Mercurial > sdl-ios-xcode
diff src/video/ps2gs/SDL_gsyuv.c @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | d910939febfa |
children | 14717b52abc0 |
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--- a/src/video/ps2gs/SDL_gsyuv.c Mon Apr 17 05:38:33 2006 +0000 +++ b/src/video/ps2gs/SDL_gsyuv.c Mon Apr 17 06:47:23 2006 +0000 @@ -315,7 +315,7 @@ return; } -int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) +int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst) { struct private_yuvhwdata *hwdata; __u32 cmd; @@ -423,8 +423,8 @@ /* Send the current image to the screen and scale it */ screen = this->screen; - x = (unsigned int)dstrect->x; - y = (unsigned int)dstrect->y; + x = (unsigned int)dst->x; + y = (unsigned int)dst->y; if ( screen->offset ) { x += (screen->offset % screen->pitch) / screen->format->BytesPerPixel; @@ -432,8 +432,8 @@ } y += screen_image.y; *hwdata->stretch_x1y1 = (x * 16) + ((y * 16) << 16); - x += (unsigned int)dstrect->w; - y += (unsigned int)dstrect->h; + x += (unsigned int)dst->w; + y += (unsigned int)dst->h; *hwdata->stretch_x2y2 = (x * 16) + ((y * 16) << 16); return ioctl(console_fd, PS2IOC_SENDL, &hwdata->plist); }