdio.h> #include <stdlib.h> -#if TARGET_API_MAC_CARBON +#if defined(__APPLE__) && defined(__MACH__) +#include <Carbon/Carbon.h> +#include <DrawSprocket/DrawSprocket.h> +#elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) #include <Carbon.h> +#include <DrawSprocket.h> #else #include <LowMem.h> #include <Gestalt.h> #include <Devices.h> #include <DiskInit.h> #include <QDOffscreen.h> +#include <DrawSprocket.h> #endif #include "SDL_video.h" @@ -145,6 +150,7 @@ #include "SDL_error.h" #include "SDL_syswm.h" #include "SDL_sysvideo.h" +#include "SDL_pixels_c.h" #include "SDL_dspvideo.h" #include "SDL_macgl_c.h" #include "SDL_macwm_c.h" @@ -221,8 +227,12 @@ static int DSp_Available(void) { /* Check for DrawSprocket */ +#if ! TARGET_API_MAC_OSX /* This check is only meaningful if you weak-link DrawSprocketLib */ return ((Ptr)DSpStartup != (Ptr)kUnresolvedCFragSymbolAddress); +#else + return 1; // DrawSprocket.framework doesn't have it all, but it's there +#endif } static void DSp_DeleteDevice(SDL_VideoDevice *device) @@ -430,6 +440,7 @@ SetRect (&bounds, 0, 0, 320, 240); +#if useDistantHdwrMem && useLocalHdwrMem err = NewGWorld (&offscreen, vformat->BitsPerPixel, &bounds, NULL, SDL_Display, useDistantHdwrMem | noNewDevice); if (err == noErr) { dsp_vram_available = SDL_TRUE; @@ -441,6 +452,7 @@ DisposeGWorld (offscreen); dsp_agp_available = SDL_TRUE; } +#endif } } @@ -508,8 +520,9 @@ static int DSp_VideoInit(_THIS, SDL_PixelFormat *vformat) { + NumVersion dsp_version; - NumVersion dsp_version = DSpGetVersion (); + dsp_version = DSpGetVersion (); if ( (dsp_version.majorRev == 1 && dsp_version.minorAndBugRev < 0x73) || (dsp_version.majorRev < 1) ) { @@ -615,16 +628,16 @@ /* Various screen update functions available */ static void DSp_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); +#if ! TARGET_API_MAC_OSX + static volatile unsigned int retrace_count = 0; /* -dw- need volatile because it updates asychronously */ -#if ! TARGET_API_MAC_OSX Boolean DSp_VBLProc ( DSpContextReference context, void *ref_con ) { retrace_count++; return 1; /* Darrell, is this right? */ } -#endif static void DSp_SetHWError (OSStatus err, int is_agp) { @@ -650,6 +663,7 @@ sprintf(message, fmt, mem); SDL_SetError(message); } +#endif // TARGET_API_MAC_OSX /* put up a dialog to verify display change */ static int DSp_ConfirmSwitch () { @@ -671,7 +685,11 @@ if (dialog == NULL) return (0); - SetPort (dialog); +#if TARGET_API_CARBON + SetPort (GetDialogPort(dialog)); +#else + SetPort ((WindowPtr) dialog); +#endif SetDialogDefaultItem (dialog, bCancel); SetDialogCancelItem (dialog, bCancel); @@ -693,7 +711,8 @@ } while ( item != bCancel && item != bOK && err != noErr); - DisposeWindow (dialog); + + DisposeDialog (dialog); SetPort (savePort); SetEventMask(everyEvent - autoKeyMask); @@ -740,9 +759,11 @@ SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { - DisplayIDType display_id; +#if !TARGET_API_MAC_OSX + DisplayIDType display_id; + Fixed freq; +#endif DSpContextAttributes attrib; - Fixed freq; OSStatus err; UInt32 rmask = 0, gmask = 0, bmask = 0; @@ -924,7 +945,11 @@ /* Set window color to black to avoid white flash*/ GetPort (&save_port); +#if TARGET_API_MAC_CARBON + SetPort (GetWindowPort(SDL_Window)); +#else SetPort (SDL_Window); +#endif RGBForeColor (&rgb); PaintRect (&rect); SetPort (save_port); @@ -1031,6 +1056,7 @@ SetRect (&bounds, 0, 0, width, height); + #if useDistantHdwrMem && useLocalHdwrMem if (dsp_vram_available) { /* try VRAM */ err = NewGWorld (port, depth, &bounds, 0 , SDL_Display, useDistantHdwrMem | noNewDevice ); @@ -1049,6 +1075,7 @@ else return (0); } +#endif return (-1); } @@ -1210,8 +1237,10 @@ CGrafPtr dsp_front_buffer, save_port; Rect rect; + #if ! TARGET_API_MAC_OSX unsigned int old_count; - + #endif + /* pseudo page flipping for VRAM back buffer*/ DSpContext_GetFrontBuffer (dsp_context, &dsp_front_buffer); SetRect (&rect, 0, 0, surface->w-1, surface->h-1);