Mercurial > sdl-ios-xcode
diff src/video/bwindow/SDL_BWin.h @ 4012:4e29535b821b SDL-1.2
Fixed bug #360
Fixed fullscreen video modes and improved the mouse grab code.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 07 Jul 2007 19:20:28 +0000 |
parents | 678576473849 |
children | 5804139bdf0b |
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--- a/src/video/bwindow/SDL_BWin.h Fri Jul 06 13:39:03 2007 +0000 +++ b/src/video/bwindow/SDL_BWin.h Sat Jul 07 19:20:28 2007 +0000 @@ -149,6 +149,34 @@ virtual void SetBitmap(BBitmap *bitmap) { SDL_View->SetBitmap(bitmap); } + virtual void SetXYOffset(int x, int y) { +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + return; + } +#endif + SDL_View->SetXYOffset(x, y); + } + virtual void GetXYOffset(int &x, int &y) { +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + x = 0; + y = 0; + return; + } +#endif + SDL_View->GetXYOffset(x, y); + } + virtual void GetXYOffset(float &x, float &y) { +#if SDL_VIDEO_OPENGL + if ( the_view == SDL_GLView ) { + x = 0.0f; + y = 0.0f; + return; + } +#endif + SDL_View->GetXYOffset(x, y); + } virtual bool BeginDraw(void) { return(Lock()); }