Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_gdirender.c @ 1900:5c6bdbf3aadf
First stab at a D3D renderer, only 30FPS so far... ?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Jul 2006 09:25:17 +0000 |
parents | 6a11e61bf805 |
children | f1828a500391 |
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--- a/src/video/win32/SDL_gdirender.c Wed Jul 12 08:09:57 2006 +0000 +++ b/src/video/win32/SDL_gdirender.c Wed Jul 12 09:25:17 2006 +0000 @@ -79,10 +79,10 @@ SDL_GDI_CreateRenderer, { "gdi", - (//SDL_Renderer_Minimal | - SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | - SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | - SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), + ( //SDL_Renderer_Minimal | + SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | + SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | + SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget), (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend), (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),