Mercurial > sdl-ios-xcode
diff src/timer/riscos/SDL_systimer.c @ 630:550bccdf04bd
Added initial support for RISC OS (thanks Peter Naulls!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 29 May 2003 04:44:13 +0000 |
parents | |
children | b8d311d90021 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/timer/riscos/SDL_systimer.c Thu May 29 04:44:13 2003 +0000 @@ -0,0 +1,146 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#include <stdio.h> +#include <time.h> +#include <sys/time.h> +#include <unistd.h> +#include <string.h> +#include <errno.h> + +#include "SDL_error.h" +#include "SDL_timer.h" +#include "SDL_timer_c.h" + +/* Timer start/reset time */ +static Uint32 timerStart; +/* Timer running function */ +void RISCOS_CheckTimer(); + +extern void RISCOS_BackgroundTasks(void); + +/* The first ticks value of the application */ +clock_t start; + +void SDL_StartTicks(void) +{ + /* Set first ticks value */ + start = clock(); +} + +Uint32 SDL_GetTicks (void) +{ + clock_t ticks; + + ticks=clock()-start; + + +#if CLOCKS_PER_SEC == 1000 + + return(ticks); + +#elif CLOCKS_PER_SEC == 100 + + return (ticks * 10); + +#else + + return ticks*(1000/CLOCKS_PER_SEC); + +#endif + +} + +extern void DRenderer_FillBuffers(); + +void SDL_Delay (Uint32 ms) +{ + Uint32 now,then,elapsed; + + /* Set the timeout interval - Linux only needs to do this once */ + then = SDL_GetTicks(); + + do { + /* Do background tasks required while sleeping as we are not multithreaded */ + RISCOS_BackgroundTasks(); + /* Calculate the time interval left (in case of interrupt) */ + now = SDL_GetTicks(); + elapsed = (now-then); + then = now; + if ( elapsed >= ms ) { + break; + } + ms -= elapsed; + + } while ( 1 ); +} + +int SDL_SYS_TimerInit(void) +{ + return(0); +} + +void SDL_SYS_TimerQuit(void) +{ + SDL_SetTimer(0, NULL); +} + +int SDL_SYS_StartTimer(void) +{ + timerStart = SDL_GetTicks(); + + return(0); +} + +void SDL_SYS_StopTimer(void) +{ + /* Don't need to do anything as we use SDL_timer_running + to detect if we need to check the timer */ +} + + +void RISCOS_CheckTimer() +{ + if (SDL_timer_running && SDL_GetTicks() - timerStart >= SDL_alarm_interval) + { + Uint32 ms; + + ms = SDL_alarm_callback(SDL_alarm_interval); + if ( ms != SDL_alarm_interval ) + { + if ( ms ) + { + SDL_alarm_interval = ROUND_RESOLUTION(ms); + } else + { + SDL_alarm_interval = 0; + SDL_timer_running = 0; + } + } + if (SDL_alarm_interval) timerStart = SDL_GetTicks(); + } +}