Mercurial > sdl-ios-xcode
diff test/testbitmap.c @ 1668:4da1ee79c9af SDL-1.3
more tweaking indent options
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 29 May 2006 04:04:35 +0000 |
parents | 782fd950bd46 |
children |
line wrap: on
line diff
--- a/test/testbitmap.c Mon May 29 03:53:21 2006 +0000 +++ b/test/testbitmap.c Mon May 29 04:04:35 2006 +0000 @@ -10,22 +10,22 @@ /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void -quit (int rc) +quit(int rc) { - SDL_Quit (); - exit (rc); + SDL_Quit(); + exit(rc); } SDL_Surface * -LoadXBM (SDL_Surface * screen, int w, int h, Uint8 * bits) +LoadXBM(SDL_Surface * screen, int w, int h, Uint8 * bits) { SDL_Surface *bitmap; Uint8 *line; /* Allocate the bitmap */ - bitmap = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0); + bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0); if (bitmap == NULL) { - fprintf (stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError ()); + fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError()); return (NULL); } @@ -33,7 +33,7 @@ line = (Uint8 *) bitmap->pixels; w = (w + 7) / 8; while (h--) { - memcpy (line, bits, w); + memcpy(line, bits, w); /* X11 Bitmap images have the bits reversed */ { int i, j; @@ -54,7 +54,7 @@ } int -main (int argc, char *argv[]) +main(int argc, char *argv[]) { SDL_Surface *screen; SDL_Surface *bitmap; @@ -70,8 +70,8 @@ /* Initialize SDL */ - if (SDL_Init (SDL_INIT_VIDEO) < 0) { - fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } @@ -79,28 +79,28 @@ videoflags = SDL_SWSURFACE; while (argc > 1) { --argc; - if (strcmp (argv[argc - 1], "-bpp") == 0) { - video_bpp = atoi (argv[argc]); + if (strcmp(argv[argc - 1], "-bpp") == 0) { + video_bpp = atoi(argv[argc]); --argc; - } else if (strcmp (argv[argc], "-warp") == 0) { + } else if (strcmp(argv[argc], "-warp") == 0) { videoflags |= SDL_HWPALETTE; - } else if (strcmp (argv[argc], "-hw") == 0) { + } else if (strcmp(argv[argc], "-hw") == 0) { videoflags |= SDL_HWSURFACE; - } else if (strcmp (argv[argc], "-fullscreen") == 0) { + } else if (strcmp(argv[argc], "-fullscreen") == 0) { videoflags |= SDL_FULLSCREEN; } else { - fprintf (stderr, - "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n", - argv[0]); - quit (1); + fprintf(stderr, + "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n", + argv[0]); + quit(1); } } /* Set 640x480 video mode */ - if ((screen = SDL_SetVideoMode (640, 480, video_bpp, videoflags)) == NULL) { - fprintf (stderr, "Couldn't set 640x480x%d video mode: %s\n", - video_bpp, SDL_GetError ()); - quit (2); + if ((screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags)) == NULL) { + fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", + video_bpp, SDL_GetError()); + quit(2); } if (video_bpp == 8) { @@ -110,25 +110,25 @@ palette[i].g = 255 - i; palette[i].b = 255 - i; } - SDL_SetColors (screen, palette, 0, 256); + SDL_SetColors(screen, palette, 0, 256); } /* Set the surface pixels and refresh! */ - if (SDL_LockSurface (screen) < 0) { - fprintf (stderr, "Couldn't lock the display surface: %s\n", - SDL_GetError ()); - quit (2); + if (SDL_LockSurface(screen) < 0) { + fprintf(stderr, "Couldn't lock the display surface: %s\n", + SDL_GetError()); + quit(2); } buffer = (Uint8 *) screen->pixels; if (screen->format->BytesPerPixel != 2) { for (i = 0; i < screen->h; ++i) { - memset (buffer, (i * 255) / screen->h, screen->pitch); + memset(buffer, (i * 255) / screen->h, screen->pitch); buffer += screen->pitch; } } else { for (i = 0; i < screen->h; ++i) { gradient = ((i * 255) / screen->h); - color = SDL_MapRGB (screen->format, gradient, gradient, gradient); + color = SDL_MapRGB(screen->format, gradient, gradient, gradient); buffer16 = (Uint16 *) buffer; for (k = 0; k < screen->w; k++) { *(buffer16 + k) = color; @@ -136,21 +136,21 @@ buffer += screen->pitch; } } - SDL_UnlockSurface (screen); - SDL_UpdateRect (screen, 0, 0, 0, 0); + SDL_UnlockSurface(screen); + SDL_UpdateRect(screen, 0, 0, 0, 0); /* Load the bitmap */ - bitmap = LoadXBM (screen, picture_width, picture_height, - (Uint8 *) picture_bits); + bitmap = LoadXBM(screen, picture_width, picture_height, + (Uint8 *) picture_bits); if (bitmap == NULL) { - quit (1); + quit(1); } /* Wait for a keystroke */ done = 0; while (!done) { /* Check for events */ - while (SDL_PollEvent (&event)) { + while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: { @@ -160,8 +160,8 @@ dst.y = event.button.y - bitmap->h / 2; dst.w = bitmap->w; dst.h = bitmap->h; - SDL_BlitSurface (bitmap, NULL, screen, &dst); - SDL_UpdateRects (screen, 1, &dst); + SDL_BlitSurface(bitmap, NULL, screen, &dst); + SDL_UpdateRects(screen, 1, &dst); } break; case SDL_KEYDOWN: @@ -176,7 +176,7 @@ } } } - SDL_FreeSurface (bitmap); - SDL_Quit (); + SDL_FreeSurface(bitmap); + SDL_Quit(); return (0); }