Mercurial > sdl-ios-xcode
diff test/common.c @ 3408:55541ddf13e3
Support for GL initialization parameters has been added.
author | Mike Gorchak <lestat@i.com.ua> |
---|---|
date | Wed, 21 Oct 2009 14:51:42 +0000 |
parents | 45f140dd4b08 |
children | 4b594623401b |
line wrap: on
line diff
--- a/test/common.c Mon Oct 19 13:31:58 2009 +0000 +++ b/test/common.c Wed Oct 21 14:51:42 2009 +0000 @@ -86,6 +86,28 @@ state->audiospec.format = AUDIO_S16; state->audiospec.channels = 2; state->audiospec.samples = 2048; + + /* Set some very sane GL defaults */ + state->gl_red_size = 3; + state->gl_green_size = 3; + state->gl_blue_size = 2; + state->gl_alpha_size = 0; + state->gl_buffer_size = 0; + state->gl_depth_size = 16; + state->gl_stencil_size = 0; + state->gl_double_buffer = 1; + state->gl_accum_red_size = 0; + state->gl_accum_green_size = 0; + state->gl_accum_blue_size = 0; + state->gl_accum_alpha_size = 0; + state->gl_stereo = 0; + state->gl_multisamplebuffers = 0; + state->gl_multisamplesamples = 0; + state->gl_retained_backing = 1; + state->gl_accelerated = 1; + state->gl_major_version = 2; + state->gl_minor_version = 1; + return state; } @@ -621,6 +643,27 @@ SDL_GetCurrentVideoDriver()); } + /* Upload GL settings */ + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer); + SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size); + SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size); + SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size); + SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size); + SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size); + SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples); + SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, state->gl_accelerated); + SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version); + if (state->verbose & VERBOSE_MODES) { SDL_DisplayMode mode; int bpp;