Mercurial > sdl-ios-xcode
diff src/video/wincommon/SDL_lowvideo.h @ 338:518ffd98a8f6
Fixed gamma ramps in DirectX windowed and OpenGL modes
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 11 Apr 2002 15:23:07 +0000 |
parents | bc4d50d2edd9 |
children | a6fa62b1be09 |
line wrap: on
line diff
--- a/src/video/wincommon/SDL_lowvideo.h Thu Apr 11 14:35:16 2002 +0000 +++ b/src/video/wincommon/SDL_lowvideo.h Thu Apr 11 15:23:07 2002 +0000 @@ -67,9 +67,6 @@ /* Called by windows message loop when the system palette changes */ extern void (*WIN_PaletteChanged)(_THIS, HWND window); -/* Called by windows message loop when losing or gaining gamma focus */ -extern void (*WIN_SwapGamma)(_THIS); - /* Called by windows message loop when a portion of the screen needs update */ extern void (*WIN_WinPAINT)(_THIS, HDC hdc); @@ -93,6 +90,9 @@ extern DEVMODE SDL_fullscreen_mode; #endif +/* The system gamma ramp for GDI modes */ +extern WORD *gamma_saved; + /* This is really from SDL_dx5audio.c */ extern void DX5_SoundFocus(HWND window);