Mercurial > sdl-ios-xcode
diff test/testgl.c @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children | a51dfda0ff33 |
line wrap: on
line diff
--- a/test/testgl.c Mon May 29 03:53:21 2006 +0000 +++ b/test/testgl.c Mon May 29 04:04:35 2006 +0000 @@ -26,48 +26,48 @@ /**********************************************************************/ void -HotKey_ToggleFullScreen (void) +HotKey_ToggleFullScreen(void) { SDL_Surface *screen; - screen = SDL_GetVideoSurface (); - if (SDL_WM_ToggleFullScreen (screen)) { - printf ("Toggled fullscreen mode - now %s\n", - (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); + screen = SDL_GetVideoSurface(); + if (SDL_WM_ToggleFullScreen(screen)) { + printf("Toggled fullscreen mode - now %s\n", + (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); } else { - printf ("Unable to toggle fullscreen mode\n"); + printf("Unable to toggle fullscreen mode\n"); } } void -HotKey_ToggleGrab (void) +HotKey_ToggleGrab(void) { SDL_GrabMode mode; - printf ("Ctrl-G: toggling input grab!\n"); - mode = SDL_WM_GrabInput (SDL_GRAB_QUERY); + printf("Ctrl-G: toggling input grab!\n"); + mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); if (mode == SDL_GRAB_ON) { - printf ("Grab was on\n"); + printf("Grab was on\n"); } else { - printf ("Grab was off\n"); + printf("Grab was off\n"); } - mode = SDL_WM_GrabInput (!mode); + mode = SDL_WM_GrabInput(!mode); if (mode == SDL_GRAB_ON) { - printf ("Grab is now on\n"); + printf("Grab is now on\n"); } else { - printf ("Grab is now off\n"); + printf("Grab is now off\n"); } } void -HotKey_Iconify (void) +HotKey_Iconify(void) { - printf ("Ctrl-Z: iconifying window!\n"); - SDL_WM_IconifyWindow (); + printf("Ctrl-Z: iconifying window!\n"); + SDL_WM_IconifyWindow(); } int -HandleEvent (SDL_Event * event) +HandleEvent(SDL_Event * event) { int done; @@ -75,15 +75,15 @@ switch (event->type) { case SDL_ACTIVEEVENT: /* See what happened */ - printf ("app %s ", event->active.gain ? "gained" : "lost"); + printf("app %s ", event->active.gain ? "gained" : "lost"); if (event->active.state & SDL_APPACTIVE) { - printf ("active "); + printf("active "); } else if (event->active.state & SDL_APPMOUSEFOCUS) { - printf ("mouse "); + printf("mouse "); } else if (event->active.state & SDL_APPINPUTFOCUS) { - printf ("input "); + printf("input "); } - printf ("focus\n"); + printf("focus\n"); break; @@ -93,17 +93,17 @@ } if ((event->key.keysym.sym == SDLK_g) && (event->key.keysym.mod & KMOD_CTRL)) { - HotKey_ToggleGrab (); + HotKey_ToggleGrab(); } if ((event->key.keysym.sym == SDLK_z) && (event->key.keysym.mod & KMOD_CTRL)) { - HotKey_Iconify (); + HotKey_Iconify(); } if ((event->key.keysym.sym == SDLK_RETURN) && (event->key.keysym.mod & KMOD_ALT)) { - HotKey_ToggleFullScreen (); + HotKey_ToggleFullScreen(); } - printf ("key '%s' pressed\n", SDL_GetKeyName (event->key.keysym.sym)); + printf("key '%s' pressed\n", SDL_GetKeyName(event->key.keysym.sym)); break; case SDL_QUIT: done = 1; @@ -113,52 +113,52 @@ } void -SDL_GL_Enter2DMode () +SDL_GL_Enter2DMode() { - SDL_Surface *screen = SDL_GetVideoSurface (); + SDL_Surface *screen = SDL_GetVideoSurface(); /* Note, there may be other things you need to change, depending on how you have your OpenGL state set up. */ - glPushAttrib (GL_ENABLE_BIT); - glDisable (GL_DEPTH_TEST); - glDisable (GL_CULL_FACE); - glEnable (GL_TEXTURE_2D); + glPushAttrib(GL_ENABLE_BIT); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + glEnable(GL_TEXTURE_2D); /* This allows alpha blending of 2D textures with the scene */ - glEnable (GL_BLEND); - glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glViewport (0, 0, screen->w, screen->h); + glViewport(0, 0, screen->w, screen->h); - glMatrixMode (GL_PROJECTION); - glPushMatrix (); - glLoadIdentity (); + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); - glOrtho (0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0); + glOrtho(0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0); - glMatrixMode (GL_MODELVIEW); - glPushMatrix (); - glLoadIdentity (); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); - glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); } void -SDL_GL_Leave2DMode () +SDL_GL_Leave2DMode() { - glMatrixMode (GL_MODELVIEW); - glPopMatrix (); + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); - glMatrixMode (GL_PROJECTION); - glPopMatrix (); + glMatrixMode(GL_PROJECTION); + glPopMatrix(); - glPopAttrib (); + glPopAttrib(); } /* Quick utility function for texture creation */ static int -power_of_two (int input) +power_of_two(int input) { int value = 1; @@ -169,7 +169,7 @@ } GLuint -SDL_GL_LoadTexture (SDL_Surface * surface, GLfloat * texcoord) +SDL_GL_LoadTexture(SDL_Surface * surface, GLfloat * texcoord) { GLuint texture; int w, h; @@ -179,20 +179,20 @@ Uint8 saved_alpha; /* Use the surface width and height expanded to powers of 2 */ - w = power_of_two (surface->w); - h = power_of_two (surface->h); + w = power_of_two(surface->w); + h = power_of_two(surface->h); texcoord[0] = 0.0f; /* Min X */ texcoord[1] = 0.0f; /* Min Y */ texcoord[2] = (GLfloat) surface->w / w; /* Max X */ texcoord[3] = (GLfloat) surface->h / h; /* Max Y */ - image = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 32, + image = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */ - 0x000000FF, - 0x0000FF00, 0x00FF0000, 0xFF000000 + 0x000000FF, + 0x0000FF00, 0x00FF0000, 0xFF000000 #else - 0xFF000000, - 0x00FF0000, 0x0000FF00, 0x000000FF + 0xFF000000, + 0x00FF0000, 0x0000FF00, 0x000000FF #endif ); if (image == NULL) { @@ -203,7 +203,7 @@ saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); saved_alpha = surface->format->alpha; if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) { - SDL_SetAlpha (surface, 0, 0); + SDL_SetAlpha(surface, 0, 0); } /* Copy the surface into the GL texture image */ @@ -211,28 +211,28 @@ area.y = 0; area.w = surface->w; area.h = surface->h; - SDL_BlitSurface (surface, &area, image, &area); + SDL_BlitSurface(surface, &area, image, &area); /* Restore the alpha blending attributes */ if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) { - SDL_SetAlpha (surface, saved_flags, saved_alpha); + SDL_SetAlpha(surface, saved_flags, saved_alpha); } /* Create an OpenGL texture for the image */ - glGenTextures (1, &texture); - glBindTexture (GL_TEXTURE_2D, texture); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexImage2D (GL_TEXTURE_2D, - 0, - GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); - SDL_FreeSurface (image); /* No longer needed */ + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, + 0, + GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels); + SDL_FreeSurface(image); /* No longer needed */ return texture; } void -DrawLogoCursor (void) +DrawLogoCursor(void) { static GLfloat texMinX, texMinY; static GLfloat texMaxX, texMaxY; @@ -244,7 +244,7 @@ GLfloat texcoord[4]; /* Load the image (could use SDL_image library here) */ - image = SDL_LoadBMP (LOGO_FILE); + image = SDL_LoadBMP(LOGO_FILE); if (image == NULL) { return; } @@ -252,7 +252,7 @@ h = image->h; /* Convert the image into an OpenGL texture */ - cursor_texture = SDL_GL_LoadTexture (image, texcoord); + cursor_texture = SDL_GL_LoadTexture(image, texcoord); /* Make texture coordinates easy to understand */ texMinX = texcoord[0]; @@ -261,7 +261,7 @@ texMaxY = texcoord[3]; /* We don't need the original image anymore */ - SDL_FreeSurface (image); + SDL_FreeSurface(image); /* Make sure that the texture conversion is okay */ if (!cursor_texture) { @@ -270,28 +270,28 @@ } /* Move the image around */ - SDL_GetMouseState (&x, &y); + SDL_GetMouseState(&x, &y); x -= w / 2; y -= h / 2; /* Show the image on the screen */ - SDL_GL_Enter2DMode (); - glBindTexture (GL_TEXTURE_2D, cursor_texture); - glBegin (GL_TRIANGLE_STRIP); - glTexCoord2f (texMinX, texMinY); - glVertex2i (x, y); - glTexCoord2f (texMaxX, texMinY); - glVertex2i (x + w, y); - glTexCoord2f (texMinX, texMaxY); - glVertex2i (x, y + h); - glTexCoord2f (texMaxX, texMaxY); - glVertex2i (x + w, y + h); - glEnd (); - SDL_GL_Leave2DMode (); + SDL_GL_Enter2DMode(); + glBindTexture(GL_TEXTURE_2D, cursor_texture); + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2f(texMinX, texMinY); + glVertex2i(x, y); + glTexCoord2f(texMaxX, texMinY); + glVertex2i(x + w, y); + glTexCoord2f(texMinX, texMaxY); + glVertex2i(x, y + h); + glTexCoord2f(texMaxX, texMaxY); + glVertex2i(x + w, y + h); + glEnd(); + SDL_GL_Leave2DMode(); } void -DrawLogoTexture (void) +DrawLogoTexture(void) { static GLfloat texMinX, texMinY; static GLfloat texMaxX, texMaxY; @@ -301,14 +301,14 @@ static int delta_x = 1; static int delta_y = 1; - SDL_Surface *screen = SDL_GetVideoSurface (); + SDL_Surface *screen = SDL_GetVideoSurface(); if (!global_texture) { SDL_Surface *image; GLfloat texcoord[4]; /* Load the image (could use SDL_image library here) */ - image = SDL_LoadBMP (LOGO_FILE); + image = SDL_LoadBMP(LOGO_FILE); if (image == NULL) { return; } @@ -316,7 +316,7 @@ h = image->h; /* Convert the image into an OpenGL texture */ - global_texture = SDL_GL_LoadTexture (image, texcoord); + global_texture = SDL_GL_LoadTexture(image, texcoord); /* Make texture coordinates easy to understand */ texMinX = texcoord[0]; @@ -325,7 +325,7 @@ texMaxY = texcoord[3]; /* We don't need the original image anymore */ - SDL_FreeSurface (image); + SDL_FreeSurface(image); /* Make sure that the texture conversion is okay */ if (!global_texture) { @@ -352,25 +352,25 @@ } /* Show the image on the screen */ - SDL_GL_Enter2DMode (); - glBindTexture (GL_TEXTURE_2D, global_texture); - glBegin (GL_TRIANGLE_STRIP); - glTexCoord2f (texMinX, texMinY); - glVertex2i (x, y); - glTexCoord2f (texMaxX, texMinY); - glVertex2i (x + w, y); - glTexCoord2f (texMinX, texMaxY); - glVertex2i (x, y + h); - glTexCoord2f (texMaxX, texMaxY); - glVertex2i (x + w, y + h); - glEnd (); - SDL_GL_Leave2DMode (); + SDL_GL_Enter2DMode(); + glBindTexture(GL_TEXTURE_2D, global_texture); + glBegin(GL_TRIANGLE_STRIP); + glTexCoord2f(texMinX, texMinY); + glVertex2i(x, y); + glTexCoord2f(texMaxX, texMinY); + glVertex2i(x + w, y); + glTexCoord2f(texMinX, texMaxY); + glVertex2i(x, y + h); + glTexCoord2f(texMaxX, texMaxY); + glVertex2i(x + w, y + h); + glEnd(); + SDL_GL_Leave2DMode(); } int -RunGLTest (int argc, char *argv[], - int logo, int logocursor, int slowly, int bpp, float gamma, - int noframe, int fsaa, int sync, int accel) +RunGLTest(int argc, char *argv[], + int logo, int logocursor, int slowly, int bpp, float gamma, + int noframe, int fsaa, int sync, int accel) { int i; int rgb_size[3]; @@ -400,14 +400,14 @@ Uint32 video_flags; int value; - if (SDL_Init (SDL_INIT_VIDEO) < 0) { - fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); - exit (1); + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); + exit(1); } /* See if we should detect the display depth */ if (bpp == 0) { - if (SDL_GetVideoInfo ()->vfmt->BitsPerPixel <= 8) { + if (SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8) { bpp = 8; } else { bpp = 16; /* More doesn't seem to work */ @@ -417,7 +417,7 @@ /* Set the flags we want to use for setting the video mode */ video_flags = SDL_OPENGL; for (i = 1; argv[i]; ++i) { - if (strcmp (argv[i], "-fullscreen") == 0) { + if (strcmp(argv[i], "-fullscreen") == 0) { video_flags |= SDL_FULLSCREEN; } } @@ -445,88 +445,88 @@ rgb_size[2] = 8; break; } - SDL_GL_SetAttribute (SDL_GL_RED_SIZE, rgb_size[0]); - SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb_size[1]); - SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, rgb_size[2]); - SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); - SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, rgb_size[0]); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, rgb_size[1]); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, rgb_size[2]); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (fsaa) { - SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1); - SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, fsaa); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa); } if (accel) { - SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); + SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); } if (sync) { - SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); + SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); } else { - SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0); + SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0); } - if (SDL_SetVideoMode (w, h, bpp, video_flags) == NULL) { - fprintf (stderr, "Couldn't set GL mode: %s\n", SDL_GetError ()); - SDL_Quit (); - exit (1); + if (SDL_SetVideoMode(w, h, bpp, video_flags) == NULL) { + fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); + SDL_Quit(); + exit(1); } - printf ("Screen BPP: %d\n", SDL_GetVideoSurface ()->format->BitsPerPixel); - printf ("\n"); - printf ("Vendor : %s\n", glGetString (GL_VENDOR)); - printf ("Renderer : %s\n", glGetString (GL_RENDERER)); - printf ("Version : %s\n", glGetString (GL_VERSION)); - printf ("Extensions : %s\n", glGetString (GL_EXTENSIONS)); - printf ("\n"); + printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel); + printf("\n"); + printf("Vendor : %s\n", glGetString(GL_VENDOR)); + printf("Renderer : %s\n", glGetString(GL_RENDERER)); + printf("Version : %s\n", glGetString(GL_VERSION)); + printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); + printf("\n"); - SDL_GL_GetAttribute (SDL_GL_RED_SIZE, &value); - printf ("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); - SDL_GL_GetAttribute (SDL_GL_GREEN_SIZE, &value); - printf ("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); - SDL_GL_GetAttribute (SDL_GL_BLUE_SIZE, &value); - printf ("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); - SDL_GL_GetAttribute (SDL_GL_DEPTH_SIZE, &value); - printf ("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); - SDL_GL_GetAttribute (SDL_GL_DOUBLEBUFFER, &value); - printf ("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); + SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); + printf("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); + SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); + printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); + SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); + printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); + SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); + printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); + SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value); + printf("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); if (fsaa) { - SDL_GL_GetAttribute (SDL_GL_MULTISAMPLEBUFFERS, &value); - printf ("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); - SDL_GL_GetAttribute (SDL_GL_MULTISAMPLESAMPLES, &value); - printf ("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, - value); + SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); + printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); + SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); + printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, + value); } if (accel) { - SDL_GL_GetAttribute (SDL_GL_ACCELERATED_VISUAL, &value); - printf ("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); + SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); + printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); } if (sync) { - SDL_GL_GetAttribute (SDL_GL_SWAP_CONTROL, &value); - printf ("SDL_GL_SWAP_CONTROL: requested 1, got %d\n", value); + SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL, &value); + printf("SDL_GL_SWAP_CONTROL: requested 1, got %d\n", value); } /* Set the window manager title bar */ - SDL_WM_SetCaption ("SDL GL test", "testgl"); + SDL_WM_SetCaption("SDL GL test", "testgl"); /* Set the gamma for the window */ if (gamma != 0.0) { - SDL_SetGamma (gamma, gamma, gamma); + SDL_SetGamma(gamma, gamma, gamma); } - glViewport (0, 0, w, h); - glMatrixMode (GL_PROJECTION); - glLoadIdentity (); + glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); - glOrtho (-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); + glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); - glMatrixMode (GL_MODELVIEW); - glLoadIdentity (); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); - glEnable (GL_DEPTH_TEST); + glEnable(GL_DEPTH_TEST); - glDepthFunc (GL_LESS); + glDepthFunc(GL_LESS); - glShadeModel (GL_SMOOTH); + glShadeModel(GL_SMOOTH); /* Loop until done. */ - start_time = SDL_GetTicks (); + start_time = SDL_GetTicks(); frames = 0; while (!done) { GLenum gl_error; @@ -534,171 +534,171 @@ SDL_Event event; /* Do our drawing, too. */ - glClearColor (0.0, 0.0, 0.0, 1.0); - glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glBegin (GL_QUADS); + glBegin(GL_QUADS); #ifdef SHADED_CUBE - glColor3fv (color[0]); - glVertex3fv (cube[0]); - glColor3fv (color[1]); - glVertex3fv (cube[1]); - glColor3fv (color[2]); - glVertex3fv (cube[2]); - glColor3fv (color[3]); - glVertex3fv (cube[3]); + glColor3fv(color[0]); + glVertex3fv(cube[0]); + glColor3fv(color[1]); + glVertex3fv(cube[1]); + glColor3fv(color[2]); + glVertex3fv(cube[2]); + glColor3fv(color[3]); + glVertex3fv(cube[3]); - glColor3fv (color[3]); - glVertex3fv (cube[3]); - glColor3fv (color[4]); - glVertex3fv (cube[4]); - glColor3fv (color[7]); - glVertex3fv (cube[7]); - glColor3fv (color[2]); - glVertex3fv (cube[2]); + glColor3fv(color[3]); + glVertex3fv(cube[3]); + glColor3fv(color[4]); + glVertex3fv(cube[4]); + glColor3fv(color[7]); + glVertex3fv(cube[7]); + glColor3fv(color[2]); + glVertex3fv(cube[2]); - glColor3fv (color[0]); - glVertex3fv (cube[0]); - glColor3fv (color[5]); - glVertex3fv (cube[5]); - glColor3fv (color[6]); - glVertex3fv (cube[6]); - glColor3fv (color[1]); - glVertex3fv (cube[1]); + glColor3fv(color[0]); + glVertex3fv(cube[0]); + glColor3fv(color[5]); + glVertex3fv(cube[5]); + glColor3fv(color[6]); + glVertex3fv(cube[6]); + glColor3fv(color[1]); + glVertex3fv(cube[1]); - glColor3fv (color[5]); - glVertex3fv (cube[5]); - glColor3fv (color[4]); - glVertex3fv (cube[4]); - glColor3fv (color[7]); - glVertex3fv (cube[7]); - glColor3fv (color[6]); - glVertex3fv (cube[6]); + glColor3fv(color[5]); + glVertex3fv(cube[5]); + glColor3fv(color[4]); + glVertex3fv(cube[4]); + glColor3fv(color[7]); + glVertex3fv(cube[7]); + glColor3fv(color[6]); + glVertex3fv(cube[6]); - glColor3fv (color[5]); - glVertex3fv (cube[5]); - glColor3fv (color[0]); - glVertex3fv (cube[0]); - glColor3fv (color[3]); - glVertex3fv (cube[3]); - glColor3fv (color[4]); - glVertex3fv (cube[4]); + glColor3fv(color[5]); + glVertex3fv(cube[5]); + glColor3fv(color[0]); + glVertex3fv(cube[0]); + glColor3fv(color[3]); + glVertex3fv(cube[3]); + glColor3fv(color[4]); + glVertex3fv(cube[4]); - glColor3fv (color[6]); - glVertex3fv (cube[6]); - glColor3fv (color[1]); - glVertex3fv (cube[1]); - glColor3fv (color[2]); - glVertex3fv (cube[2]); - glColor3fv (color[7]); - glVertex3fv (cube[7]); + glColor3fv(color[6]); + glVertex3fv(cube[6]); + glColor3fv(color[1]); + glVertex3fv(cube[1]); + glColor3fv(color[2]); + glVertex3fv(cube[2]); + glColor3fv(color[7]); + glVertex3fv(cube[7]); #else /* flat cube */ - glColor3f (1.0, 0.0, 0.0); - glVertex3fv (cube[0]); - glVertex3fv (cube[1]); - glVertex3fv (cube[2]); - glVertex3fv (cube[3]); + glColor3f(1.0, 0.0, 0.0); + glVertex3fv(cube[0]); + glVertex3fv(cube[1]); + glVertex3fv(cube[2]); + glVertex3fv(cube[3]); - glColor3f (0.0, 1.0, 0.0); - glVertex3fv (cube[3]); - glVertex3fv (cube[4]); - glVertex3fv (cube[7]); - glVertex3fv (cube[2]); + glColor3f(0.0, 1.0, 0.0); + glVertex3fv(cube[3]); + glVertex3fv(cube[4]); + glVertex3fv(cube[7]); + glVertex3fv(cube[2]); - glColor3f (0.0, 0.0, 1.0); - glVertex3fv (cube[0]); - glVertex3fv (cube[5]); - glVertex3fv (cube[6]); - glVertex3fv (cube[1]); + glColor3f(0.0, 0.0, 1.0); + glVertex3fv(cube[0]); + glVertex3fv(cube[5]); + glVertex3fv(cube[6]); + glVertex3fv(cube[1]); - glColor3f (0.0, 1.0, 1.0); - glVertex3fv (cube[5]); - glVertex3fv (cube[4]); - glVertex3fv (cube[7]); - glVertex3fv (cube[6]); + glColor3f(0.0, 1.0, 1.0); + glVertex3fv(cube[5]); + glVertex3fv(cube[4]); + glVertex3fv(cube[7]); + glVertex3fv(cube[6]); - glColor3f (1.0, 1.0, 0.0); - glVertex3fv (cube[5]); - glVertex3fv (cube[0]); - glVertex3fv (cube[3]); - glVertex3fv (cube[4]); + glColor3f(1.0, 1.0, 0.0); + glVertex3fv(cube[5]); + glVertex3fv(cube[0]); + glVertex3fv(cube[3]); + glVertex3fv(cube[4]); - glColor3f (1.0, 0.0, 1.0); - glVertex3fv (cube[6]); - glVertex3fv (cube[1]); - glVertex3fv (cube[2]); - glVertex3fv (cube[7]); + glColor3f(1.0, 0.0, 1.0); + glVertex3fv(cube[6]); + glVertex3fv(cube[1]); + glVertex3fv(cube[2]); + glVertex3fv(cube[7]); #endif /* SHADED_CUBE */ - glEnd (); + glEnd(); - glMatrixMode (GL_MODELVIEW); - glRotatef (5.0, 1.0, 1.0, 1.0); + glMatrixMode(GL_MODELVIEW); + glRotatef(5.0, 1.0, 1.0, 1.0); /* Draw 2D logo onto the 3D display */ if (logo) { - DrawLogoTexture (); + DrawLogoTexture(); } if (logocursor) { - DrawLogoCursor (); + DrawLogoCursor(); } - SDL_GL_SwapBuffers (); + SDL_GL_SwapBuffers(); /* Check for error conditions. */ - gl_error = glGetError (); + gl_error = glGetError(); if (gl_error != GL_NO_ERROR) { - fprintf (stderr, "testgl: OpenGL error: %d\n", gl_error); + fprintf(stderr, "testgl: OpenGL error: %d\n", gl_error); } - sdl_error = SDL_GetError (); + sdl_error = SDL_GetError(); if (sdl_error[0] != '\0') { - fprintf (stderr, "testgl: SDL error '%s'\n", sdl_error); - SDL_ClearError (); + fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error); + SDL_ClearError(); } /* Allow the user to see what's happening */ if (slowly) { - SDL_Delay (20); + SDL_Delay(20); } /* Check if there's a pending event. */ - while (SDL_PollEvent (&event)) { - done = HandleEvent (&event); + while (SDL_PollEvent(&event)) { + done = HandleEvent(&event); } ++frames; } /* Print out the frames per second */ - this_time = SDL_GetTicks (); + this_time = SDL_GetTicks(); if (this_time != start_time) { - printf ("%2.2f FPS\n", - ((float) frames / (this_time - start_time)) * 1000.0); + printf("%2.2f FPS\n", + ((float) frames / (this_time - start_time)) * 1000.0); } if (global_image) { - SDL_FreeSurface (global_image); + SDL_FreeSurface(global_image); global_image = NULL; } if (global_texture) { - glDeleteTextures (1, &global_texture); + glDeleteTextures(1, &global_texture); global_texture = 0; } if (cursor_texture) { - glDeleteTextures (1, &cursor_texture); + glDeleteTextures(1, &cursor_texture); cursor_texture = 0; } /* Destroy our GL context, etc. */ - SDL_Quit (); + SDL_Quit(); return (0); } int -main (int argc, char *argv[]) +main(int argc, char *argv[]) { int i, logo, logocursor = 0; int numtests; @@ -714,46 +714,46 @@ slowly = 0; numtests = 1; for (i = 1; argv[i]; ++i) { - if (strcmp (argv[i], "-twice") == 0) { + if (strcmp(argv[i], "-twice") == 0) { ++numtests; } - if (strcmp (argv[i], "-logo") == 0) { + if (strcmp(argv[i], "-logo") == 0) { logo = 1; } - if (strcmp (argv[i], "-logocursor") == 0) { + if (strcmp(argv[i], "-logocursor") == 0) { logocursor = 1; } - if (strcmp (argv[i], "-slow") == 0) { + if (strcmp(argv[i], "-slow") == 0) { slowly = 1; } - if (strcmp (argv[i], "-bpp") == 0) { - bpp = atoi (argv[++i]); + if (strcmp(argv[i], "-bpp") == 0) { + bpp = atoi(argv[++i]); } - if (strcmp (argv[i], "-gamma") == 0) { - gamma = (float) atof (argv[++i]); + if (strcmp(argv[i], "-gamma") == 0) { + gamma = (float) atof(argv[++i]); } - if (strcmp (argv[i], "-noframe") == 0) { + if (strcmp(argv[i], "-noframe") == 0) { noframe = 1; } - if (strcmp (argv[i], "-fsaa") == 0) { + if (strcmp(argv[i], "-fsaa") == 0) { ++fsaa; } - if (strcmp (argv[i], "-accel") == 0) { + if (strcmp(argv[i], "-accel") == 0) { ++accel; } - if (strcmp (argv[i], "-sync") == 0) { + if (strcmp(argv[i], "-sync") == 0) { ++sync; } - if (strncmp (argv[i], "-h", 2) == 0) { + if (strncmp(argv[i], "-h", 2) == 0) { printf ("Usage: %s [-twice] [-logo] [-logocursor] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa] [-fullscreen]\n", argv[0]); - exit (0); + exit(0); } } for (i = 0; i < numtests; ++i) { - RunGLTest (argc, argv, logo, logocursor, slowly, bpp, gamma, - noframe, fsaa, sync, accel); + RunGLTest(argc, argv, logo, logocursor, slowly, bpp, gamma, + noframe, fsaa, sync, accel); } return 0; } @@ -761,9 +761,9 @@ #else /* HAVE_OPENGL */ int -main (int argc, char *argv[]) +main(int argc, char *argv[]) { - printf ("No OpenGL support on this system\n"); + printf("No OpenGL support on this system\n"); return 1; }