Mercurial > sdl-ios-xcode
diff src/video/windib/SDL_dibvideo.h @ 338:518ffd98a8f6
Fixed gamma ramps in DirectX windowed and OpenGL modes
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 11 Apr 2002 15:23:07 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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--- a/src/video/windib/SDL_dibvideo.h Thu Apr 11 14:35:16 2002 +0000 +++ b/src/video/windib/SDL_dibvideo.h Thu Apr 11 15:23:07 2002 +0000 @@ -38,14 +38,11 @@ #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; - - WORD *gamma_saved; }; /* Old variable names */ #define screen_bmp (this->hidden->screen_bmp) #define screen_pal (this->hidden->screen_pal) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) -#define gamma_saved (this->hidden->gamma_saved) #endif /* _SDL_dibvideo_h */