Mercurial > sdl-ios-xcode
diff src/audio/bsd/SDL_bsdaudio.c @ 2049:5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Oct 2006 09:15:21 +0000 |
parents | 3b4ce57c6215 |
children | 866052b01ee5 |
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line diff
--- a/src/audio/bsd/SDL_bsdaudio.c Sun Oct 01 16:10:41 2006 +0000 +++ b/src/audio/bsd/SDL_bsdaudio.c Tue Oct 17 09:15:21 2006 +0000 @@ -61,195 +61,91 @@ /* #define DEBUG_AUDIO_STREAM */ #ifdef USE_BLOCKING_WRITES -#define OPEN_FLAGS O_WRONLY +#define OPEN_FLAGS_OUTPUT O_WRONLY +#define OPEN_FLAGS_INPUT O_RDONLY #else -#define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) -#endif - -/* Audio driver functions */ -static void OBSD_WaitAudio(_THIS); -static int OBSD_OpenAudio(_THIS, SDL_AudioSpec * spec); -static void OBSD_PlayAudio(_THIS); -static Uint8 *OBSD_GetAudioBuf(_THIS); -static void OBSD_CloseAudio(_THIS); - -#ifdef DEBUG_AUDIO -static void OBSD_Status(_THIS); +#define OPEN_FLAGS_OUTPUT (O_WRONLY|O_NONBLOCK) +#define OPEN_FLAGS_INPUT (O_RDONLY|O_NONBLOCK) #endif -/* Audio driver bootstrap functions */ - -static int -Audio_Available(void) -{ - int fd; - int available; +/* !!! FIXME: so much cut and paste with dsp/dma drivers... */ +static char **outputDevices = NULL; +static int outputDeviceCount = 0; +static char **inputDevices = NULL; +static int inputDeviceCount = 0; - available = 0; - fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); - if (fd >= 0) { - available = 1; - close(fd); - } - return (available); +static inline void +free_device_list(char ***devs, int *count) +{ + SDL_FreeUnixAudioDevices(devs, count); } -static void -Audio_DeleteDevice(SDL_AudioDevice * device) +static inline void +build_device_list(int iscapture, char ***devs, int *count) { - SDL_free(device->hidden); - SDL_free(device); + const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); + free_device_list(devs, count); + SDL_EnumUnixAudioDevices(flags, 0, NULL, devs, count); } -static SDL_AudioDevice * -Audio_CreateDevice(int devindex) +static inline void +build_device_lists(void) { - SDL_AudioDevice *this; + build_device_list(0, &outputDevices, &outputDeviceCount); + build_device_list(1, &inputDevices, &inputDeviceCount); +} - /* Initialize all variables that we clean on shutdown */ - this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); - if (this) { - SDL_memset(this, 0, (sizeof *this)); - this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); - } - if ((this == NULL) || (this->hidden == NULL)) { - SDL_OutOfMemory(); - if (this) - SDL_free(this); - return (0); - } - SDL_memset(this->hidden, 0, (sizeof *this->hidden)); - audio_fd = -1; - /* Set the function pointers */ - this->OpenAudio = OBSD_OpenAudio; - this->WaitAudio = OBSD_WaitAudio; - this->PlayAudio = OBSD_PlayAudio; - this->GetAudioBuf = OBSD_GetAudioBuf; - this->CloseAudio = OBSD_CloseAudio; - - this->free = Audio_DeleteDevice; - - return this; +static inline void +free_device_lists(void) +{ + free_device_list(&outputDevices, &outputDeviceCount); + free_device_list(&inputDevices, &inputDeviceCount); } -AudioBootStrap BSD_AUDIO_bootstrap = { - BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, - Audio_Available, Audio_CreateDevice -}; - -/* This function waits until it is possible to write a full sound buffer */ -static void -OBSD_WaitAudio(_THIS) -{ -#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ - /* See if we need to use timed audio synchronization */ - if (frame_ticks) { - /* Use timer for general audio synchronization */ - Sint32 ticks; - - ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; - if (ticks > 0) { - SDL_Delay(ticks); - } - } else { - /* Use select() for audio synchronization */ - fd_set fdset; - struct timeval timeout; - - FD_ZERO(&fdset); - FD_SET(audio_fd, &fdset); - timeout.tv_sec = 10; - timeout.tv_usec = 0; -#ifdef DEBUG_AUDIO - fprintf(stderr, "Waiting for audio to get ready\n"); -#endif - if (select(audio_fd + 1, NULL, &fdset, NULL, &timeout) <= 0) { - const char *message = - "Audio timeout - buggy audio driver? (disabled)"; - /* In general we should never print to the screen, - but in this case we have no other way of letting - the user know what happened. - */ - fprintf(stderr, "SDL: %s\n", message); - this->enabled = 0; - /* Don't try to close - may hang */ - audio_fd = -1; -#ifdef DEBUG_AUDIO - fprintf(stderr, "Done disabling audio\n"); -#endif - } -#ifdef DEBUG_AUDIO - fprintf(stderr, "Ready!\n"); -#endif - } -#endif /* !USE_BLOCKING_WRITES */ -} static void -OBSD_PlayAudio(_THIS) +BSDAUDIO_Deinitialize(void) { - int written, p = 0; + free_device_lists(); +} + - /* Write the audio data, checking for EAGAIN on broken audio drivers */ - do { - written = write(audio_fd, &mixbuf[p], mixlen - p); - if (written > 0) - p += written; - if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) { - /* Non recoverable error has occurred. It should be reported!!! */ - perror("audio"); - break; - } - - if (p < written - || ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) { - SDL_Delay(1); /* Let a little CPU time go by */ - } - } - while (p < written); - - /* If timer synchronization is enabled, set the next write frame */ - if (frame_ticks) { - next_frame += frame_ticks; +static int +BSDAUDIO_DetectDevices(int iscapture) +{ + if (iscapture) { + build_device_list(1, &inputDevices, &inputDeviceCount); + return inputDeviceCount; + } else { + build_device_list(0, &outputDevices, &outputDeviceCount); + return outputDeviceCount; } - /* If we couldn't write, assume fatal error for now */ - if (written < 0) { - this->enabled = 0; - } -#ifdef DEBUG_AUDIO - fprintf(stderr, "Wrote %d bytes of audio data\n", written); -#endif + return 0; /* shouldn't ever hit this. */ } -static Uint8 * -OBSD_GetAudioBuf(_THIS) +static const char * +BSDAUDIO_GetDeviceName(int index, int iscapture) { - return (mixbuf); + if ((iscapture) && (index < inputDeviceCount)) { + return inputDevices[index]; + } else if ((!iscapture) && (index < outputDeviceCount)) { + return outputDevices[index]; + } + + SDL_SetError("No such device"); + return NULL; } + static void -OBSD_CloseAudio(_THIS) +BSDAUDIO_Status(_THIS) { - if (mixbuf != NULL) { - SDL_FreeAudioMem(mixbuf); - mixbuf = NULL; - } - if (audio_fd >= 0) { - close(audio_fd); - audio_fd = -1; - } -} - #ifdef DEBUG_AUDIO -void -OBSD_Status(_THIS) -{ audio_info_t info; - if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { + if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) { fprintf(stderr, "AUDIO_GETINFO failed.\n"); return; } @@ -269,46 +165,18 @@ "waiting : %s\n" "active : %s\n" "", - info. - play. - buffer_size, - info. - play. - sample_rate, - info. - play. - channels, - info. - play. - precision, - info. - play. - encoding, - info. - play. - seek, - info. - play. - samples, - info. - play. - eof, - info. - play. - pause - ? - "yes" - : - "no", - info. - play. - error - ? - "yes" - : - "no", - info. - play.waiting ? "yes" : "no", info.play.active ? "yes" : "no"); + info.play.buffer_size, + info.play.sample_rate, + info.play.channels, + info.play.precision, + info.play.encoding, + info.play.seek, + info.play.samples, + info.play.eof, + info.play.pause ? "yes" : "no", + info.play.error ? "yes" : "no", + info.play.waiting ? "yes" : "no", + info.play.active ? "yes" : "no"); fprintf(stderr, "\n" "[audio info]\n" @@ -324,42 +192,170 @@ (info.mode == AUMODE_PLAY) ? "PLAY" : (info.mode = AUMODE_RECORD) ? "RECORD" : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "?")); +#endif /* DEBUG_AUDIO */ } -#endif /* DEBUG_AUDIO */ + + +/* This function waits until it is possible to write a full sound buffer */ +static void +BSDAUDIO_WaitDevice(_THIS) +{ +#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ + /* See if we need to use timed audio synchronization */ + if (this->hidden->frame_ticks) { + /* Use timer for general audio synchronization */ + Sint32 ticks; + + ticks = ((Sint32)(this->hidden->next_frame-SDL_GetTicks()))-FUDGE_TICKS; + if (ticks > 0) { + SDL_Delay(ticks); + } + } else { + /* Use select() for audio synchronization */ + fd_set fdset; + struct timeval timeout; + + FD_ZERO(&fdset); + FD_SET(this->hidden->audio_fd, &fdset); + timeout.tv_sec = 10; + timeout.tv_usec = 0; +#ifdef DEBUG_AUDIO + fprintf(stderr, "Waiting for audio to get ready\n"); +#endif + if (select(this->hidden->audio_fd+1,NULL,&fdset,NULL,&timeout) <= 0) { + const char *message = + "Audio timeout - buggy audio driver? (disabled)"; + /* In general we should never print to the screen, + but in this case we have no other way of letting + the user know what happened. + */ + fprintf(stderr, "SDL: %s\n", message); + this->enabled = 0; + /* Don't try to close - may hang */ + this->hidden->audio_fd = -1; +#ifdef DEBUG_AUDIO + fprintf(stderr, "Done disabling audio\n"); +#endif + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Ready!\n"); +#endif + } +#endif /* !USE_BLOCKING_WRITES */ +} + +static void +BSDAUDIO_PlayDevice(_THIS) +{ + int written, p = 0; + + /* Write the audio data, checking for EAGAIN on broken audio drivers */ + do { + written = write(this->hidden->audio_fd, + &this->hidden->mixbuf[p], + this->hidden->mixlen - p); + + if (written > 0) + p += written; + if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) { + /* Non recoverable error has occurred. It should be reported!!! */ + perror("audio"); + break; + } + + if (p < written + || ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) { + SDL_Delay(1); /* Let a little CPU time go by */ + } + } + while (p < written); + + /* If timer synchronization is enabled, set the next write frame */ + if (this->hidden->frame_ticks) { + this->hidden->next_frame += this->hidden->frame_ticks; + } + + /* If we couldn't write, assume fatal error for now */ + if (written < 0) { + this->enabled = 0; + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Wrote %d bytes of audio data\n", written); +#endif +} + +static Uint8 * +BSDAUDIO_GetDeviceBuf(_THIS) +{ + return (this->hidden->mixbuf); +} + +static void +BSDAUDIO_CloseDevice(_THIS) +{ + if (this->hidden != NULL) { + if (this->hidden->mixbuf != NULL) { + SDL_FreeAudioMem(this->hidden->mixbuf); + this->hidden->mixbuf = NULL; + } + if (this->hidden->audio_fd >= 0) { + close(this->hidden->audio_fd); + this->hidden->audio_fd = -1; + } + SDL_free(this->hidden); + this->hidden = NULL; + } +} static int -OBSD_OpenAudio(_THIS, SDL_AudioSpec * spec) +BSDAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) { - char audiodev[64]; - SDL_AudioFormat format; + const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT); + SDL_AudioFormat format = 0; audio_info_t info; + /* We don't care what the devname is...we'll try to open anything. */ + /* ...but default to first name in the list... */ + if (devname == NULL) { + if ( ((iscapture) && (inputDeviceCount == 0)) || + ((!iscapture) && (outputDeviceCount == 0)) ) { + SDL_SetError("No such audio device"); + return 0; + } + devname = ((iscapture) ? inputDevices[0] : outputDevices[0]); + } + + /* Initialize all variables that we clean on shutdown */ + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + if (this->hidden == NULL) { + SDL_OutOfMemory(); + return 0; + } + SDL_memset(this->hidden, 0, (sizeof *this->hidden)); + + /* Open the audio device */ + this->hidden->audio_fd = open(devname, flags, 0); + if (this->hidden->audio_fd < 0) { + SDL_SetError("Couldn't open %s: %s", devname, strerror(errno)); + return 0; + } + AUDIO_INITINFO(&info); /* Calculate the final parameters for this audio specification */ - SDL_CalculateAudioSpec(spec); - -#ifdef USE_TIMER_SYNC - frame_ticks = 0.0; -#endif - - /* Open the audio device */ - audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); - if (audio_fd < 0) { - SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); - return (-1); - } + SDL_CalculateAudioSpec(&this->spec); /* Set to play mode */ info.mode = AUMODE_PLAY; - if (ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) { + if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) < 0) { + BSDAUDIO_CloseDevice(this); SDL_SetError("Couldn't put device into play mode"); - return (-1); + return 0; } - mixbuf = NULL; AUDIO_INITINFO(&info); - for (format = SDL_FirstAudioFormat(spec->format); + for (format = SDL_FirstAudioFormat(this->spec.format); format; format = SDL_NextAudioFormat()) { switch (format) { case AUDIO_U8: @@ -389,46 +385,69 @@ default: continue; } - if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0) + + if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == 0) { break; + } } if (!format) { - SDL_SetError("No supported encoding for 0x%x", spec->format); - return (-1); + BSDAUDIO_CloseDevice(this); + SDL_SetError("No supported encoding for 0x%x", this->spec.format); + return 0; } - spec->format = format; + this->spec.format = format; AUDIO_INITINFO(&info); - info.play.channels = spec->channels; - if (ioctl(audio_fd, AUDIO_SETINFO, &info) == -1) - spec->channels = 1; + info.play.channels = this->spec.channels; + if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == -1) { + this->spec.channels = 1; + } AUDIO_INITINFO(&info); - info.play.sample_rate = spec->freq; - info.blocksize = spec->size; + info.play.sample_rate = this->spec.freq; + info.blocksize = this->spec.size; info.hiwat = 5; info.lowat = 3; - (void) ioctl(audio_fd, AUDIO_SETINFO, &info); - (void) ioctl(audio_fd, AUDIO_GETINFO, &info); - spec->freq = info.play.sample_rate; + (void) ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info); + (void) ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info); + this->spec.freq = info.play.sample_rate; /* Allocate mixing buffer */ - mixlen = spec->size; - mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); - if (mixbuf == NULL) { - return (-1); + this->hidden->mixlen = this->spec.size; + this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); + if (this->hidden->mixbuf == NULL) { + BSDAUDIO_CloseDevice(this); + SDL_OutOfMemory(); + return 0; } - SDL_memset(mixbuf, spec->silence, spec->size); + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); - /* Get the parent process id (we're the parent of the audio thread) */ - parent = getpid(); - -#ifdef DEBUG_AUDIO - OBSD_Status(this); -#endif + BSDAUDIO_Status(this); /* We're ready to rock and roll. :-) */ return (0); } +static int +BSDAUDIO_Init(SDL_AudioDriverImpl *impl) +{ + /* Set the function pointers */ + impl->DetectDevices = BSDAUDIO_DetectDevices; + impl->GetDeviceName = BSDAUDIO_GetDeviceName; + impl->OpenDevice = BSDAUDIO_OpenDevice; + impl->PlayDevice = BSDAUDIO_PlayDevice; + impl->WaitDevice = BSDAUDIO_WaitDevice; + impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf; + impl->CloseDevice = BSDAUDIO_CloseDevice; + impl->Deinitialize = BSDAUDIO_Deinitialize; + + build_device_lists(); + return 1; +} + + +AudioBootStrap BSD_AUDIO_bootstrap = { + BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, BSDAUDIO_Init, 0 +}; + /* vi: set ts=4 sw=4 expandtab: */