Mercurial > sdl-ios-xcode
diff src/video/nanox/SDL_nxvideo.h @ 30:57bf11a5efd7
Added initial support for Nano-X (thanks Hsieh-Fu!)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Fri, 11 May 2001 01:13:35 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/nanox/SDL_nxvideo.h Fri May 11 01:13:35 2001 +0000 @@ -0,0 +1,89 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + Copyright (C) 2001 Hsieh-Fu Tsai + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com + + Hsieh-Fu Tsai + clare@setabox.com +*/ + +#ifndef _SDL_nxvideo_h +#define _SDL_nxvideo_h + +#include <microwin/nano-X.h> + +#include "SDL_sysvideo.h" + +#ifdef ENABLE_NANOX_DEBUG +#define Dprintf printf +#else +#define Dprintf(ignore...) +#endif + +// Hidden "this" pointer for the video functions +#define _THIS SDL_VideoDevice * this + +// Private display data +typedef struct NX_SDL_VISUAL { + int bpp ; + Uint32 red_mask ; + Uint32 green_mask ; + Uint32 blue_mask ; +} nx_sdl_visual_t ; + +struct SDL_PrivateVideoData { + GR_WINDOW_ID SDL_Window ; + GR_WINDOW_ID FSwindow ; + // Flag: true if we have been passed a window + char * SDL_windowid ; + GR_GC_ID GC ; + unsigned char * Image ; + unsigned char * Image_buff ; + nx_sdl_visual_t SDL_Visual ; + // The current list of available video modes + SDL_Rect ** modelist ; + int currently_fullscreen ; + // for fullscreen + int OffsetX, OffsetY ; + // for GammaRamp + Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ; + // for GrArea, r_mask, g_mask, b_mask + int pixel_type ; +} ; + +#define SDL_Window (this -> hidden -> SDL_Window) +#define FSwindow (this -> hidden -> FSwindow) +#define SDL_windowid (this -> hidden -> SDL_windowid) +#define SDL_GC (this -> hidden -> GC) +#define SDL_Image (this -> hidden -> Image) +#define Image_buff (this -> hidden -> Image_buff) +#define SDL_Visual (this -> hidden -> SDL_Visual) +#define SDL_modelist (this -> hidden -> modelist) +#define currently_fullscreen (this -> hidden -> currently_fullscreen) +#define OffsetX (this -> hidden -> OffsetX) +#define OffsetY (this -> hidden -> OffsetY) +#define GammaRamp_R (this -> hidden -> GammaRamp_R) +#define GammaRamp_G (this -> hidden -> GammaRamp_G) +#define GammaRamp_B (this -> hidden -> GammaRamp_B) +#define pixel_type (this -> hidden -> pixel_type) + +#define CI_SIZE 256 // color index size + +#endif // _SDL_nxvideo_h