diff src/video/ps2gs/SDL_gsyuv.c @ 1643:51038e80ae59

More general fix for bug #189 The clipping is done at a higher level, and the low level functions are passed clipped rectangles. Drivers which don't support source clipping have not been changed, so the image will be squished instead of clipped, but at least they will no longer crash when the destination rect was out of bounds.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 Apr 2006 06:47:23 +0000
parents d910939febfa
children 14717b52abc0
line wrap: on
line diff
--- a/src/video/ps2gs/SDL_gsyuv.c	Mon Apr 17 05:38:33 2006 +0000
+++ b/src/video/ps2gs/SDL_gsyuv.c	Mon Apr 17 06:47:23 2006 +0000
@@ -315,7 +315,7 @@
 	return;
 }
 
-int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect)
+int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst)
 {
 	struct private_yuvhwdata *hwdata;
 	__u32 cmd;
@@ -423,8 +423,8 @@
 
 	/* Send the current image to the screen and scale it */
 	screen = this->screen;
-	x = (unsigned int)dstrect->x;
-	y = (unsigned int)dstrect->y;
+	x = (unsigned int)dst->x;
+	y = (unsigned int)dst->y;
 	if ( screen->offset ) {
 		x += (screen->offset % screen->pitch) /
 		     screen->format->BytesPerPixel;
@@ -432,8 +432,8 @@
 	}
 	y += screen_image.y;
 	*hwdata->stretch_x1y1 = (x * 16) + ((y * 16) << 16);
-	x += (unsigned int)dstrect->w;
-	y += (unsigned int)dstrect->h;
+	x += (unsigned int)dst->w;
+	y += (unsigned int)dst->h;
 	*hwdata->stretch_x2y2 = (x * 16) + ((y * 16) << 16);
 	return ioctl(console_fd, PS2IOC_SENDL, &hwdata->plist);
 }