Mercurial > sdl-ios-xcode
diff src/video/SDL_shape.c @ 4813:5b4c7d7d8953
Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Wed, 28 Jul 2010 23:35:24 -0400 |
parents | 7a602fd2121f |
children | 93402b9dd20c |
line wrap: on
line diff
--- a/src/video/SDL_shape.c Mon Jul 26 21:49:32 2010 -0400 +++ b/src/video/SDL_shape.c Wed Jul 28 23:35:24 2010 -0400 @@ -27,6 +27,7 @@ #include "SDL_pixels.h" #include "SDL_surface.h" #include "SDL_shape.h" +#include "SDL_shape_internals.h" SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); @@ -55,7 +56,7 @@ return (SDL_bool)(window->shaper != NULL); } -/* REQUIRES that bitmap point to a w-by-h bitmap with 1bpp. */ +/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb,Uint8 value) { int x = 0; int y = 0; @@ -105,6 +106,111 @@ SDL_UnlockSurface(shape); } +SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) { + int x = 0,y = 0; + Uint8* pixel = NULL; + Uint32 pixel_value = 0; + Uint8 r = 0,g = 0,b = 0,a = 0; + SDL_bool pixel_transparent = SDL_FALSE; + int last_transparent = -1; + SDL_Color key; + SDL_ShapeTree* result = malloc(sizeof(SDL_ShapeTree)); + SDL_Rect next = {0,0,0,0}; + for(y=dimensions.y;y<dimensions.h;y++) + for(x=dimensions.x;x<dimensions.w;x++) { + pixel_value = 0; + pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); + switch(mask->format->BytesPerPixel) { + case(1): + pixel_value = *(Uint8*)pixel; + break; + case(2): + pixel_value = *(Uint16*)pixel; + break; + case(4): + pixel_value = *(Uint32*)pixel; + break; + } + SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); + switch(mode.mode) { + case(ShapeModeDefault): + pixel_transparent = (a >= 1 ? !invert : invert); + break; + case(ShapeModeBinarizeAlpha): + pixel_transparent = (a >= mode.parameters.binarizationCutoff ? !invert : invert); + break; + case(ShapeModeReverseBinarizeAlpha): + pixel_transparent = (a <= mode.parameters.binarizationCutoff ? !invert : invert); + break; + case(ShapeModeColorKey): + key = mode.parameters.colorKey; + pixel_transparent = ((key.r == r && key.g == g && key.b == b) ? !invert : invert); + break; + } + if(last_transparent == -1) { + last_transparent = pixel_transparent; + break; + } + if(last_transparent != pixel_transparent) { + result->kind = QuadShape; + //These will stay the same. + next.w = dimensions.w / 2; + next.h = dimensions.h / 2; + //These will change from recursion to recursion. + next.x = dimensions.x; + next.y = dimensions.y; + result->data.children.upleft = RecursivelyCalculateShapeTree(mode,mask,invert,next); + next.x = dimensions.w / 2 + 1; + //Unneeded: next.y = dimensions.y; + result->data.children.upright = RecursivelyCalculateShapeTree(mode,mask,invert,next); + next.x = dimensions.x; + next.y = dimensions.h / 2 + 1; + result->data.children.downleft = RecursivelyCalculateShapeTree(mode,mask,invert,next); + next.x = dimensions.w / 2 + 1; + //Unneeded: next.y = dimensions.h / 2 + 1; + result->data.children.downright = RecursivelyCalculateShapeTree(mode,mask,invert,next); + return result; + } + } + //If we never recursed, all the pixels in this quadrant have the same "value". + result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape); + result->data.shape = dimensions; + return result; +} + +SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) { + SDL_Rect dimensions = {0,0,shape->w,shape->h}; + SDL_ShapeTree* result = NULL; + if(SDL_MUSTLOCK(shape)) + SDL_LockSurface(shape); + result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions); + if(SDL_MUSTLOCK(shape)) + SDL_UnlockSurface(shape); + return result; +} + +void SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,void*),void* closure) { + if(tree->kind == QuadShape) { + SDL_TraverseShapeTree(tree->data.children.upleft,function,closure); + SDL_TraverseShapeTree(tree->data.children.upright,function,closure); + SDL_TraverseShapeTree(tree->data.children.downleft,function,closure); + SDL_TraverseShapeTree(tree->data.children.downright,function,closure); + } + else + function(tree,closure); +} + +void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) { + if((*shapeTree)->kind == QuadShape) { + SDL_FreeShapeTree(&(*shapeTree)->data.children.upleft); + SDL_FreeShapeTree(&(*shapeTree)->data.children.upright); + SDL_FreeShapeTree(&(*shapeTree)->data.children.downleft); + SDL_FreeShapeTree(&(*shapeTree)->data.children.downright); + } + free(*shapeTree); + *shapeTree = NULL; +} + int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { int result; if(window == NULL || !SDL_IsShapedWindow(window))