Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 3528:59ff7a2beb57
Added an API function to query geometry of multiple monitors:
SDL_GetDisplayBounds()
Implemented multi-monitor window positions on Windows
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 06 Dec 2009 08:03:38 +0000 |
parents | d38acda781ae |
children | 0267b8b1595c |
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--- a/include/SDL_video.h Sun Dec 06 06:21:39 2009 +0000 +++ b/include/SDL_video.h Sun Dec 06 08:03:38 2009 +0000 @@ -343,11 +343,22 @@ /** * \brief Returns the number of available video displays. * + * \sa SDL_GetDisplayBounds() * \sa SDL_SelectVideoDisplay() */ extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); /** + * \brief Get the desktop area represented by a display, with the primary + * display located at 0,0 + * + * \return 0 on success, or -1 if the index is out of range. + * + * \sa SDL_GetNumVideoDisplays() + */ +extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int index, SDL_Rect * rect); + +/** * \brief Set the index of the currently selected display. * * \return 0 on success, or -1 if the index is out of range.