Mercurial > sdl-ios-xcode
diff src/video/cocoa/SDL_cocoamodes.m @ 3528:59ff7a2beb57
Added an API function to query geometry of multiple monitors:
SDL_GetDisplayBounds()
Implemented multi-monitor window positions on Windows
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 06 Dec 2009 08:03:38 +0000 |
parents | 455a6c47d2c6 |
children | 3d91e31fcf71 |
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--- a/src/video/cocoa/SDL_cocoamodes.m Sun Dec 06 06:21:39 2009 +0000 +++ b/src/video/cocoa/SDL_cocoamodes.m Sun Dec 06 08:03:38 2009 +0000 @@ -200,19 +200,18 @@ SDL_stack_free(displays); } -/* This is needed on 10.4, where NSRect and CGRect are different */ -NSRect -Cocoa_DisplayBounds(CGDirectDisplayID display) +int +Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect) { - NSRect nsrect; + SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; CGRect cgrect; - cgrect = CGDisplayBounds(display); - nsrect.origin.x = cgrect.origin.x; - nsrect.origin.y = cgrect.origin.y; - nsrect.size.width = cgrect.size.width; - nsrect.size.height = cgrect.size.height; - return nsrect; + cgrect = CGDisplayBounds(displaydata->display); + rect->x = (int)cgrect.origin.x; + rect->y = (int)cgrect.origin.y; + rect->w = (int)cgrect.size.width; + rect->h = (int)cgrect.size.height; + return 0; } static void