Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32shape.c @ 4822:55f32099a4b5
Worked on Windows implementation and the quad-trees.
author | egottlieb |
---|---|
date | Mon, 02 Aug 2010 01:54:59 -0400 |
parents | 93402b9dd20c |
children | 2e446923c9fb 1f9915666afd |
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--- a/src/video/win32/SDL_win32shape.c Sun Aug 01 23:27:22 2010 -0400 +++ b/src/video/win32/SDL_win32shape.c Mon Aug 02 01:54:59 2010 -0400 @@ -20,7 +20,7 @@ eligottlieb@gmail.com */ -#include "SDL_win32shape.h" +#include "SDL_win32shape.h" #include "SDL_win32video.h" SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) { @@ -30,6 +30,8 @@ result->mode.mode = ShapeModeDefault; result->mode.parameters.binarizationCutoff = 1; result->usershownflag = 0; + result->driverdata = (SDL_ShapeData*)SDL_malloc(sizeof(SDL_ShapeData)); + ((SDL_ShapeData*)result->driverdata)->mask_tree = NULL; //Put some driver-data here. window->shaper = result; resized_properly = Win32_ResizeWindowShape(window); @@ -51,15 +53,17 @@ int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { SDL_ShapeData *data; HRGN mask_region; - SDL_WindowData *windowdata; + SDL_WindowData *windowdata; HWND hwnd; if (shaper == NULL || shape == NULL) return SDL_INVALID_SHAPE_ARGUMENT; - if(!SDL_ISPIXELFORMAT_ALPHA(SDL_MasksToPixelFormatEnum(shape->format->BitsPerPixel,shape->format->Rmask,shape->format->Gmask,shape->format->Bmask,shape->format->Amask)) && shapeMode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h) + if(shape->format->Amask == 0 && shapeMode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h) return SDL_INVALID_SHAPE_ARGUMENT; data = (SDL_ShapeData*)shaper->driverdata; + if(data->mask_tree != NULL) + SDL_FreeShapeTree(&data->mask_tree); data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape,SDL_FALSE); /* @@ -72,7 +76,7 @@ /* * Set the new region mask for the window */ - windowdata=(SDL_WindowData *)(shaper->window->driverdata); + windowdata=(SDL_WindowData *)(shaper->window->driverdata); hwnd = windowdata->hwnd; SetWindowRgn(hwnd, mask_region, TRUE);