Mercurial > sdl-ios-xcode
diff src/audio/SDL_audio.c @ 2049:5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Oct 2006 09:15:21 +0000 |
parents | 510892a215a2 |
children | 716cf90f24a0 |
line wrap: on
line diff
--- a/src/audio/SDL_audio.c Sun Oct 01 16:10:41 2006 +0000 +++ b/src/audio/SDL_audio.c Tue Oct 17 09:15:21 2006 +0000 @@ -28,11 +28,48 @@ #include "SDL_audiomem.h" #include "SDL_sysaudio.h" -#ifdef __OS2__ -/* We'll need the DosSetPriority() API! */ -#define INCL_DOSPROCESS -#include <os2.h> -#endif +#define _THIS SDL_AudioDevice *this + +static SDL_AudioDriver current_audio; +static SDL_AudioDevice *open_devices[16]; + +/* !!! FIXME: These are wordy and unlocalized... */ +#define DEFAULT_OUTPUT_DEVNAME "System audio output device" +#define DEFAULT_INPUT_DEVNAME "System audio capture device" + + +/* + * Not all of these will be compiled and linked in, but it's convenient + * to have a complete list here and saves yet-another block of #ifdefs... + * Please see bootstrap[], below, for the actual #ifdef mess. + */ +extern AudioBootStrap BSD_AUDIO_bootstrap; +extern AudioBootStrap DSP_bootstrap; +extern AudioBootStrap DMA_bootstrap; +extern AudioBootStrap ALSA_bootstrap; +extern AudioBootStrap QNXNTOAUDIO_bootstrap; +extern AudioBootStrap SUNAUDIO_bootstrap; +extern AudioBootStrap DMEDIA_bootstrap; +extern AudioBootStrap ARTS_bootstrap; +extern AudioBootStrap ESD_bootstrap; +extern AudioBootStrap NAS_bootstrap; +extern AudioBootStrap DSOUND_bootstrap; +extern AudioBootStrap WAVEOUT_bootstrap; +extern AudioBootStrap PAUDIO_bootstrap; +extern AudioBootStrap BEOSAUDIO_bootstrap; +extern AudioBootStrap COREAUDIO_bootstrap; +extern AudioBootStrap SNDMGR_bootstrap; +extern AudioBootStrap MINTAUDIO_GSXB_bootstrap; +extern AudioBootStrap MINTAUDIO_MCSN_bootstrap; +extern AudioBootStrap MINTAUDIO_STFA_bootstrap; +extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap; +extern AudioBootStrap MINTAUDIO_DMA8_bootstrap; +extern AudioBootStrap DISKAUD_bootstrap; +extern AudioBootStrap DUMMYAUD_bootstrap; +extern AudioBootStrap DCAUD_bootstrap; +extern AudioBootStrap MMEAUDIO_bootstrap; +extern AudioBootStrap DART_bootstrap; + /* Available audio drivers */ static AudioBootStrap *bootstrap[] = { @@ -70,11 +107,11 @@ #if SDL_AUDIO_DRIVER_WAVEOUT &WAVEOUT_bootstrap, #endif -#if SDL_AUDIO_DRIVER_PAUD - &Paud_bootstrap, +#if SDL_AUDIO_DRIVER_PAUDIO + &PAUDIO_bootstrap, #endif -#if SDL_AUDIO_DRIVER_BAUDIO - &BAUDIO_bootstrap, +#if SDL_AUDIO_DRIVER_BEOSAUDIO + &BEOSAUDIO_bootstrap, #endif #if SDL_AUDIO_DRIVER_COREAUDIO &COREAUDIO_bootstrap, @@ -82,9 +119,6 @@ #if SDL_AUDIO_DRIVER_SNDMGR &SNDMGR_bootstrap, #endif -#if SDL_AUDIO_DRIVER_AHI - &AHI_bootstrap, -#endif #if SDL_AUDIO_DRIVER_MINT &MINTAUDIO_GSXB_bootstrap, &MINTAUDIO_MCSN_bootstrap, @@ -109,227 +143,201 @@ #endif NULL }; -SDL_AudioDevice *current_audio = NULL; + +static SDL_AudioDevice *get_audio_device(SDL_AudioDeviceID id) +{ + id--; + if ( (id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL) ) { + SDL_SetError("Invalid audio device ID"); + return NULL; + } + + return open_devices[id]; +} + + +/* stubs for audio drivers that don't need a specific entry point... */ +static int SDL_AudioDetectDevices_Default(int iscapture) { return -1; } +static void SDL_AudioThreadInit_Default(_THIS) { /* no-op. */ } +static void SDL_AudioWaitDevice_Default(_THIS) { /* no-op. */ } +static void SDL_AudioPlayDevice_Default(_THIS) { /* no-op. */ } +static Uint8 *SDL_AudioGetDeviceBuf_Default(_THIS) { return NULL; } +static void SDL_AudioWaitDone_Default(_THIS) { /* no-op. */ } +static void SDL_AudioCloseDevice_Default(_THIS) { /* no-op. */ } +static void SDL_AudioDeinitialize_Default(void) { /* no-op. */ } + +static int +SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture) +{ + return 0; +} + +static const char *SDL_AudioGetDeviceName_Default(int index, int iscapture) +{ + SDL_SetError("No such device"); + return NULL; +} -/* Various local functions */ -int SDL_AudioInit(const char *driver_name); -void SDL_AudioQuit(void); +static void +SDL_AudioLockDevice_Default(SDL_AudioDevice * device) +{ + if (device->thread && (SDL_ThreadID() == device->threadid)) { + return; + } + SDL_mutexP(device->mixer_lock); +} + +static void +SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device) +{ + if (device->thread && (SDL_ThreadID() == device->threadid)) { + return; + } + SDL_mutexV(device->mixer_lock); +} + -#if SDL_AUDIO_DRIVER_AHI -static int audio_configured = 0; -#endif +static void finalize_audio_entry_points(void) +{ + /* + * Fill in stub functions for unused driver entry points. This lets us + * blindly call them without having to check for validity first. + */ + + #define FILL_STUB(x) \ + if (current_audio.impl.x == NULL) { \ + current_audio.impl.x = SDL_Audio##x##_Default; \ + } + FILL_STUB(DetectDevices); + FILL_STUB(GetDeviceName); + FILL_STUB(OpenDevice); + FILL_STUB(ThreadInit); + FILL_STUB(WaitDevice); + FILL_STUB(PlayDevice); + FILL_STUB(GetDeviceBuf); + FILL_STUB(WaitDone); + FILL_STUB(CloseDevice); + FILL_STUB(LockDevice); + FILL_STUB(UnlockDevice); + FILL_STUB(Deinitialize); + #undef FILL_STUB +} + /* The general mixing thread function */ int SDLCALL -SDL_RunAudio(void *audiop) +SDL_RunAudio(void *devicep) { - SDL_AudioDevice *audio = (SDL_AudioDevice *) audiop; + SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; + const int legacy_device = (device == open_devices[0]); Uint8 *stream; int stream_len; void *udata; void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); int silence; -#if SDL_AUDIO_DRIVER_AHI - int started = 0; - -/* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ - - D(bug("Task audio started audio struct:<%lx>...\n", audiop)); - - D(bug("Before Openaudio...")); - if (audio->OpenAudio(audio, &audio->spec) == -1) { - D(bug("Open audio failed...\n")); - return (-1); - } - D(bug("OpenAudio...OK\n")); -#endif /* Perform any thread setup */ - if (audio->ThreadInit) { - audio->ThreadInit(audio); - } - audio->threadid = SDL_ThreadID(); + device->threadid = SDL_ThreadID(); + current_audio.impl.ThreadInit(device); /* Set up the mixing function */ - fill = audio->spec.callback; - udata = audio->spec.userdata; - -#if SDL_AUDIO_DRIVER_AHI - audio_configured = 1; + fill = device->spec.callback; + udata = device->spec.userdata; - D(bug("Audio configured... Checking for conversion\n")); - SDL_mutexP(audio->mixer_lock); - D(bug("Semaphore obtained...\n")); -#endif - - if (audio->convert.needed) { - if (audio->convert.src_format == AUDIO_U8) { + if (device->convert.needed) { + if (device->convert.src_format == AUDIO_U8) { silence = 0x80; } else { silence = 0; } - stream_len = audio->convert.len; + stream_len = device->convert.len; } else { - silence = audio->spec.silence; - stream_len = audio->spec.size; + silence = device->spec.silence; + stream_len = device->spec.size; } -#if SDL_AUDIO_DRIVER_AHI - SDL_mutexV(audio->mixer_lock); - D(bug("Entering audio loop...\n")); -#endif - -#ifdef __OS2__ - /* Increase the priority of this thread to make sure that - the audio will be continuous all the time! */ -#ifdef USE_DOSSETPRIORITY - if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) { -#ifdef DEBUG_BUILD - printf - ("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", - SDL_ThreadID()); -#endif - DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); - } else { -#ifdef DEBUG_BUILD - printf - ("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", - SDL_ThreadID()); -#endif - DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); - } -#endif -#endif - /* Loop, filling the audio buffers */ - while (audio->enabled) { + while (device->enabled) { /* Fill the current buffer with sound */ - if (audio->convert.needed) { - if (audio->convert.buf) { - stream = audio->convert.buf; + if (device->convert.needed) { + if (device->convert.buf) { + stream = device->convert.buf; } else { continue; } } else { - stream = audio->GetAudioBuf(audio); + stream = current_audio.impl.GetDeviceBuf(device); if (stream == NULL) { - stream = audio->fake_stream; + stream = device->fake_stream; } } - SDL_memset(stream, silence, stream_len); - if (!audio->paused) { - SDL_mutexP(audio->mixer_lock); + /* New code should fill buffer or set it to silence themselves. */ + if (legacy_device) { + SDL_memset(stream, silence, stream_len); + } + + if (!device->paused) { + SDL_mutexP(device->mixer_lock); (*fill) (udata, stream, stream_len); - SDL_mutexV(audio->mixer_lock); + SDL_mutexV(device->mixer_lock); } /* Convert the audio if necessary */ - if (audio->convert.needed) { - SDL_ConvertAudio(&audio->convert); - stream = audio->GetAudioBuf(audio); + if (device->convert.needed) { + SDL_ConvertAudio(&device->convert); + stream = current_audio.impl.GetDeviceBuf(device); if (stream == NULL) { - stream = audio->fake_stream; + stream = device->fake_stream; } - SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt); + SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); } /* Ready current buffer for play and change current buffer */ - if (stream != audio->fake_stream) { - audio->PlayAudio(audio); + if (stream != device->fake_stream) { + current_audio.impl.PlayDevice(device); } /* Wait for an audio buffer to become available */ - if (stream == audio->fake_stream) { - SDL_Delay((audio->spec.samples * 1000) / audio->spec.freq); + if (stream == device->fake_stream) { + SDL_Delay((device->spec.samples * 1000) / device->spec.freq); } else { - audio->WaitAudio(audio); + current_audio.impl.WaitDevice(device); } } /* Wait for the audio to drain.. */ - if (audio->WaitDone) { - audio->WaitDone(audio); - } -#if SDL_AUDIO_DRIVER_AHI - D(bug("WaitAudio...Done\n")); - - audio->CloseAudio(audio); + current_audio.impl.WaitDone(device); - D(bug("CloseAudio..Done, subtask exiting...\n")); - audio_configured = 0; -#endif -#ifdef __OS2__ -#ifdef DEBUG_BUILD - printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); -#endif -#endif return (0); } -static void -SDL_LockAudio_Default(SDL_AudioDevice * audio) -{ - if (audio->thread && (SDL_ThreadID() == audio->threadid)) { - return; - } - SDL_mutexP(audio->mixer_lock); -} - -static void -SDL_UnlockAudio_Default(SDL_AudioDevice * audio) -{ - if (audio->thread && (SDL_ThreadID() == audio->threadid)) { - return; - } - SDL_mutexV(audio->mixer_lock); -} static SDL_AudioFormat SDL_ParseAudioFormat(const char *string) { - SDL_AudioFormat format = 0; - - switch (*string) { - case 'U': - ++string; - format |= 0x0000; - break; - case 'S': - ++string; - format |= 0x8000; - break; - default: - return 0; - } - switch (SDL_atoi(string)) { - case 8: - string += 1; - format |= 8; - break; - case 16: - string += 2; - format |= 16; - if (SDL_strcmp(string, "LSB") == 0 -#if SDL_BYTEORDER == SDL_LIL_ENDIAN - || SDL_strcmp(string, "SYS") == 0 -#endif - ) { - format |= 0x0000; - } - if (SDL_strcmp(string, "MSB") == 0 -#if SDL_BYTEORDER == SDL_BIG_ENDIAN - || SDL_strcmp(string, "SYS") == 0 -#endif - ) { - format |= 0x1000; - } - break; - default: - return 0; - } - return format; + #define CHECK_FMT_STRING(x) if (strcmp(string, #x) == 0) return AUDIO_##x + CHECK_FMT_STRING(U8); + CHECK_FMT_STRING(S8); + CHECK_FMT_STRING(U16LSB); + CHECK_FMT_STRING(S16LSB); + CHECK_FMT_STRING(U16MSB); + CHECK_FMT_STRING(S16MSB); + CHECK_FMT_STRING(U16SYS); + CHECK_FMT_STRING(S16SYS); + CHECK_FMT_STRING(U16); + CHECK_FMT_STRING(S16); + CHECK_FMT_STRING(S32LSB); + CHECK_FMT_STRING(S32MSB); + CHECK_FMT_STRING(S32SYS); + CHECK_FMT_STRING(S32); + CHECK_FMT_STRING(F32LSB); + CHECK_FMT_STRING(F32MSB); + CHECK_FMT_STRING(F32SYS); + CHECK_FMT_STRING(F32); + #undef CHECK_FMT_STRING + return 0; } int @@ -350,92 +358,53 @@ int SDL_AudioInit(const char *driver_name) { - SDL_AudioDevice *audio; - int i = 0, idx; + int i = 0; + int initialized = 0; + int tried_to_init = 0; - /* Check to make sure we don't overwrite 'current_audio' */ - if (current_audio != NULL) { - SDL_AudioQuit(); + if (SDL_WasInit(SDL_INIT_AUDIO)) { + SDL_AudioQuit(); /* shutdown driver if already running. */ } + SDL_memset(¤t_audio, '\0', sizeof (current_audio)); + SDL_memset(open_devices, '\0', sizeof (open_devices)); + /* Select the proper audio driver */ - audio = NULL; - idx = 0; if (driver_name == NULL) { driver_name = SDL_getenv("SDL_AUDIODRIVER"); } -#if SDL_AUDIO_DRIVER_ESD - if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) { - /* Ahem, we know that if ESPEAKER is set, user probably wants - to use ESD, but don't start it if it's not already running. - This probably isn't the place to do this, but... Shh! :) - */ - for (i = 0; bootstrap[i]; ++i) { - if (SDL_strcasecmp(bootstrap[i]->name, "esd") == 0) { -#ifdef HAVE_PUTENV - const char *esd_no_spawn; + + for (i = 0; (!initialized) && (bootstrap[i]); ++i) { + /* make sure we should even try this driver before doing so... */ + const AudioBootStrap *backend = bootstrap[i]; + if ( ((driver_name) && (SDL_strcasecmp(backend->name, driver_name))) || + ((!driver_name) && (backend->demand_only)) ) { + continue; + } - /* Don't start ESD if it's not running */ - esd_no_spawn = getenv("ESD_NO_SPAWN"); - if (esd_no_spawn == NULL) { - putenv("ESD_NO_SPAWN=1"); - } -#endif - if (bootstrap[i]->available()) { - audio = bootstrap[i]->create(0); - break; - } -#ifdef HAVE_UNSETENV - if (esd_no_spawn == NULL) { - unsetenv("ESD_NO_SPAWN"); - } -#endif - } - } + tried_to_init = 1; + SDL_memset(¤t_audio, 0, sizeof (current_audio)); + current_audio.name = backend->name; + current_audio.desc = backend->desc; + initialized = backend->init(¤t_audio.impl); } -#endif /* SDL_AUDIO_DRIVER_ESD */ - if (audio == NULL) { - if (driver_name != NULL) { - for (i = 0; bootstrap[i]; ++i) { - if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { - if (bootstrap[i]->available()) { - audio = bootstrap[i]->create(idx); - } - break; - } - } - } else { - for (i = 0; bootstrap[i]; ++i) { - if (bootstrap[i]->available()) { - audio = bootstrap[i]->create(idx); - if (audio != NULL) { - break; - } - } - } - } - if (audio == NULL) { + + if (!initialized) { + /* specific drivers will set the error message if they fail... */ + if (!tried_to_init) { if (driver_name) { SDL_SetError("%s not available", driver_name); } else { SDL_SetError("No available audio device"); } -#if 0 - /* Don't fail SDL_Init() if audio isn't available. - SDL_OpenAudio() will handle it at that point. *sigh* - */ - return (-1); -#endif } + + SDL_memset(¤t_audio, 0, sizeof (current_audio)); + return (-1); /* No driver was available, so fail. */ } - current_audio = audio; - if (current_audio) { - current_audio->name = bootstrap[i]->name; - if (!current_audio->LockAudio && !current_audio->UnlockAudio) { - current_audio->LockAudio = SDL_LockAudio_Default; - current_audio->UnlockAudio = SDL_UnlockAudio_Default; - } - } + + finalize_audio_entry_points(); + return (0); } @@ -445,222 +414,369 @@ const char * SDL_GetCurrentAudioDriver() { - if (current_audio) { - return current_audio->name; - } - return (NULL); + return current_audio.name; } + int -SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained) +SDL_GetNumAudioDevices(int iscapture) { - SDL_AudioDevice *audio; - const char *env; + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + return -1; + } + if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { + return 0; + } + + if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { + return 1; + } + + if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { + return 1; + } + + return current_audio.impl.DetectDevices(iscapture); +} + - /* Start up the audio driver, if necessary */ - if (!current_audio) { - if ((SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || - (current_audio == NULL)) { - return (-1); - } +const char * +SDL_GetAudioDeviceName(int index, int iscapture) +{ + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + SDL_SetError("Audio subsystem is not initialized"); + return NULL; + } + + if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { + SDL_SetError("No capture support"); + return NULL; } - audio = current_audio; + + if (index < 0) { + SDL_SetError("No such device"); + return NULL; + } - if (audio->opened) { - SDL_SetError("Audio device is already opened"); - return (-1); + if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { + return DEFAULT_INPUT_DEVNAME; + } + + if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { + return DEFAULT_OUTPUT_DEVNAME; } - /* Verify some parameters */ - if (desired->freq == 0) { - env = SDL_getenv("SDL_AUDIO_FREQUENCY"); - if (env) { - desired->freq = SDL_atoi(env); + return current_audio.impl.GetDeviceName(index, iscapture); +} + + +static void +close_audio_device(SDL_AudioDevice *device) +{ + device->enabled = 0; + if (device->thread != NULL) { + SDL_WaitThread(device->thread, NULL); + } + if (device->mixer_lock != NULL) { + SDL_DestroyMutex(device->mixer_lock); + } + if (device->fake_stream != NULL) { + SDL_FreeAudioMem(device->fake_stream); + } + if (device->convert.needed) { + SDL_FreeAudioMem(device->convert.buf); + } + if (device->opened) { + current_audio.impl.CloseDevice(device); + device->opened = 0; + } + SDL_FreeAudioMem(device); +} + + +/* + * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). + * Fills in a sanitized copy in (prepared). + * Returns non-zero if okay, zero on fatal parameters in (orig). + */ +static int +prepare_audiospec(const SDL_AudioSpec *orig, SDL_AudioSpec *prepared) +{ + SDL_memcpy(prepared, orig, sizeof (SDL_AudioSpec)); + + if (orig->callback == NULL) { + SDL_SetError("SDL_OpenAudio() passed a NULL callback"); + return 0; + } + + if (orig->freq == 0) { + const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); + if ( (!env) || ((prepared->freq = SDL_atoi(env)) == 0) ) { + prepared->freq = 22050; /* a reasonable default */ } } - if (desired->freq == 0) { - /* Pick some default audio frequency */ - desired->freq = 22050; - } - if (desired->format == 0) { - env = SDL_getenv("SDL_AUDIO_FORMAT"); - if (env) { - desired->format = SDL_ParseAudioFormat(env); + + if (orig->format == 0) { + const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); + if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { + prepared->format = AUDIO_S16; /* a reasonable default */ } } - if (desired->format == 0) { - /* Pick some default audio format */ - desired->format = AUDIO_S16; + + switch (orig->channels) { + case 0: { + const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); + if ( (!env) || ((prepared->channels = SDL_atoi(env)) == 0) ) { + prepared->channels = 2; /* a reasonable default */ + } + break; } - if (desired->channels == 0) { - env = SDL_getenv("SDL_AUDIO_CHANNELS"); - if (env) { - desired->channels = (Uint8) SDL_atoi(env); - } - } - if (desired->channels == 0) { - /* Pick a default number of channels */ - desired->channels = 2; - } - switch (desired->channels) { case 1: /* Mono */ case 2: /* Stereo */ case 4: /* surround */ case 6: /* surround with center and lfe */ break; default: - SDL_SetError("1 (mono) and 2 (stereo) channels supported"); - return (-1); + SDL_SetError("Unsupported number of audio channels."); + return 0; } - if (desired->samples == 0) { - env = SDL_getenv("SDL_AUDIO_SAMPLES"); - if (env) { - desired->samples = (Uint16) SDL_atoi(env); + + if (orig->samples == 0) { + const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); + if ( (!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0) ) { + /* Pick a default of ~46 ms at desired frequency */ + /* !!! FIXME: remove this when the non-Po2 resampling is in. */ + const int samples = (prepared->freq / 1000) * 46; + int power2 = 1; + while (power2 < samples) { + power2 *= 2; + } + prepared->samples = power2; } } - if (desired->samples == 0) { - /* Pick a default of ~46 ms at desired frequency */ - int samples = (desired->freq / 1000) * 46; - int power2 = 1; - while (power2 < samples) { - power2 *= 2; - } - desired->samples = power2; - } - if (desired->callback == NULL) { - SDL_SetError("SDL_OpenAudio() passed a NULL callback"); - return (-1); - } -#if defined(__MINT__) && SDL_THREADS_DISABLED - /* Uses interrupt driven audio, without thread */ -#else - /* Create a semaphore for locking the sound buffers */ - audio->mixer_lock = SDL_CreateMutex(); - if (audio->mixer_lock == NULL) { - SDL_SetError("Couldn't create mixer lock"); - SDL_CloseAudio(); - return (-1); - } -#endif /* __MINT__ */ /* Calculate the silence and size of the audio specification */ - SDL_CalculateAudioSpec(desired); - - /* Open the audio subsystem */ - SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); - audio->convert.needed = 0; - audio->enabled = 1; - audio->paused = 1; - -#if !SDL_AUDIO_DRIVER_AHI + SDL_CalculateAudioSpec(prepared); -/* AmigaOS opens audio inside the main loop */ - audio->opened = audio->OpenAudio(audio, &audio->spec) + 1; - - if (!audio->opened) { - SDL_CloseAudio(); - return (-1); - } -#else - D(bug("Locking semaphore...")); - SDL_mutexP(audio->mixer_lock); + return 1; +} - audio->thread = SDL_CreateThread(SDL_RunAudio, audio); - D(bug("Created thread...\n")); +static SDL_AudioDeviceID +open_audio_device(const char *devname, int iscapture, + const SDL_AudioSpec *_desired, SDL_AudioSpec *obtained, + int min_id) +{ + SDL_AudioDeviceID id = 0; + SDL_AudioSpec desired; + SDL_AudioDevice *device; + int i = 0; - if (audio->thread == NULL) { - SDL_mutexV(audio->mixer_lock); - SDL_CloseAudio(); - SDL_SetError("Couldn't create audio thread"); - return (-1); + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + SDL_SetError("Audio subsystem is not initialized"); + return 0; + } + + if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { + SDL_SetError("No capture support"); + return 0; + } + + if (!prepare_audiospec(_desired, &desired)) { + return 0; + } + + /* If app doesn't care about a specific device, let the user override. */ + if (devname == NULL) { + devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); } - while (!audio_configured) - SDL_Delay(100); -#endif + /* + * Catch device names at the high level for the simple case... + * This lets us have a basic "device enumeration" for systems that + * don't have multiple devices, but makes sure the device name is + * always NULL when it hits the low level. + * + * Also make sure that the simple case prevents multiple simultaneous + * opens of the default system device. + */ + + if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { + if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) { + SDL_SetError("No such device"); + return 0; + } + devname = NULL; + + for (i = 0; i < SDL_arraysize(open_devices); i++) { + if ((open_devices[i]) && (open_devices[i]->iscapture)) { + SDL_SetError("Audio device already open"); + return 0; + } + } + } + + if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { + if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) { + SDL_SetError("No such device"); + return 0; + } + devname = NULL; + + for (i = 0; i < SDL_arraysize(open_devices); i++) { + if ((open_devices[i]) && (!open_devices[i]->iscapture)) { + SDL_SetError("Audio device already open"); + return 0; + } + } + } + + device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof (SDL_AudioDevice)); + if (device == NULL) { + SDL_OutOfMemory(); + return 0; + } + SDL_memset(device, '\0', sizeof (SDL_AudioDevice)); + SDL_memcpy(&device->spec, &desired, sizeof (SDL_AudioSpec)); + device->enabled = 1; + device->paused = 1; + device->iscapture = iscapture; + + /* Create a semaphore for locking the sound buffers */ + if (!current_audio.impl.SkipMixerLock) { + device->mixer_lock = SDL_CreateMutex(); + if (device->mixer_lock == NULL) { + close_audio_device(device); + SDL_SetError("Couldn't create mixer lock"); + return 0; + } + } + + if (!current_audio.impl.OpenDevice(device, devname, iscapture)) { + close_audio_device(device); + return 0; + } + device->opened = 1; /* If the audio driver changes the buffer size, accept it */ - if (audio->spec.samples != desired->samples) { - desired->samples = audio->spec.samples; - SDL_CalculateAudioSpec(desired); + if (device->spec.samples != desired.samples) { + desired.samples = device->spec.samples; + SDL_CalculateAudioSpec(&device->spec); } /* Allocate a fake audio memory buffer */ - audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); - if (audio->fake_stream == NULL) { - SDL_CloseAudio(); + device->fake_stream = SDL_AllocAudioMem(device->spec.size); + if (device->fake_stream == NULL) { + close_audio_device(device); SDL_OutOfMemory(); - return (-1); + return 0; } /* See if we need to do any conversion */ if (obtained != NULL) { - SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); - } else if (desired->freq != audio->spec.freq || - desired->format != audio->spec.format || - desired->channels != audio->spec.channels) { + SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec)); + } else if (desired.freq != device->spec.freq || + desired.format != device->spec.format || + desired.channels != device->spec.channels) { /* Build an audio conversion block */ - if (SDL_BuildAudioCVT(&audio->convert, - desired->format, desired->channels, - desired->freq, - audio->spec.format, audio->spec.channels, - audio->spec.freq) < 0) { - SDL_CloseAudio(); - return (-1); + if (SDL_BuildAudioCVT(&device->convert, + desired.format, desired.channels, + desired.freq, + device->spec.format, device->spec.channels, + device->spec.freq) < 0) { + close_audio_device(device); + return 0; } - if (audio->convert.needed) { - audio->convert.len = desired->size; - audio->convert.buf = - (Uint8 *) SDL_AllocAudioMem(audio->convert.len * - audio->convert.len_mult); - if (audio->convert.buf == NULL) { - SDL_CloseAudio(); + if (device->convert.needed) { + device->convert.len = desired.size; + device->convert.buf = + (Uint8 *) SDL_AllocAudioMem(device->convert.len * + device->convert.len_mult); + if (device->convert.buf == NULL) { + close_audio_device(device); SDL_OutOfMemory(); - return (-1); + return 0; } } } -#if !SDL_AUDIO_DRIVER_AHI + + /* Find an available device ID and store the structure... */ + for (id = min_id-1; id < SDL_arraysize(open_devices); id++) { + if (open_devices[id] == NULL) { + open_devices[id] = device; + break; + } + } + + if (id == SDL_arraysize(open_devices)) { + SDL_SetError("Too many open audio devices"); + close_audio_device(device); + return 0; + } + /* Start the audio thread if necessary */ - switch (audio->opened) { - case 1: + if (!current_audio.impl.ProvidesOwnCallbackThread) { /* Start the audio thread */ +/* !!! FIXME: this is nasty. */ #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) #undef SDL_CreateThread - audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); + device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); #else - audio->thread = SDL_CreateThread(SDL_RunAudio, audio); + device->thread = SDL_CreateThread(SDL_RunAudio, device); #endif - if (audio->thread == NULL) { - SDL_CloseAudio(); + if (device->thread == NULL) { + SDL_CloseAudioDevice(id+1); SDL_SetError("Couldn't create audio thread"); + return 0; + } + } + + return id+1; +} + + +int +SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) +{ + SDL_AudioDeviceID id = 0; + + /* Start up the audio driver, if necessary. This is legacy behaviour! */ + if (!SDL_WasInit(SDL_INIT_AUDIO)) { + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { return (-1); } - break; + } - default: - /* The audio is now playing */ - break; + /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ + if (open_devices[0] != NULL) { + SDL_SetError("Audio device is already opened"); + return (-1); } -#else - SDL_mutexV(audio->mixer_lock); - D(bug("SDL_OpenAudio USCITA...\n")); + + id = open_audio_device(NULL, 0, desired, obtained, 1); + if (id > 1) { /* this should never happen in theory... */ + SDL_CloseAudioDevice(id); + SDL_SetError("Internal error"); /* MUST be Device ID #1! */ + return (-1); + } -#endif + return ((id == 0) ? -1 : 0); +} - return (0); +SDL_AudioDeviceID +SDL_OpenAudioDevice(const char *device, int iscapture, + const SDL_AudioSpec *desired, SDL_AudioSpec *obtained) +{ + return open_audio_device(device, iscapture, desired, obtained, 2); } SDL_audiostatus -SDL_GetAudioStatus(void) +SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) { - SDL_AudioDevice *audio = current_audio; - SDL_audiostatus status; - - status = SDL_AUDIO_STOPPED; - if (audio && audio->enabled) { - if (audio->paused) { + SDL_AudioDevice *device = get_audio_device(devid); + SDL_audiostatus status = SDL_AUDIO_STOPPED; + if (device && device->enabled) { + if (device->paused) { status = SDL_AUDIO_PAUSED; } else { status = SDL_AUDIO_PLAYING; @@ -669,74 +785,89 @@ return (status); } + +SDL_audiostatus +SDL_GetAudioStatus(void) +{ + return SDL_GetAudioDeviceStatus(1); +} + +void +SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) +{ + SDL_AudioDevice *device = get_audio_device(devid); + if (device) { + device->paused = pause_on; + } +} + void SDL_PauseAudio(int pause_on) { - SDL_AudioDevice *audio = current_audio; + SDL_PauseAudioDevice(1, pause_on); +} + - if (audio) { - audio->paused = pause_on; +void +SDL_LockAudioDevice(SDL_AudioDeviceID devid) +{ + /* Obtain a lock on the mixing buffers */ + SDL_AudioDevice *device = get_audio_device(devid); + if (device) { + current_audio.impl.LockDevice(device); } } void SDL_LockAudio(void) { - SDL_AudioDevice *audio = current_audio; + SDL_LockAudioDevice(1); +} +void +SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) +{ /* Obtain a lock on the mixing buffers */ - if (audio && audio->LockAudio) { - audio->LockAudio(audio); + SDL_AudioDevice *device = get_audio_device(devid); + if (device) { + current_audio.impl.UnlockDevice(device); } } void SDL_UnlockAudio(void) { - SDL_AudioDevice *audio = current_audio; + SDL_UnlockAudioDevice(1); +} - /* Release lock on the mixing buffers */ - if (audio && audio->UnlockAudio) { - audio->UnlockAudio(audio); +void +SDL_CloseAudioDevice(SDL_AudioDeviceID devid) +{ + SDL_AudioDevice *device = get_audio_device(devid); + if (device) { + close_audio_device(device); + open_devices[devid-1] = NULL; } } void SDL_CloseAudio(void) { - SDL_QuitSubSystem(SDL_INIT_AUDIO); + SDL_CloseAudioDevice(1); } void SDL_AudioQuit(void) { - SDL_AudioDevice *audio = current_audio; + SDL_AudioDeviceID i; + for (i = 0; i < SDL_arraysize(open_devices); i++) { + SDL_CloseAudioDevice(i); + } - if (audio) { - audio->enabled = 0; - if (audio->thread != NULL) { - SDL_WaitThread(audio->thread, NULL); - } - if (audio->mixer_lock != NULL) { - SDL_DestroyMutex(audio->mixer_lock); - } - if (audio->fake_stream != NULL) { - SDL_FreeAudioMem(audio->fake_stream); - } - if (audio->convert.needed) { - SDL_FreeAudioMem(audio->convert.buf); - - } -#if !SDL_AUDIO_DRIVER_AHI - if (audio->opened) { - audio->CloseAudio(audio); - audio->opened = 0; - } -#endif - /* Free the driver data */ - audio->free(audio); - current_audio = NULL; - } + /* Free the driver data */ + current_audio.impl.Deinitialize(); + SDL_memset(¤t_audio, '\0', sizeof (current_audio)); + SDL_memset(open_devices, '\0', sizeof (open_devices)); } #define NUM_FORMATS 10 @@ -797,9 +928,30 @@ spec->silence = 0x00; break; } - spec->size = (spec->format & 0xFF) / 8; + spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; spec->size *= spec->channels; spec->size *= spec->samples; } + +/* + * Moved here from SDL_mixer.c, since it relies on internals of an opened + * audio device (and is deprecated, by the way!). + */ +void +SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) +{ + /* Mix the user-level audio format */ + SDL_AudioDevice *device = get_audio_device(1); + if (device != NULL) { + SDL_AudioFormat format; + if (device->convert.needed) { + format = device->convert.src_format; + } else { + format = device->spec.format; + } + SDL_MixAudioFormat(dst, src, format, len, volume); + } +} + /* vi: set ts=4 sw=4 expandtab: */