diff src/video/nanox/SDL_nxmodes.c @ 30:57bf11a5efd7

Added initial support for Nano-X (thanks Hsieh-Fu!)
author Sam Lantinga <slouken@lokigames.com>
date Fri, 11 May 2001 01:13:35 +0000
parents
children e8157fcb3114
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/nanox/SDL_nxmodes.c	Fri May 11 01:13:35 2001 +0000
@@ -0,0 +1,84 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+    Copyright (C) 2001  Hsieh-Fu Tsai
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+    
+    Hsieh-Fu Tsai
+    clare@setabox.com
+*/
+
+#include <stdlib.h>
+
+#include "SDL_nxmodes_c.h"
+
+SDL_Rect ** NX_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags)
+{
+    if (flags & SDL_FULLSCREEN)
+        return SDL_modelist ;
+
+    if (SDL_Visual.bpp == format -> BitsPerPixel) {
+        return ((SDL_Rect **) -1) ;
+    } else {
+        return ((SDL_Rect **) 0) ;
+    }
+}
+
+void NX_FreeVideoModes (_THIS)
+{
+    int i ;
+
+    if (SDL_modelist) {
+        for (i = 0; SDL_modelist [i]; ++ i) {
+            free (SDL_modelist [i]) ;
+        }
+        free (SDL_modelist) ;
+        SDL_modelist = NULL;
+    }
+}
+
+int NX_EnterFullScreen (_THIS)
+{
+    if (! currently_fullscreen) {
+        GR_SCREEN_INFO si ;
+
+        GrGetScreenInfo (& si) ;
+        GrResizeWindow (FSwindow, si.cols, si.rows) ;
+        GrUnmapWindow (SDL_Window) ;
+        GrMapWindow (FSwindow) ;
+        GrRaiseWindow (FSwindow) ;
+        GrSetFocus (FSwindow) ;
+        currently_fullscreen = 1 ;      
+    }
+
+    return 1 ;
+}
+
+int NX_LeaveFullScreen (_THIS)
+{
+    if (currently_fullscreen) {
+        GrUnmapWindow (FSwindow) ;
+        GrMapWindow (SDL_Window) ;
+        GrRaiseWindow (SDL_Window) ;
+        GrSetFocus (SDL_Window) ;
+        currently_fullscreen = 0 ;
+    }
+
+    return 0 ;
+}