Mercurial > sdl-ios-xcode
diff test/threadwin.c @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children | 931d111e737a |
line wrap: on
line diff
--- a/test/threadwin.c Mon May 29 03:53:21 2006 +0000 +++ b/test/threadwin.c Mon May 29 04:04:35 2006 +0000 @@ -16,14 +16,14 @@ /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void -quit (int rc) +quit(int rc) { - SDL_Quit (); - exit (rc); + SDL_Quit(); + exit(rc); } SDL_Surface * -LoadIconSurface (char *file, Uint8 ** maskp) +LoadIconSurface(char *file, Uint8 ** maskp) { SDL_Surface *icon; Uint8 *pixels; @@ -33,41 +33,41 @@ *maskp = NULL; /* Load the icon surface */ - icon = SDL_LoadBMP (file); + icon = SDL_LoadBMP(file); if (icon == NULL) { - fprintf (stderr, "Couldn't load %s: %s\n", file, SDL_GetError ()); + fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); return (NULL); } /* Check width and height */ if ((icon->w % 8) != 0) { - fprintf (stderr, "Icon width must be a multiple of 8!\n"); - SDL_FreeSurface (icon); + fprintf(stderr, "Icon width must be a multiple of 8!\n"); + SDL_FreeSurface(icon); return (NULL); } if (icon->format->palette == NULL) { - fprintf (stderr, "Icon must have a palette!\n"); - SDL_FreeSurface (icon); + fprintf(stderr, "Icon must have a palette!\n"); + SDL_FreeSurface(icon); return (NULL); } /* Set the colorkey */ - SDL_SetColorKey (icon, SDL_SRCCOLORKEY, *((Uint8 *) icon->pixels)); + SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *) icon->pixels)); /* Create the mask */ pixels = (Uint8 *) icon->pixels; - printf ("Transparent pixel: (%d,%d,%d)\n", - icon->format->palette->colors[*pixels].r, - icon->format->palette->colors[*pixels].g, - icon->format->palette->colors[*pixels].b); + printf("Transparent pixel: (%d,%d,%d)\n", + icon->format->palette->colors[*pixels].r, + icon->format->palette->colors[*pixels].g, + icon->format->palette->colors[*pixels].b); mlen = icon->w * icon->h; - mask = (Uint8 *) malloc (mlen / 8); + mask = (Uint8 *) malloc(mlen / 8); if (mask == NULL) { - fprintf (stderr, "Out of memory!\n"); - SDL_FreeSurface (icon); + fprintf(stderr, "Out of memory!\n"); + SDL_FreeSurface(icon); return (NULL); } - memset (mask, 0, mlen / 8); + memset(mask, 0, mlen / 8); for (i = 0; i < mlen;) { if (pixels[i] != *pixels) mask[i / 8] |= 0x01; @@ -80,7 +80,7 @@ } int SDLCALL -FilterEvents (const SDL_Event * event) +FilterEvents(const SDL_Event * event) { static int reallyquit = 0; @@ -88,19 +88,19 @@ case SDL_ACTIVEEVENT: /* See what happened */ - printf ("App %s ", event->active.gain ? "gained" : "lost"); + printf("App %s ", event->active.gain ? "gained" : "lost"); if (event->active.state & SDL_APPACTIVE) - printf ("active "); + printf("active "); if (event->active.state & SDL_APPMOUSEFOCUS) - printf ("mouse "); + printf("mouse "); if (event->active.state & SDL_APPINPUTFOCUS) - printf ("input "); - printf ("focus\n"); + printf("input "); + printf("focus\n"); /* See if we are iconified or restored */ if (event->active.state & SDL_APPACTIVE) { - printf ("App has been %s\n", - event->active.gain ? "restored" : "iconified"); + printf("App has been %s\n", + event->active.gain ? "restored" : "iconified"); } return (0); @@ -108,10 +108,10 @@ case SDL_QUIT: if (!reallyquit) { reallyquit = 1; - printf ("Quit requested\n"); + printf("Quit requested\n"); return (0); } - printf ("Quit demanded\n"); + printf("Quit demanded\n"); return (1); /* Mouse and keyboard events go to threads */ @@ -129,7 +129,7 @@ } int SDLCALL -HandleMouse (void *unused) +HandleMouse(void *unused) { SDL_Event events[10]; int i, found; @@ -140,7 +140,7 @@ (SDL_MOUSEMOTIONMASK | SDL_MOUSEBUTTONDOWNMASK | SDL_MOUSEBUTTONUPMASK); while (!done) { - found = SDL_PeepEvents (events, 10, SDL_GETEVENT, mask); + found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); for (i = 0; i < found; ++i) { switch (events[i].type) { /* We want to toggle visibility on buttonpress */ @@ -148,28 +148,28 @@ case SDL_MOUSEBUTTONUP: if (events[i].button.state == SDL_PRESSED) { visible = !visible; - SDL_ShowCursor (visible); + SDL_ShowCursor(visible); } - printf ("Mouse button %d has been %s\n", - events[i].button.button, - (events[i].button.state == SDL_PRESSED) ? - "pressed" : "released"); + printf("Mouse button %d has been %s\n", + events[i].button.button, + (events[i].button.state == SDL_PRESSED) ? + "pressed" : "released"); break; /* Show relative mouse motion */ case SDL_MOUSEMOTION: - printf ("Mouse relative motion: {%d,%d}\n", - events[i].motion.xrel, events[i].motion.yrel); + printf("Mouse relative motion: {%d,%d}\n", + events[i].motion.xrel, events[i].motion.yrel); break; } } /* Give up some CPU to allow events to arrive */ - SDL_Delay (20); + SDL_Delay(20); } return (0); } int SDLCALL -HandleKeyboard (void *unused) +HandleKeyboard(void *unused) { SDL_Event events[10]; int i, found; @@ -178,16 +178,16 @@ /* Handle mouse events here */ mask = (SDL_KEYDOWNMASK | SDL_KEYUPMASK); while (!done) { - found = SDL_PeepEvents (events, 10, SDL_GETEVENT, mask); + found = SDL_PeepEvents(events, 10, SDL_GETEVENT, mask); for (i = 0; i < found; ++i) { switch (events[i].type) { /* We want to toggle visibility on buttonpress */ case SDL_KEYDOWN: case SDL_KEYUP: - printf ("Key '%c' has been %s\n", - events[i].key.keysym.unicode, - (events[i].key.state == SDL_PRESSED) ? - "pressed" : "released"); + printf("Key '%c' has been %s\n", + events[i].key.keysym.unicode, + (events[i].key.state == SDL_PRESSED) ? + "pressed" : "released"); /* Allow hitting <ESC> to quit the app */ if (events[i].key.keysym.sym == SDLK_ESCAPE) { @@ -200,33 +200,33 @@ if (events[i].key.keysym.sym == SDLK_f) { int rc = 0; - printf ("attempting to toggle fullscreen...\n"); - rc = SDL_WM_ToggleFullScreen (SDL_GetVideoSurface ()); - printf ("SDL_WM_ToggleFullScreen returned %d.\n", rc); + printf("attempting to toggle fullscreen...\n"); + rc = SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); + printf("SDL_WM_ToggleFullScreen returned %d.\n", rc); } if (events[i].key.keysym.sym == SDLK_g) { SDL_GrabMode m; - m = SDL_WM_GrabInput (SDL_GRAB_QUERY) == + m = SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? SDL_GRAB_OFF : SDL_GRAB_ON; printf ("attempting to toggle input grab to %s...\n", m == SDL_GRAB_ON ? "ON" : "OFF"); - SDL_WM_GrabInput (m); - printf ("attempt finished.\n"); + SDL_WM_GrabInput(m); + printf("attempt finished.\n"); } break; } } /* Give up some CPU to allow events to arrive */ - SDL_Delay (20); + SDL_Delay(20); } return (0); } int -main (int argc, char *argv[]) +main(int argc, char *argv[]) { SDL_Surface *screen; SDL_Surface *icon; @@ -250,17 +250,17 @@ been compiled with threaded events enabled, then the mouse and keyboard won't respond. */ - if ((argc >= 2) && (strcmp (argv[1], "-threaded") == 0)) { + if ((argc >= 2) && (strcmp(argv[1], "-threaded") == 0)) { init_flags |= SDL_INIT_EVENTTHREAD; argc -= 1; argv += 1; - printf ("Running with threaded events\n"); - } else if ((argc >= 2) && (strcmp (argv[1], "-fullscreen") == 0)) { + printf("Running with threaded events\n"); + } else if ((argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0)) { video_flags |= SDL_FULLSCREEN; argc -= 1; argv += 1; - } else if ((argc >= 3) && (strcmp (argv[1], "-bpp") == 0)) { - video_bpp = atoi (argv[2]); + } else if ((argc >= 3) && (strcmp(argv[1], "-bpp") == 0)) { + video_bpp = atoi(argv[2]); argc -= 2; argv += 2; } else { @@ -269,38 +269,38 @@ } /* Initialize SDL with the requested flags */ - if (SDL_Init (init_flags) < 0) { - fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); + if (SDL_Init(init_flags) < 0) { + fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } /* Set the icon -- this must be done before the first mode set */ - icon = LoadIconSurface ("icon.bmp", &icon_mask); + icon = LoadIconSurface("icon.bmp", &icon_mask); if (icon != NULL) { - SDL_WM_SetIcon (icon, icon_mask); + SDL_WM_SetIcon(icon, icon_mask); } if (icon_mask != NULL) - free (icon_mask); + free(icon_mask); /* Initialize the display */ - screen = SDL_SetVideoMode (640, 480, video_bpp, video_flags); + screen = SDL_SetVideoMode(640, 480, video_bpp, video_flags); if (screen == NULL) { - fprintf (stderr, "Couldn't set 640x480x%d video mode: %s\n", - video_bpp, SDL_GetError ()); - quit (1); + fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", + video_bpp, SDL_GetError()); + quit(1); } - printf ("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? - "fullscreen" : "windowed"); + printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? + "fullscreen" : "windowed"); /* Enable printable characters */ - SDL_EnableUNICODE (1); + SDL_EnableUNICODE(1); /* Set an event filter that discards everything but QUIT */ - SDL_SetEventFilter (FilterEvents); + SDL_SetEventFilter(FilterEvents); /* Create the event handling threads */ - mouse_thread = SDL_CreateThread (HandleMouse, NULL); - keybd_thread = SDL_CreateThread (HandleKeyboard, NULL); + mouse_thread = SDL_CreateThread(HandleMouse, NULL); + keybd_thread = SDL_CreateThread(HandleKeyboard, NULL); /* Set the surface pixels and refresh! */ for (i = 0; i < 256; ++i) { @@ -308,34 +308,34 @@ palette[i].g = 255 - i; palette[i].b = 255 - i; } - SDL_SetColors (screen, palette, 0, 256); - if (SDL_LockSurface (screen) < 0) { - fprintf (stderr, "Couldn't lock display surface: %s\n", - SDL_GetError ()); - quit (2); + SDL_SetColors(screen, palette, 0, 256); + if (SDL_LockSurface(screen) < 0) { + fprintf(stderr, "Couldn't lock display surface: %s\n", + SDL_GetError()); + quit(2); } buffer = (Uint8 *) screen->pixels; for (i = 0; i < screen->h; ++i) { - memset (buffer, (i * 255) / screen->h, - screen->w * screen->format->BytesPerPixel); + memset(buffer, (i * 255) / screen->h, + screen->w * screen->format->BytesPerPixel); buffer += screen->pitch; } - SDL_UnlockSurface (screen); - SDL_UpdateRect (screen, 0, 0, 0, 0); + SDL_UnlockSurface(screen); + SDL_UpdateRect(screen, 0, 0, 0, 0); /* Loop, waiting for QUIT */ while (!done) { if (!(init_flags & SDL_INIT_EVENTTHREAD)) { - SDL_PumpEvents (); /* Needed when event thread is off */ + SDL_PumpEvents(); /* Needed when event thread is off */ } - if (SDL_PeepEvents (NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK)) { + if (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_QUITMASK)) { done = 1; } /* Give up some CPU so the events can accumulate */ - SDL_Delay (20); + SDL_Delay(20); } - SDL_WaitThread (mouse_thread, NULL); - SDL_WaitThread (keybd_thread, NULL); - SDL_Quit (); + SDL_WaitThread(mouse_thread, NULL); + SDL_WaitThread(keybd_thread, NULL); + SDL_Quit(); return (0); }