Mercurial > sdl-ios-xcode
diff src/video/fbcon/SDL_fbevents.c @ 4:4f6c5f021323
Date: Thu, 26 Apr 2001 10:46:23 +0200
From: Alexander Pipelka <pipelka@bms-austria.com>
Subject: SDL ELO driver bugfix
Hi Sam!
We noticed that the ELO serial touchscreen controller is quite sensitive
in terms of correct protocol handling.
The current implementation cause some controllers to hangup after some
time (> 24h).
I think the attached patch should fix this (I ran my device more than 3
days without any hangups).
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:54:56 +0000 |
parents | 74212992fb08 |
children | b685c94f8db7 |
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--- a/src/video/fbcon/SDL_fbevents.c Thu Apr 26 16:52:42 2001 +0000 +++ b/src/video/fbcon/SDL_fbevents.c Thu Apr 26 16:54:56 2001 +0000 @@ -619,7 +619,8 @@ int button = 0; int dx = 0, dy = 0; int packetsize = 0; - + int realx, realy; + /* Figure out the mouse packet size */ switch (mouse_drv) { case MOUSE_NONE: @@ -647,6 +648,18 @@ break; } + /* Special handling for the quite sensitive ELO controller */ + if (mouse_drv == MOUSE_ELO) { + + /* try to read the next packet */ + if(eloReadPosition(this, mouse_fd, &dx, &dy, &button, &realx, &realy)) { + button = (button & 0x01) << 2; + FB_vgamousecallback(button, relative, dx, dy); + } + + return; + } + /* Read as many packets as possible */ nread = read(mouse_fd, &mousebuf[start], BUFSIZ-start); if ( nread < 0 ) { @@ -740,25 +753,25 @@ dx = (signed char)mousebuf[i+1]; dy = -(signed char)mousebuf[i+2]; break; + /* case MOUSE_ELO: - /* ELO protocol has ELO_START_BYTE as first byte */ if ( mousebuf[i] != ELO_START_BYTE ) { - /* Go to next byte */ i -= (packetsize-1); continue; } - /* parse the packet */ if(!eloParsePacket(&(mousebuf[i]), &dx, &dy, &button)) { - break; + i -= (packetsize-1); + continue; } button = (button & 0x01) << 2; - /* convert to screen coordinates */ eloConvertXY(this, &dx, &dy); break; + */ + case MOUSE_ELO: case NUM_MOUSE_DRVS: /* Uh oh.. */ dx = 0;