Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32keyboard.c @ 2308:514f7c1651fc
Untested Win32 keyboard scancode code.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 08 Feb 2008 08:35:49 +0000 |
parents | c121d94672cb |
children | 54e21acfec5a |
line wrap: on
line diff
--- a/src/video/win32/SDL_win32keyboard.c Thu Feb 07 16:14:43 2008 +0000 +++ b/src/video/win32/SDL_win32keyboard.c Fri Feb 08 08:35:49 2008 +0000 @@ -24,6 +24,7 @@ #include "SDL_win32video.h" #include "../../events/SDL_keyboard_c.h" +#include "../../events/scancodes_win32.h" void WIN_InitKeyboard(_THIS) @@ -31,8 +32,41 @@ SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_Keyboard keyboard; + data->key_layout = win32_scancode_table; + SDL_zero(keyboard); data->keyboard = SDL_AddKeyboard(&keyboard, -1); + WIN_UpdateKeymap(_this); + + SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); + SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); + SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); +} + +void +WIN_UpdateKeymap(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + int i; + SDL_scancode scancode; + SDLKey keymap[SDL_NUM_SCANCODES]; + + SDL_GetDefaultKeymap(keymap); + + for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) { + + /* Make sure this scancode is a valid character scancode */ + scancode = win32_scancode_table[i]; + if (scancode == SDL_SCANCODE_UNKNOWN || + (keymap[scancode] & SDLK_SCANCODE_MASK)) { + continue; + } +#ifndef MAPVK_VK_TO_CHAR +#define MAPVK_VK_TO_CHAR 2 +#endif + keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); + } + SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES); } void